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Kumba
- Posts 8,305 |
- Joined 2003-03-11 |
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Accolade Panelist (154)
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Accolades (17)
Version 2.1
Intro
I seem to have a rep for being the guy that knows it all when it comes to RCT2 hacking and have been called the "Hackmaster" and many other things... Well id say Evil WME knows the most, then id toss in my own name along with Phatage, Levis, Magnus, Junya Boy and Richie. Bottom line is I get asked tons of hack questions, so I wanted to make this guide so the info is more simple to get to, god knows its hard to understand me here let alone on AIM
Trainers
In order to hack you need a trainer. I am not really an expert on trainers, I have no idea how to make them, only how to do certain things with them. I will use the SoB trainer to zero clearance and 8Cars v1.21 to restore it, I think that just comes from habit. I feel using both works best, each has its ups and downs and I have never used any other types as I feel I can do everything I need with both of these.
Here are the downloads for both:

(SoB) Son of Beast Download Page

8Cars Trainer Download Page
8Cars Trainer version 1.21 Download Page
Hacking Tips
Mergeing (SoB)

Most people always ask questions about merging, and it really is very esay.
Step 1 - Put the two parts you want connected right next to each other, then zero clearance with the SoB trainer and build 1 track piece the “wrong” way in the opposite direction of where you want the track to go.

Step 2 - After you do that quickly close all open game windows (holding backspace does it really fast) to try and avoid “white glitchs”
Step 3 - Now go zero the clearance again with the SoB and build forward to where you want it to go and your done.
Note: You will need the coaster that contrals the coaster car to be set on Power lunched mode, or Boat hair mode if you want more then 1 car.
Also there is a way merging can be done with 8Cars that does not seem to leave “white glitchs”, however it takes a lot longer, and I don’t even know how to do it to be honest. A tutorial on that can be found here
Putting Path Objects on "Invisable" Path

It's not even a hack, just a trick really.
Step 1 - Build an invisable path peice (thats just a path object, so make sure its in your park).
Step 2 - Get the type of bench, lamp, litter bin or Q TV you want to add and on your keyboard press 0, a height mark will then show up (Unless you are not zoomed in all the way). Place the object on the height mark and it will be added.

Invisible Track

It sounds so hard, but it is very simple. Also these steps apply to track with a station and track that is just merged onto a coaster.
Step 1 – Set the coaster on test mode.
Step 2 – Use 8Cars to change the track type to Crooked House mode. Your done.

Note: Not all types of tracks work. Here is a list of things you cannot make invisible:
Large Loops
Vertical Track
Diagonal track
Large turns (small and medium work though)
Barrel Rolls (In-line twists on Inverted B&M coaster do work tho)

Also it’s not uncommon that when I have tried this sometimes my coaster will just freeze, mainly if I forget to set it on test mode first and try it after the hack. I think one of the best ways to use this hack is by merging the track on and doing it, rather then having it be a part of the station, but either way can work.
Wall Slanting

This hack is extremely easy.
Step 1 – Build the wall you want regularly on a slanted land tile

Step 2 – Zero clearance and lower the land. Restore the clearance and your done.
Changing Ride Cars (8Cars)

This can get a little tricky, but heres how you do it…
Step 1 – Once you have built the ride that you want to change the ride car on, bring down the 8Cars “Rides” tab and click the first bar “Edit ride stats”

Step 2 – Once their you will need to scroll the list of rides witch only will have one ride if theres one in your park, but for each ride or shop there is another number is added, so in large parks with many rides it can be a little hard to locate what you want changed. What I do to aid myself in looking for the ride is change its name to something in large caps like “LOOOOK THE RIDE TO EDIT IS HERE DUMBASS” that makes it easier to see at the top where the ride names are displayed.

Step 3 – Now once you have located the ride you want just flip throw the “Train Type” options till you find what you need, then click “apply” then click “Ok” your done.

Also it should be noted that doing this will most likely led to a great increase in the number of times your ride brakes down. What I like to do to avoid this is not change the car and just merge track to the ride type I want.
Stand Alone Coaster Trains (SoB/8Cars)

This hack is kinda tricky, for one thing it can ruin things around it (at leased the way I do it) so try and make sure you build it befor you build anything else, so when the area is empty is best.
Step 1 – On the SoB trainer go to the landscaping tab and select “Begin Special Build Mode”

Step 2 – Build a small station and a short length of track.

Step 3 – Using 8Cars set the ride to power lunched or reverse incline mode. (If needed)

Step 4 – Click the flag on the rides main menu so the ride starts its test mode, then as fast as you can close the ride so the train sits on the track.

Step 5 – Go to the SoB trainer landscaping tab again and select Execute Special Build Mode then Execute Sink Scenery.
http://www.rctfusion.com/fileupload/uploads/1ksachp5.jpg
Step 6 – End Special Build Mode on the SoB, your done, but don’t mess with it to much, its best to just leave it alone at this point, or you mite end up needing to do it over again.
Error Free Parkmaking Tips
Always Save!
Not a hack, just some friendly advice. I always save my games right before I start a hack, you never know what can happen as you work, glitches pop up from time to time, so it is best to have a safe version handy. Saving more the one version of your park is also a good idea, in some cases I have saved a park over 100 times and have loads of versions I can back track to if I ever run into a major error.
New - Error Scanning
It sounds hard and complex, but this is just a simple method I use to check my parks for errors after I have hacked in order to know that I am saving my game without an error in it. Press 3 and 4 on the top left of your keyboard in-game. Once you press those you can see through scenery and rides and will be able to view any problem without rides and scenery in your way, then you just need to have a look around, if you can't see any problem save your game. What you should be looking for is tiles that have gone corrupt, these can be found anywhere! even underwater or under a path, but normally you can see a shade of darkness, if you do zoom in on the area, and check to see what is there, if it is an error don't save the game and backtrack to an error-free version of the park.
Hacking Errors
I have no idea how you get most of them, but do know how to get rid of most of them.
A "White-Out" Glitch Scenery Error from Fright Nights by Phatage
http://www.rctfusion.com/fileupload/uploads/1khewgp1.jpg
White glitch scenery errors – If you get this on a scenery object your best bet is building the same object over it at the same angle and deleting the object you just build on the bad one. Also you can sometimes just use the games clear scenery tool after you build over it. When you get this error on a coaster or rides track I am not exactly sure how to remove it for good, but deleting the track and re-building seems to help a bit, or just deleting it because sometimes it’s like there is just an extra piece sitting there. A good way to hide this error is by placing a full tile (sometimes a ¼ tile object will work) over the error, though it only hides it and does not fix it.
New - I have found that recently with people useing more large scenery objects converted to match full tile small objects "white out" errors seem to happen a lot more. The error is likely to happen if you have the parks clearance set to zero and one large or "MT" scenery peice cross' another, try to avoid letting large scenery objects come in contact with each other. Small scenery will almost never give you this problem, so don't worry about that as much, if at all.
A Rasied Land Error from Epica by Phatage
http://www.rctfusion.com/fileupload/uploads/1kherlp1.jpg
Raised Land errors – Most of the time I just get rid of this by using the “Cap land at max height” option under 8Cars Landscaping tab. It’s an annoying error but most of the time that will fix it.
A "Black Hole" glitch I caused in Bayfront Parc's Erwindale Village Theme
http://www.rctfusion.com/fileupload/uploads/1khectp1.jpg
Corrupt Tile ”Black Hole” errors – This is the only thing I really worry about when I hack, as far as I know there is not certain way to get rid of it. When helping with a park once, I ran into this error and called it a “Black Hole" I did a few hacks on it (Own all land and restore clearance) but did not get it out, I covered it with that 2x2 ruin to try and hide it and sent the park back saying I could not fix it, and when the parkmaker got it he removed the object and the "black Hole" was gone or something like that. I think that mite work if you try it, most likely due to having the game re-saved with data over it on a computer that should have working settings. Sometimes I have heard of them just going away if ignored, but I would not count on that. Lastly a few times I have tried using the games clear scenery tool on it and it froze my game, so you mite not want to try that.
http://www.rctfusion.com/fileupload/uploads/1ktrapp1.jpg
Error Trappers – When you see this, your game is over and there is nothing you can do. You will get them if you try things that are to high risk, like you merge a ride onto another track then delete the track its on you’ll get one, I have even gotten them at random on very rare occasions, but your park would need to be very hacked for that to happen.
Kumba's Hack Tips Version 1.0
Well I guess thats it. I am not going to reveal everything I know, but if you have any questions about what's here, or even not here, please feel free to post some questions or contact me at:
E-mail - DRC2828@aol.com
AIM - DRC2828
This post has been edited by Kumba: 19 August 2006 - 12:30 PM









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