EverQuest: Waters of the Past By Prince_Ashitaka Added on Saturday, 16 June 2007
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The first time I've ever released one Runner-Up by itself, really solidifying itself as a "mega runner-up". Although Prince has hit the Runner-Up position several times in the past, never have his parks been even close to as amazing as Waters of the Past. Definitely his crowning achievement as a Parkmaker, as Prince proves me to be a genius after making him a Parkmaker. Finally expanding past his common themes and slightly dull architecture, Prince grasps the concept of imaginative theming and goes wild, with four completely contrasting themed areas, all with cool stories behind each, and all with incredible skill. Also a much better coaster collection in this park, (although the park includes one of my least favorite all-time coasters), yet its made up for it by a simple, yet brilliant shuttle by A-K. Lots of cool extras in this park make it fun to look at for hours, and Corkscrewed will be the first to argue that Waters of the Past should have been a NE Spotlight. I've made my decision, so what's your call?
The first screen shows the beautiful Siminia area of the park, my personal favorite. Featuring two of Prince's best coasters of all time, and his best theming and architecture as well. The inverted coaster pictured is "Hydra", a very unique ride that goes through several one of a kind elements. Following a large Immelman, the ride spirals down a huge twisting tunneled drop, definitely one of the more awkward drops I've seen on a coaster. The coaster from there flies into the hatching Hydra egg (pictured), where it track merges up the hatching egg, stalls out, and flies back down backwards, into a large reverse helix, and then back up the unique hill, merging back forward and back into the rest of the layout.
The liquid in the second picture is "King Arklon's Odyssey", a beautiful ride as well.Also one of the few liquids you'll see where the majority of the ride is flume track rather than rails as it winds its way throught out the large temple complex. Cool feature, this area is only accessible by boat, as no paths reach this area. Very cool idea Prince, and pulled off nicely.
In the Piscati section of the park, fire rather than water seems to be the key element. "Escape From Piscati's Core" is a sprawling adventure ride that runs over rocks, through buildings, into covered tunnels, and through the wicked series of stalls you see here. It's an awesome adventure ride that really rounds out the ride selection of the park. You can also see more of Hydra near the bottom and the enterprise "Fireball".
Here you'll see a completely different looking area, Amayanath. Here you'll find the absolutely horrible coaster (sorry) "Aramyth: Temple of the Gods", an ugly, sprawling coaster with terrible ratings, and overbearing supports, as the coaster just seems to pollute the polished architecture below. The coaster pictured though is "Autumn", an A-K Shuttle coaster that actually flows beautifully with the temple-like architecture, something it's bigger neighbor fails to do completely.
A sort of forgotten area, Flimana, is made up of a narrow stip of land next to Amayanath on the border of the map. It's the smallest and consequently, least interesting area of the park but still houses an ok wooden coaster "Fishina's Final Seige" and some nice architecture. The woodie consists of large turnarounds and many crossovers and no brakerun to be found but the architecture creates a pleasant feeling with lots of 2x2 towers and clotheslines. Despite being obvious filler its very nice.

The final screen shows an up close and personal look at the palace that houses the Dream Keeper's station and also happens to be the entrance to the park. Known as the Castle of Lost Dreams, it's where one of the strangest Beemers you'll find stays. The layout itself isn't that strange, but the highlight of the ride is, a completely invisible barrel roll, the most terrifying inversion ever found on a coaster. From the screen, you can see the lush vegitation that seems to infest the once prestigous castle over time. You can also see parts of the coaster track that glides just above the castle ruins, back to the palace. This coaster also features one of those unique Cutback elements that was invented by RRP's "Katcun" coaster back in the Legends Challenge.

Great park Prince, and definitely your finest work ever. Congrats on your best EverQuest park yet!
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