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Highball
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  • I need more Highball screens in my life

     

    I'll see what I can come up with.

     

    Hell of a thread bump but I had no idea this was going on. Thanks for the votes!

  • Thanks for the compliments. I still have a few things to tweak like the smaller turrets but overall I'm satisfied.

    Glad this project is still going. Really nice stuff, the middle tower might be a tick too tall but I doon't think its worth changing. You did an awesome job with the lower castle walls, those can be hard to nail.

    It's going. I'll finish it some day. I tend to build alot and burn myself out then not play for a while. I'm hoping OpenRCT can help with the map data limit at some point otherwise this will hit a wall.

    The main tower may look a little tall from this angle, but the other side of the castle is designed to 'step up' to it. It doesn't look as big from that side.

    I'm just always amazed how you make this look so quaint and adequately detailed, compared to hyperdetailed parks of the last couple of years. It really gives every single object a feel of justification and heightened importance.

    Thanks! I couldn't hyperdetail things if I wanted to due to the object limit lol. Since I don't have more detailing options I do have to make everything count. It's challenging but fun.
  • Thanks for the compliments.

     


    Looks fantastic once again, definitely shows a lot of improvement in terms of micro compared to the old map. Still a bit of room for improvement (mostly with the top of the facades at the bottom of the screen, but as a whole this is another great screen.

    I'm getting around to redoing those facades. There's still a lot of holdovers from the old park that I've integrated into the new stuff but haven't gotten around to updating yet.

     


    If you could fine-tune the path textures and try to break from the grid I feel like it would take this to the next level. The structures themselves are all awesome.

    I have the side on the left as tan because that is "Africa" and the dark brown on the right is "Polynesia" and "Asia" (more jungley). I unfortunately don't have any object room for diagonal paths otherwise I would implement those in a heartbeat.

     


    I don't mind the zigzag in the path where the two types meet, since that's pretty consistent with the average 'grain size' in the park. What bothers me more is that the tower on the left completely blends into the path behind it, since the colour and texture is almost identical. Not a fan of the saturated green trees either.

     

    Speaking of 'grain size', your work did get more refined and more small scale over the years, and it's working out very well. Fantastic work.

     

    The tower on the left only blends with the path when looking at it from behind (like this). From the front it's part of a larger facade so it's set against a black roof. I'm still toying with it though.

     

    I've been working on getting things more consistent so glad to hear it's paying off.

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