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Date
2006-10-02
Parkname
Harkview Heights
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Release Type
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300 pts
Direct Download (24) (4.06 MB)

Comments (62)

  • User is offline Corkscrewed
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2006-10-02 - 06:02 PM Post #1
So the Demigods forfeited this week. Strategic move, I suppose, since in the Least East, it's still anyone's game.

Ferocious Tigers
HARKVIEW HEIGHTS


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DOWNLOAD

MIRROR


Week 8 Page



The Tigers get 34 votes (their average) for official scoring purposes.

This park was made by geewhzz and Drew.
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CORKSCREWED: [n] Mentally unstable Jack-of-All-Trades (and Song Girl enthusiast) involved in every ****ing Collabo currently in progress.
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2006-10-02 - 06:26 PM Post #2
love this park. the invert has an interesting layout (love it though).

the only thing i dont like is the custom made coaster.
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2006-10-02 - 07:57 PM Post #3
Just from the screens, I can say that the Tigers got gyp'd from a really good win...

More after a close look...

-ACE

-EDIT-

Ok, looked at it...

All I can say is - geewhzz is slob and Phatage, rolled into one, with a bit of the genius of posix on the side.

This post has been edited by ACEfanatic02: 02 October 2006 - 08:06 PM

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2006-10-02 - 08:04 PM Post #4
Damn. Most impressive looking park so far in my opinion. Deffinitely gotta check this one out when I get the time. Nice work guys.
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2006-10-03 - 02:14 AM Post #5
I absolutely adore this park.

When i chose geehwzz i know he was a late steal for what he could do at the time, but he downright became my team's most valuable player now.

The invert (made by drew) is class. The theming spot on. The rapids has unique elements. The diver is beautiful. The hyper is beautiful. This is by far this years park with the best coasters. I think it might even hold out to be my favorite park anyways.

It's too bad a forfeit is almost strategic at this point. Though a win would have knocked us out so i don't know where the strategy is in that. I hope this park gets the credit it deserves.

Haha, 34 votes ties us with ride6. Week 10 will settle it all!

A win for either us or ride6 does mean we are through, for both of us means the demigods are out.
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2006-10-03 - 02:14 AM Post #6
geewhzz is getting pretty sick at this game. Put that man on the radar. ;)
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2006-10-03 - 06:48 AM Post #7
The link is down i cant download.
"The language in which we are speaking is his before it is mine. How different are the words home, Christ, ale, master, on his lips and on mine! I cannot speak or write these words without unrest of spirit. His language, so familiar and so foreign, will always be for me an acquired speech. I have not made or accepted its words. My voice holds them at bay. My soul frets in the shadow of his language." - Joyce.
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2006-10-03 - 06:58 AM Post #8

View Postartist, on Oct 3 2006, 05:52 AM, said:

The link is down i cant download.

saved game file:
http://www.megauploa.../nl/?d=2K1IT9M0



Brilliant. Sometimes the landblocks were a bit overused and they looked a bit awkward. The buildings were good too, only a bit small in size, but that did give it a pittoresque feeling :) . The coasters were awemsome too, only their colours didn't really work for me. And damn, a vertical lift on that river ride!
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2006-10-03 - 08:42 AM Post #9
Guys, just because nevis decided to make a non-symetrical (I don't care how its spelled) "giga" lift hill peak doesn't mean its by any means accurate. between the 45 degree upwards slop of mf's lift and when the track goes 45 degrees downward towards its 80 something degree drop, the radius is symetrical:

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and that really irks me when people use a nevis "giga" as the example rather than the real one. I also think you shouldn't have use those crappy trains.



I didn't see where the park was, only 3 coaster designs in three corners of the park with a lot of quarter-tile land blocks, and it saddens me that good coaster designers call the coasters in this park the best ones of the contest, when only half of the invert was decent.

And yes, this forfeit was obviously strategic.
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2006-10-03 - 09:37 AM Post #10
Yeah it seems that geewheeezzz is improving abit. There were things i liked and didnt about this park. I obviously liked some of the small art and deco stuff on the buildings, that just made them look good for some reason. The coaster erm karnij or whatever just looked weird to me when i looked at it with a first turnaround like that and i wasnt really a greta fan of that brown on it, also the way it looked and interacted around the station wasnt that great imo. But the vertical coaster wasnt looking too bad but there were again other areas that let it down and along with the park such as that roto drop which looked prety shocking and randomly placed. But yeah kool.
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2006-10-03 - 10:46 AM Post #11
phatage, thank you so much....

if it weren't for the few people like you around here, i wouldn't visit this place anymore...
just from the overview, you can already say, this park isn't realism.

so first i get a dead link, and then after ashaka's help i get missing obj id.

and yeah, i've opened any rct2 h2h4 park so far and it worked.
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2006-10-03 - 11:07 AM Post #13
thank you.
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2006-10-03 - 12:00 PM Post #14
I updated the Tigers file with the obj data missing.

Took me an hour to upload cuz the network was slow on my end.

That's probably why the download was down for some of you.
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2006-10-03 - 01:58 PM Post #15
The invert is good, but thats all i liked about this park. The archy was a little too 'flat' for me and i thought overall it was a bit bare. There wasn't really a clear theme for me either, and i like my parks to have some sort of theme! I really, really liked the inverts layout though- however dull the coaster colours were. =P
Also the use of quarter-tile land blocks was a nice touch, the use of different land types worked somehow.

-X-
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2006-10-03 - 02:34 PM Post #16
This is quickly becoming like h2h2. 8@

This post has been edited by OLE: 03 October 2006 - 02:35 PM

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2006-10-03 - 05:53 PM Post #17
The vertical lift hill on the rapids was a nice hack. Winhack I suppose?
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2006-10-03 - 07:45 PM Post #18
:OMG: These coasters look like real ones?!
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View PosttracidEdge, on Mar 10 2008, 08:05 AM, said:

Hey how about you shut the fuck up eh!
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2006-10-03 - 08:02 PM Post #19

View Postposix, on Oct 3 2006, 12:50 PM, said:

just from the overview, you can already say, this park isn't realism.

Well, you've said yourself that realism is impossible to grasp on a small scale...

But it's pretty fucking good for what it is.

-ACE
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2006-10-04 - 12:44 AM Post #20
I for one really liked the invert. The layout was really smooth, I liked the interaction with the terrain, I liked the ending, etc. Really good.

I thought the giga was just bad.

The vertical coaster wasn't ultra high quality or very artistic, but it was fine and did the job.

The landscaping, especially of the invert, was very good. The architecture was fine.

Overall good park. I don't think this is a top 3 park for the season, but it would have been competitive against a good number of parks.
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2006-10-04 - 06:42 AM Post #21

View PostACEfanatic02, on Oct 3 2006, 09:06 PM, said:

Well, you've said yourself that realism is impossible to grasp on a small scale...

But it's pretty fucking good for what it is.

-ACE

Would you ever see a rollercoaster drop over a waterfall that big in real life?

I really doubt it.

Realism isnt just about the coasters and architecture but the landscaping and foliage too.
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2006-10-04 - 07:34 AM Post #22
The park was okay. It was very off and on for me. The invert was okay, did not like the dive machine at all and the giga... was okay too but those cars are worse than i thought... I dont know who did the landscaping, but damn... it looks like it took for ever...
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This post has been edited by JDP: 04 October 2006 - 07:35 AM

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2006-10-04 - 08:00 AM Post #23
This is a park that's gonna be in my h2h top10 for now. I like it. The invert was pretty cool, but I like the dive machine way more. The waterfall was great with it. The atmosphere is very good over the park. The giga would have been better if you just had taken the regular hypercoaster train. I know it would glitch on the vertical drop, but it just looks a lot better. Also there was one ride I was cunfused about: that dark ride near the hyper. The exterior could have been a lot better.
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2006-10-04 - 01:10 PM Post #24
This looks like a really awesome park, but I keep getting an error whenever I try to open it.

Raised error, or something... help?
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2006-10-04 - 01:20 PM Post #25

View PostGeoff, on Oct 4 2006, 12:14 PM, said:

This looks like a really awesome park, but I keep getting an error whenever I try to open it.

Raised error, or something... help?

View Postgeewhzz, on Oct 3 2006, 09:58 AM, said:


It's probably this coaster train. Which I personally like quite a bit.

Anyways, great park. I really liked Karnij, especially the ending. The dive machine was pretty good, but the only part I really liked was the splashdown thing at the end. The hyper was pretty good too, but nothing really stood out to me. The buildings were all very nicely done. I especially liked the customer service type buildings outside the entrance and one of the restaurant's (BC's Diner, or something). The only part of the park that felt like it had a much lower quality was around Abyss. It didn't look very finished. And of course, I could complain that realistic parks can have themes, but I'll let it go since you had a couple themed rides. Plus, beating dead horse.

Excellent job guys.
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2006-10-04 - 01:34 PM Post #26
I have to completely agree with X250 on this. I didn't like it much.
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2006-10-04 - 02:04 PM Post #27

View Postartist, on Oct 4 2006, 08:46 AM, said:

Would you ever see a rollercoaster drop over a waterfall that big in real life?

I really doubt it.

Realism isnt just about the coasters and architecture but the landscaping and foliage too.

Well, if there was a waterfall on that scale available... yes, I think you would.

Unless the park sucked.

So it's a blending of fantasy and realism. Like every other fucking park on this motherfucking site.

-ACE
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2006-10-04 - 02:14 PM Post #28
neither of the links are working for me.. are they down?
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2006-10-04 - 02:40 PM Post #29

View PostACEfanatic02, on Oct 4 2006, 10:08 PM, said:

Well, if there was a waterfall on that scale available... yes, I think you would.

Unless the park sucked.

So it's a blending of fantasy and realism. Like every other fucking park on this motherfucking site.

-ACE

exactly.
blend of fantasy and realism = semi-realism, which is what this site is all about.

there are extremly few parks (1 or 2 per year) which aim at the "true" realism.
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2006-10-04 - 03:38 PM Post #30

View PostPhatage, on Oct 3 2006, 04:46 PM, said:

And yes, this forfeit was obviously strategic.


So this is what h2h has come to? I thought h2h was about doing the best you could and making sure you get a park in each week, forfeiting a week should really be more than just a loss if it becomes strategic? And how exactly is it strategic, mastermind? If you would have beat us here, you would have gotten into the playoffs, now you have to hope that either strangelove or my team loses the last week because otherwise you're screwed. The only strategy behind this is that the park we put forth wasn't going to be beaten by your team, even if you had tried.

It's crazy to me how picky you guys are about this park. Fact is, this is the second park out there in h2h that pulls of an entire park feel like no other. The buildings are small, but they look good and unique that way. No one said this park was meant to be 'totally' realistic either, why are you commenting on it as if it is put out that way? So this park is landscaped too heavily to be realistic, but why couldn't a real park be built near a hillside and a waterfall, and if it were why can't there be a diver right over the waterfall? I really don't see your point. The only part that is unrealistic about this park is that it's slightly better than believable. I for one thought six flags was almost a horrible place to visit, why do you guys want to see it recreated in rct so badly? And more so, if you're so into realism why are most of you making mostly unrealistic parks?

I agree with the area around abyss being slightly off. I think slightly more theming elements would have helped, it's too bare now and seems undetailed/unfinished. Albeit slightly rushed in some parts due to some time problems, i think the rest looks marvelous. This park deserves way more credit than it's getting right now, as i see it.
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