Park / Karizima

15 Comments

  • geewhzz%s's Photo
    comment below
  • disneylhand%s's Photo
    Cool page setup.

    -disneylhand
  • nin%s's Photo
    I really liked that. Fantastic log flume.
  • Cocoa%s's Photo
    I love the amount of releases nowadays! It's suddenly picked up.

    Anyway, I love this design. IMO, this layout is amazing and way better than el encierro. Your landscaping is amazing, I would not have been able to pull off the landscape interaction, especially the amazing double helix. Maybe some trees would help though. :D It must have taken forever to place all those landblocks, and it really paid off. The archy is really good, and I've always tried to learn from your archy since I first came here. This is really a breathtaking design for me.

    Edited by RaPiPo, 12 July 2008 - 01:37 AM.

  • Sulakke%s's Photo
    I'm not a fan of this design. The landscape with the quarterblocks was horrible and there was only mud. Also the foliage didn't work for me and those waterfalls everywhere made the whole picture very busy, too busy. I also didn't like the lay-out of the flume. It just looked weird to me.
    I did like the lay-out of the coaster though and every building was really nice. So there were things to look at for me, but the landscaping wasted the whole image for me.
  • Fr3ak%s's Photo
    Congrats on this! It's really great.


    And a "wow" goes to the staff for the new page, it is wonderful.
  • Torn@do%s's Photo
    Dude, i love this design. It has all a design needs. and the log flume is freaking great.

    Keep building on this level!(sorry for my bad english, i'm from holland)
  • Nokia%s's Photo
    very nice.
    one thing i did catch though is would a line seriously be that long for front car?

    otherwise it all looks great.
  • zodiac%s's Photo
    just looking from the overview, this is a revolutionary design. i'll edit this post with my review when i look at it.

    EDIT: ok, this is beautiful. this design is one of the few designs i've seen that was able to hold my attention for a while. first, the layout was gorgeous. it was smooth and flowed very well. it's interaction was also impressive. the log flume, while compact, was very detailed, and held my attention for a while. the details on the lift covers were very beautiful, as well as the supporting. the architecture was beautiful, while sparse in some areas. the detailing on the buildings by the edge of the map gave them a very exotic feel, which just added to the atmosphere. the queue lines for the coaster were very different from what you usually see, and gave it a rugged jungle feeling. the landscaping must have taken forever, but it was worth it, because it's very well done. the only thing i didn't like was the foliage, which was too sparse for me. remember, full-tile trees are your friends! however, something like that couldn't ruin this, it's just too amazing. great work FK, keep working.

    Edited by zodiac, 12 July 2008 - 11:35 AM.

  • Louis!%s's Photo
    i absolutely loved this.
  • Sey%s's Photo
    Good stuff!
    I like it very much... ;)
  • Fisch%s's Photo
    hmm i've got mixed feelings about the design.
    I liked the idea of the layout but at the end the layout seemed to be done without too much effort. I didn't like the unbanked curves for example and the drop before the Cobra Roll looks ugly. The rest of the layout is fine.
    I really disliked the foliage as there is no tree in the whole design. You should vary it a bit more and you shouldn't try to put foliage and landscaping on every square as there are other possibilities to fill them.
    The architecture was good. It was neither perfect nor bad or average but there should have been more buildings.
    So overall I really think you could have used more of the ruins or just some more buildings and paths and trees and something to break the setup up because nearly everything that's under the coaster is dirt with grass and bushes on it. Though i have to give you a lot and I really do mean a LOT of respect for the landscaping as that costs amazingly much time. When you spend that much time for the landscaping next time too then please think of variing it a bit and use rock and grass textures too as this looks a bit onehanded.
    Congrats though on winning design and probably I shouldn't have said all those things which could be reflected on my next coaster too.


    Fisch
  • J K%s's Photo
    Nice design. At first when I opened it the screens you showed in the ad didn't impress me as much as the newer architecture you did. Correct me if i'm wrong. After that all the rides together were nice. The ruins were fantastic and it was a really nice piece of work.
  • JJ%s's Photo
    I looked at this today and to be honest the only thing that I really liked was the log flume. I felt the design overall was overdetailed and the subtracted from it. I couldn't find any atmosphere in the park all I could see was blocks, plants and little things that didn't go together well. I really didn't like the train station it had nasty colours and the shape was underformed. Also some of your buildings seemed to have more details than the other so the style wasn't consistant throughout. I also had the issue that almost every single wall had a window. I couldn't find a large wall where there wasn't a window every other wall space It seemd a bit too much glass especially at the back of buildings where it really shouldn't be needed. The bit of land with the yellow and red building seemed completely pointless and neither of those buildings had any rides or shops in them and they appeared to be exactly the same alllll around them, they even had the same basic design. Also another concern I had was that a lot of the buildings didn't have signs, I saw that you had some in but for the others I'd have no idea what is in them unless I had a map I guess but it just doesn't feel right. The log flume station in itself was great although the total number of windows could have been reduced. Looking at the queue it loooks very odd, you have two different fences being used. If you are having those slopes then you should use the deco created fence all the way around so it doesn't look as messy.
    On the canvas above the bridge near the cobra roll is there any real need for the canvas? I removed the scenery and I personally think it looked much simpler and a LOT better. I also believe you forgot to place any lamps... Also the foliage as said before should contain full tile and large quarter tile trees as it really spoilt the park with the foliage as it is. One last thing that I reallly didn't like was the dead end path that you used. Yes that is used sometimes but it seemed quite large so large that I think if I was there I'd walk up it then be surprised I couldn't walk anywhere.

    Anyways overall it was alright, you had supports used far too often. The layout was alright nothing great. Congrats on design, but please tone down the 'details' as they are being used just for the sake of it rather than benefitting or enhancing in anyway. They seemed to be the basis of the park. To me those kind of things are things that are added on top to enhance existing features rather than to be built from. More often than not.
  • eyeamthu1%s's Photo
    Hmmm, it's gonna be a mixed response from me too. There were some great bits, such as that really cool spiralling helix midway through the ride. But then the overall atmosphere (or lack of) and general feel of the area seemed to detract from the coaster. As has been said, the endless brown quarter tile blocks and the same quarter tile foliage really did start to grate on me and get repetitive. So yeh... some things I really liked, some things I really disliked.
  • Milo%s's Photo
    It was good, but not great. Looking at this was kinda like playing connect the dots. You move from detailed area to detailed area with a whole lot of nothing in between. The layouts of the coaster and log flume were very well done and the landscaping was great. I also thought Karizima's station was awesome and the ruins around the last half of the ride were good looking. Apart from that this was lacking a bit though. The use of no full tile trees was a gamble and it paid off around the que and the falls and stuff like that but in the end got really boring. It also lacked consistancy as apart from the buildings around the back half of the coaster, I really didn't think the architecture was all that great... it was nice but just didn't seem like you paid as much attention to it as the coaster's station for example. I would have also liked to see the ruins spread out around the area rather than just around that one section.... the whole coaster could have had some interaction with ruins which would have been great imo.

    Good job though and congrats on Design. Next time try some full tile foliage though.