Germans easily got my vote here. I was basically blown away by Calypso Quay--the first time that's happened so far this H2H season. The Minutemen's park was neat I guess, but really failed to hold my attention for any amount of time.
Rapture:
I suspect I'm not in the minority by admitting that I'm not familiar with BioShock. Either way, I don't think it makes much of a difference. I thought cp6's project firefly was really great, and I had no background knowledge of that either. This one, though, fell flat for me. From the overview, it looked pretty interesting, but in-game, it was all so boring. I could appreciate the skill that went into a lot of the bigger structures, but I felt like they really didn't serve much of a purpose other than to hide coasters. The coasters, to me, weren't that great either. Houdini had custom supports and game supports coming out of the same track segments, and not to mention some really awkward transitions. I also didn't like how the log flume had the same supporting as the coaster next to it. Almost made supporting the log flume look like an afterthought. The large tower-like structure in the back right corner of the map was especialy interesting. As a matter of fact, most of the architecture was really interesting. It's too bad that's about all that was holding my attention. And a question: was the custom music the same used in Daves PT entry, or do I just need to replace those files with new files? I found it kind of funny listening to Mexican music while watching the park...didn't really fit in lol.
Calypso Quay:
This was really pretty incredible. Unfinished? Slightly. But it didn't really hold back the viewing experience at all like another Flying Germans park I know of

. I did like how all the water slides were operational, but somehow I felt like some potential realistic touches were sacraficed. But whatever, I can't be too picky about that. You got the damn slides to work so that's impressive enough. Surfing USA was hands down the best thing you could have done with this park. I literally watched that thing for ten minutes. It felt so real. I love how it plowed through the station twice, swooped over the highway, and then even made a close encounter with the lazy river. Just blew me away. The colors were great, the textures used around the ride were great, and all the rock caves and everything really added to the atmosphere. It wasn't until I saw the water tower structure on the station that my jaw really hit the floor. Everything just seemed so well thought out. It would of been cool if you had added some water cannons or something in there too, for some peep interaction. Even so, I thought this was the single best part of any park so far this season. I could seriously imagine myself driving down the highway passing under that pretzel turn. Great job with that. The rest of the park was just about up to the same standard as the flyer, I think. Loved the entrance, as well as the half-pipe slide. Shame about the quake there in the back. I also really enjoyed how the whole park had sort of a Schlitterbahn vibe to it, while actually really reminding me of my local waterpark, Camel Beach. Another thing I found interesting was the Power Park looping slide. Not many people even know that thing existed. Really cool to see it in this park. Again, I can't really say enough about this park. Fantastic job.
Good luck to both teams!