Phatage, on Oct 3 2006, 04:46 PM, said:
And yes, this forfeit was obviously strategic.
So
this is what h2h has come to? I thought h2h was about doing the best you could and making sure you get a park in each week, forfeiting a week should really be more than just a loss if it becomes strategic? And how exactly is it strategic, mastermind? If you would have beat us here, you would have gotten into the playoffs, now you have to hope that either strangelove or my team loses the last week because otherwise you're screwed. The only strategy behind this is that the park we put forth wasn't going to be beaten by your team, even if you had tried.
It's crazy to me how picky you guys are about this park. Fact is, this is the second park out there in h2h that pulls of an entire park feel like no other. The buildings are small, but they look good and unique that way. No one said this park was meant to be 'totally' realistic either, why are you commenting on it as if it is put out that way? So this park is landscaped too heavily to be realistic, but why couldn't a real park be built near a hillside and a waterfall, and if it were why can't there be a diver right over the waterfall? I really don't see your point. The only part that is unrealistic about this park is that it's slightly better than believable. I for one thought six flags was almost a horrible place to visit, why do you guys want to see it recreated in rct so badly? And more so, if you're so into realism why are most of you making mostly unrealistic parks?
I agree with the area around abyss being slightly off. I think slightly more theming elements would have helped, it's too bare now and seems undetailed/unfinished. Albeit slightly rushed in some parts due to some time problems, i think the rest looks marvelous. This park deserves way more credit than it's getting right now, as i see it.