This begs comparison to Pleasure Point, so that's how I'm going to look at it. This is, of course, a big step up from PP. The park-wide theme does a lot for you, I think. The 4-wide pathing all around the park is still a little irksome, but I can see how it would be realistic. The sprinkling of flats is very nice, but I wish you had made a little more of some of them.
Archy- Your architecture is becoming stronger, I think. Most of it is still a little basic, and at points is rather boring or unattractive, but then again there are places when it shines. The T-rex cafe and the first aid building show some unity of style and together make that side of the park look pretty good.
Coasters- unfortunately it becomes painfully obvious which one you built. The suspended just doesn't feel like it was thought out well- the section from the first lift to the second is too short and rather dull, and considering the coaster type I feel like the layout had far too many camelbacks and not enough curves. The station buildings are all a little meh- Serpent's might be the best one, but even if it is a well-dressed block it is still a block. Ride stations are some the best opportunities to create a memorable and exciting visual- they just need to feel solid, if not epic.
Little things- the foliage choice here was fairly obvious, and you did a decent job with it. the more heavily tree'd areas feel suitably jungle-y, and the more I look at the hill behind Pterodactyl and the are under Serpent the more I like them- that said, you probably could have done a little more with the Serpent area- not a whole lot, but compared to the amount of visibility and interaction the other two rides have, Serpent just seems lacking. I do enjoy the turnaround area by the woodie. The observation tower is very nicely placed, and the little monorail steel support under the turnaround is a nice touch- but why wasn't the whole path crossover done up like that? The rapids are pretty cool- awesome work with the rails and such, and the fencing and dino underpass on the drop looks great- the station, however is fugly. The entrance building is a tad busy but works out fairly well, I think. the landing area just past it would be really neat in person, with the whole park spread out in front of you, massive woodie in the distance, and off to the right a little postcard view of Serpent rising above the trees past the rapids. Really a nice little park, with some obvious places to improve, and a lot of places where you obviously have already improved.
vision. innovation. execution.