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  • Summary
Date
2009-10-29
Parkname
Kaleidoscope Canyon
Creator
Game
Release Type
Silver
(Multiplier = 5)
  • Score
  • Points
69.62%
69.62 x 5 = 348.1 pts
Direct Download (23) (135.38 KB)
  • Awards
  • 1 Nominations
  • Best Mini Park 2009
  • Panelist Voting
Vote Score Count (15)
100%
  • 0
95%
  • 0
90%
  • 0
85%
  • 1
80%
  • 2
75%
  • 2
70%
  • 4
65%
  • 3
60%
  • 2
55%
  • 0
50%
  • 0
45%
  • 0
40%
  • 1
35%
  • 0
30%
  • 0
25%
  • 0
20%
  • 0
15%
  • 0
10%
  • 0
5%
  • 0
0%
  • 0
69.62% >= 60% - Silver Win
69.62%

Even after Head-2-Head seasons comes to an end here at New Element, we can always expect to get left-over table scraps served to us many months down the road. Well, tonight, dinner is served as Roomie throws his Head-2-Head 5 park Kaleidoscope Canyon to the dogs. We hinted that Roomie would return with another park when releasing his last Silver winner Colorado Confluence - Riverside Boardwalk, and we wouldn't lie now, would we? This makes six parks released in one year for this RCT superstar.

With Roomie's parks we can always expect boundaries to be pushed with new hacks and Kaleidoscope Canyon is no exception. The park is a coaster-lover's dream, featuring seven breathtaking coasters. Each coaster has unique placement within the canyon and creates an atmosphere of color to evoke a response from the viewer's emotions. The most impressive coasters from the line-up include Envy, Nightmare, Tranquility and Cupid's Arrow. Nightmare is a well executed Suspended Coaster featuring swinging trains utilizing the Giovanola invert trains hacked to swing like the real Vekoma trains. It takes riders on a wild journey through the canyon swinging over paths and zooming past buildings. Next up is Envy, possibly a never-before seen coaster type in RCTLL featuring a working beyond-vertical drop to simulate a Eurofighter zipping riders through the green grove flipping them upside down four times. Still exploring the vast canyon? Tranquility will give riders frostbite as it gives riders a sense of weightlessness vertically dropping them into a massive immelmann swooping over the area below. Finally, Cupid's Arrow simulates love as it gets more aggressive as the ride continues turning riders upside down five times. Roomie leaves plenty more goodies to be found in this vast canyon which is sure to please thrill seekers looking to scream their hearts out.

Congratulations Roomie, just remember next time to not hog all the accolades.

Comments (14)

  • User is online geewhzz
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2009-10-29 - 11:15 PM Post #1

Even after Head-2-Head seasons comes to an end here at New Element, we can always expect to get left-over table scraps served to us many months down the road. Well, tonight, dinner is served as Roomie throws his Head-2-Head 5 park Kaleidoscope Canyon to the dogs. We hinted that Roomie would return with another park when releasing his last Silver winner Colorado Confluence - Riverside Boardwalk, and we wouldn't lie now, would we? This makes six parks released in one year for this RCT superstar. Read On...


  • User is offline rK_
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2009-10-30 - 12:34 AM Post #2
good god. do you see the sunlight often?

when im done gawkin ill post a lil somthing about how much your making me want to quit... again.

EDIT*

wow, nightmare is just amazing to watch, was that pretty time consuming or what? WOW!

and envy, i dont even know what to say after to watching it... really, your a fucking beast roomie.

and the theming you fit in just in the little areas was very fitting, well done again sir.

This post has been edited by rK_: 30 October 2009 - 12:44 AM

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  • User is offline Levis
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2009-10-30 - 04:02 AM Post #3
well roomie you know I love the park :) .
to bad it didn't win gold (by only 0.08 point :p ).

View PostSix Frags, on Jun 23 2009, 10:59 AM, said:

Levis basically ignores all "RCT rules" and just builds whatever comes to his mind..
  • User is offline J K
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2009-10-30 - 07:36 AM Post #4
Congrats dude the overview looks amazing. Love the green coaster and the water ride in the very corner. I don't have LL but I can tell I'd like the park.
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  • User is offline Vert
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2009-10-30 - 10:03 PM Post #5
Congrats. I'd be curious to hear posix's critique of this park...but overall awesome job and refreshing to see.

This post has been edited by Vert: 30 October 2009 - 10:04 PM

  • User is online Roomie
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2009-10-31 - 09:30 AM Post #6
Cheers guys. It sucks to miss out on the gold by so little but its all good :)

Nightmare was one of the hardest rides I have ever built. Getting the swinging to work on the 45degree turns was indeed a nightmare. The brick bridge also took me ages to do.

The envy hack was inspired by Geewhz's Flyer in SWS so props to him :)

It sucks LL parks get so few comments these days. even people like JK who don't have LL can comment with the massive overviews these days, but as always thanks to the writeup and release guys. :)
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  • User is offline Xcoaster
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2009-10-31 - 09:38 AM Post #7
Great job, Roomie!

View PostXcoaster, on Sep 30 2009, 04:12 PM, said:

^ I started looking for the entrance, but then I got distracted. I'll try again.

Anyways, I wasn't expecting this at all, but I'm glad to see it finished. It was a bit more cramped than I thought it would be from the screens (though I believe it did match up to the original plan), but overall I was pretty impressed. I also liked the suspended coaster hack (I had something similar, but opposite, in mind for Rct2), the LoCoSuMo style woodie was neat, and there were lots of great hacks tucked in there. Also, I liked that it was themed to a bit more than just colors.
The original plan I referred to was that it was supposed to have a ton of coasters (which it did).
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2009-10-31 - 10:26 AM Post #8
I enjoyed looking though this, although I'm sure my score reflects that was too a point. I can certainly appreciate the difficulty involved in some of this stuff. I don't really understand how it's done in LL, but some of the stuff was very impressive.

I enjoyed all the coasters, especially that little Arrow in the middle. The way it kind of wrapped around all that scenery while still maintaining a simple standard layout was really cool. The swinging hack was, of course, impressive and had a nice layout. I'm guessing the green one was a Eurofighter, although it did seem to resemble and Intamin by layout.

I suppose part of what brought it down seems like the map size. It took me forever to find the entrance, which I'm assuming is over there by the start of the suspended? It seemed like the park just kind of 'happened' instead of having stuff that identifies an entrance, like a gate or ticket booths or something. The other part may be just an LL thing, as I do see it a lot, but it just seemed very difficult to follow everything. Again, maybe a product of the small size, but everything seemed on top of other stuff and hard to pick out. It seemed like you might've been strapped for space, especially with the dive coaster and the green one right up against the edge of the map. I feel you may have been benefited by giving stuff a little bit of room to breathe.

That said, I notice some little details each new time I look at the park, and it really is a lot of fun to look at. Sorry if a lot of this sounded negative, but I wanted to give it a good review. I'm looking forward to what you try for your next park. Congratulations on finishing this one!
  • User is online Roomie
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2009-11-01 - 11:18 AM Post #9
Hey Guys
Thanks for the comments. Always like to hear what the reviewers thought about the parks they vote on instead of just a number :)

Just to address the space issue CP6 made. I agree that more room would have been nice. But as when this started it was due to be an H2H park I was pretty restricted on the map size I was allowed to use. The decision to leave it pretty much entranceless (new word :) ) was taken for the space reasons although I guess my stuff has always been cramped :p

Quote

good god. do you see the sunlight often?
Its actually almost completely due to my job i get to work on LL so often. Working offshore means i get vast amount of time where there's nothing to do. When I'm at home on land i do very little. My H2H park with JiMeMo was done almost entirely in in the middle of the Atlantic Ocean.

Quote

when im done gawkin ill post a lil somthing about how much your making me want to quit... again.

Dont quit dude. If anything thats the exact opposite of what i want to inspire
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  • User is offline GigaG
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2009-11-04 - 05:20 AM Post #10
I downloaded this park. Good job! The suspended inverted style coaster is also cool.
The railroad crossing gates are going down - and i love it 'cause i'm a railfan.
  • User is online geewhzz
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2009-11-05 - 09:18 PM Post #11
nice job with this roomie. it's hard to comment since i wrote the write-up, but for the most part everything was really cool. liked the suspended floorless a lot and the atmosphere of that area was great. the banner shot on the home-page shows off that area and why i like it so much. also the eurofighter was a cool hack and concept even if the execution could have been a bit better.
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2009-11-05 - 09:58 PM Post #12
I liked this roomie but I have seen better from you, I just felt that this park was a bit cramped :-/. I'll look through it some more properly when I get back to uni on Sunday and try and do a proper comment then ;).
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2009-11-26 - 08:35 AM Post #13
As said in my review of Colorado Confluence - Riverside Boardwalk, I didn't enjoy this as much.

It was very cramped and just wasnt as aesthetically pleasing as CCRB was. I liked the idea and concept behind the park and the architecture was great stuff, just overall the park didn't do anything for me.

Congratulations on Silver though, it was definately worthy, although I wouldn't have rated it as high as some of the panelists did.
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2010-03-26 - 06:03 PM Post #14
As usual there were some amazing ideas and hacks. However the theme could've been executed much better, it all looked very generic. I also don't like how you filled all empty tiles with foliage. I usually don't make a problem of that but all the tall trees you used made the park hard to look at. You didn't have to use grass everywhere...

The coasters were good, although some were really hard to follow due to all the stuff going on. Try to keep your work organised! ;)

Not your best park, but very good nonetheless. :)
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