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RCT2day
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  • Awesome park! It has a very fun atmosphere everywhere and some really solid coaster layouts. Both RMCs were really well-done and highlights in the coaster department, as well as that little launch coaster that interacted with the guest path. I think my biggest complaints come from the foliage and architecture. The foliage just felt like filler and was, at times, a bit too dense. And the architecture felt like the usual NCSO square buildings. Both could've used some places where you took more risks, like that partly snow-covered mountain (great use of terrain to accentuate the coaster experience. Anyway, nice job, congrats on a great park!

     

    ^I would say it counts as ncso. But since it uses some of the newer features, then maybe it's ncsopen. Someone used that term on Discord, and I like it.

  • Amazing work as always, Kumba! My fear for this was that we would only see a RMC'd layout of your old design, and you gave us much more. Speaking of the layout, I felt it was really faithful to the source material: some wonky transitions and pacing for the game, but it still had that same out-of-control feeling most RMCs have. And like any good layout, it interacted with the surroundings beautifully. I could easily imagine myself in this park catching peeks of the train going by between buildings and supports. Besides the coaster, you had some great supporting attractions (loved the little shooting gallery and battlefield reenactment). I wasn't so hot on that custom steel coaster, likely because you have a realistic RMC alongside it. Foliage was maybe a tad too dense, but didn't detract in anyway. Architecture showcased your creative touch in every building (though I wish a bit that you just kept everything NCSO). Lastly, I appreciated the little fun touches everywhere that really show the love that went into this (like naming staff after NE members). Overall, a really solid Design that I'll come back to looking for inspiration! Congrats on another masterpiece.

  • What a fun little park! You clearly have a solid mastery of the game, as demonstrated by some really impressive flatrides and creative use of NCSO pieces. I think the two biggest things holding you back were the density of attractions and your coaster layouts. Regarding the former, to an extent it works because you are going for a cheap family-fun center, but you can only get so far with that theme before it becomes more detrimental than immersive. Zooming out to see the whole picture and planning ahead has always helped me when my work becomes too dense, so maybe try that more. As for the layouts of the coasters, nothing was really that impressive. The setting and integration with surround areas was well done on most of the coasters, but the layout and pacing left something to be desired.

     

    Still, really solid work! I especially enjoyed the humor outside the park, like the attorney's office. Oh, and that go-kart ride was awesome, easily one of the best I've ever seen in NCSO. Excellent job, hope to see more from you!

     

     

     

  • Really cool stuff! I love how clean that castle looks, especially the red corbel-like pieces. That and the other sharp angles really convey an evil feeling to this structure.

  • This is really difficult, but after looking at everything for a while and really thinking, here's my best attempt at reviewing and placing everyone. Congratulations to all finalists, really well deserved. And thank you to the admins, this was a phenomenal competition.

     

    1.) whosleon - what separated this one was the sheer size of it. I can't believe that there are <400 tiles. It really feels like a dynamic city at street level with life and atmosphere, but then evokes such a strange feeling of gilded progression as you climb vertically. Colors are beautifully done, architecture is gorgeous, there's just so much going on that I could spend an hour in this little park. Amazing work. The clear winner to me.

     

    2.) nin - first thing to congratulate you on is having fun throughout the contest! This looks like another entry that was a blast to make. You've always been good at making the western style ooze atmosphere and life, and this is no exception. I really love the train wreck going right through time, creating an awesome atmosphere and telling a story without shoving into the audience's face. I do wish that the coaster did more than just rise and fall. Maybe a layout underground through caverns would've helped push this one to the top for me? But just an idea, what is there is beautiful. I flipflopped between 2nd and 3rd for this, but I ultimately settled with 2nd here because of that atmosphere over...

     

    3.) AvanineCommuter - amazing! I love the hologram, I think that is done really really well, especially with the colors and that mesh. The disorganized and aged structures that the coaster weaves through are a perfect contrast to the coaster's sleek design and aesthetic. Perhaps the only weak thing to me is the rockwork and the sandstorm, both of which had a texture that stick out in a bad way. Otherwise, it's your usual amazing work. Congrats on making it this far and consistently producing some amazing micros!

     

    4.) wheres_walto - geez, that writeup was a rollercoaster of emotions for what turned out to be one of the funniest entries of the contest. Solid entry, but not as good as the others unfortunately. Adding Micro Madness finalist to your impressive resume from the last 18 months is no small feat. You should be proud of putting out some of the best entries of this whole competition. For what its worth, I've had a lot of fun exploring and experiencing your work, especially your micros. Congratulations

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