Park / Watkins Woods Amusement Park

75 Comments

  • Turtle%s's Photo
    I don't see why people are comparing it to Solaris, apart from the colours. It's completely different.

    I loved looking at this park. I was just completely blown away by the time everything must have taken. The attention to detail is literally awesome. I enjoyed it very much, and although my real life coaster knowledge is way below yours and indeed most on this site, I thoroughly enjoyed all the coasters for what they were.
  • Ge-Ride%s's Photo
    To be quite honest, the park is about the polar opposite of my style in RCT, and I just couldn't get into it. Viewing realistic parks for me is very similar to being underwater, and this park just went a little too deep and I had to quickly ascend to the surface with an outward breath. To me looking at this park was like looking at a perfectly detailed painting of a lightbulb. There were very many good ideas, but why would I want to stare at a painting of a lightbulb when I can just look at one in real life and turn it off and on? There's really nothing to insult, but from my perspective it just doesn't seem appealing. However, I acknowledge that many members here feel the opposite way and don't want to start another pointless and distracting three page debate or another flame war.
  • Camcorder22%s's Photo
    Ths is easy the most realistic park that ive seen. Maybe not the most detailed and extraordinary, but definately realistic. There were tons of things I saw that reminded me of real parks that I hadn't seen in Rct2 before. The coaster designs flowed really well with the design of the park so that you would have a good view of the ride from multiple parts of the park. For some reason, the full tile concrete path bothered me, like there was too much of it. But even that is realistic because thats how most parks are. Theres so much detail I think that I'd have to look at it way longer to get a better idea. Fusion is my favorite coaster in the park.
  • Ling%s's Photo
    The park was thoroughly amazing... perfect details, great supports, simple, yet fun-to-look-at buildings, great coaster designs, awesome queues... Congratulations on the well-deserved spotlight, CedarPoint6.
  • lucas92%s's Photo
    Best realistic park so far. :o

    Oh, I saw this bug: Posted Image

    How did you get it?
  • postit%s's Photo
    Congrats, Brian. I will surely check this out when I get home within the next few days. This is well deserved and I'm excited to check this out.
  • CedarPoint6%s's Photo
    I gotta say, the one thing I'm really enjoying about all of this is finally getting some really thoughtful comments that I can use in my upcoming parks. Thanks for that.

    On to the comments...

    RaPiPo:
    Glad you liked it.
    As for my other stuff, I've done a decent amount of things. If you want the accolades, I have a road rally winner, vacation park runner up, rct olympics gold, and a runner up here. Of course, there's a few other things besides that. You can check them out whenever I get those to Kumba for my parkmaker page.

    tyandor:
    Thanks. For the mini coaster track, I decided to start it with the bunny hills from looking at the S:ROS at Six Flags America and Darien Lake. They have it through much more of their track, of course, but this is the least physical park of the circuit in my opinion. Really, Intamin will use bi whenever the ride is close to the ground. Bi rail needs more supports, but supports are generally cheaper if they're kept short like these are. It's a trade off really as to if you want the more supports or the stronger track. Cost-wise, I'm pretty sure this would've been the better option for this coaster. Although you're right in that I could've started later. You could argue starting in a lot of places.
    The shoot the chutes support I can agree with. I was trying to do a structural system I had seen for a couple, but it came out all wrong and looks hugely flimsy like you said. I should've redone that...
    For the entrance being small, it is. But I didn't want a grand entrance. This is still a park just trying to start out its growth and I didn't think they would have anything too huge just yet. That, and I sorta ran out of room, haha. I thought the shooting dark ride could stand alone as the major dark ride, although I suppose it could've done with something better. I'm just not a fan of theming a whole story into a couple squares, so I shyed away from it.
    As for the old style park... it kinda went by the wayside. I made it 4 years to 1914, but that's all I got. I saved my notes with the additions I planned, so one day it may come back up, but right now it's not likely unfortunately.

    posix:
    Please, don't be sorry... this is what I like to hear.
    The landscaping is a bit on the bland side, but I always feel like I overdo it when I try and add a ton of trees and bushes. That's my biggest weakness, imo.
    The ride in the suspended is a Huss Topple Tower. It should've been a little taller, but I had hacked it already and didn't want to go back. The reason for some of the rides feeling stacked is that when parks run out of room, they start to put more things intermingled together like the Topple Tower there. Some of the themes were meant to feel out of place as well. Avalanche is the biggest one, I think. It's supposed to feel almost like it was just plopped there. This is kind of an allusion to the stuff Six Flags seem to have done recently with the Deja Vu clones and the Tony Hawk spinners. A theme, but an out of place one.
    See my comments to Ty about the entrance. Really, it came down to space. If I had the space, you would've seen a parking lot. Like I had said, I like the entry as it is, but maybe with more room I would've gone bigger.
    Thanks for the feedback.

    ACE:
    Thanks.
    Glad you like Fusion. I was kind of surprised seeing it compared to Solaris since I didn't really remember that at all. I went back and re-downloaded it today and I can see the turnaround, but that's maybe all. Still, I can take that comparison as a compliment.
    I was waiting for someone to bring that up about the SLC. You're exactly right. Initially, I was going to do a clone of Shenlin/Kumali, but I didn't have that square of room. I didn't want a bog standard SLC, so then I was gonna try for the Extended SLC versions (only 2 of which exist, both in the Far East). That didn't work either, so I went with the a custom layout. It's a bit off, I can agree.
    Thanks for the comments.

    Turtle:
    Thanks very much. I can say that a lot of times I just wish I built faster... some of that stuff seems to go so slow, but I wanted all those details in there. I'm glad you can enjoy the coasters. One of my favorite things to do is study real life coasters and try my own versions in RCT, so I'm glad they came out alright.

    GeRide:
    I don't expect everyone to like this style. It's hard to when you build so far to one side stylistically. I build realistically like this because I enjoy visiting real parks. Since I can't build my own in real life, I do the next best thing. It's just me seeing how I might go about doing a real park.

    Camcorder22:
    Glad you like the details. The full tile paths are really something I've grown to love. At first they seemed to be too much, but now I can't go back to the regular ones. That actually really bothered me when I picked up some old designs to finish after this park. For some reason, the full tile seems much cleaner for me.

    Ling:
    Thanks very much!

    Lucas:
    There's 2 of them on that wall. I believe it's just a variation of the normal black hole error, something I don't know how to fix. I think I probably got it sinking with the SOB trainer.

    Postit:
    Thanks!
    ----------------------

    Once again, thanks for the comments. I really appreciate them!
  • Scorpion%s's Photo
    Hmmm, strange...
    I can't load the park. I loaded first the "open first" file, but I get an error message saying a file called "JAGIGLT....." is missing. Same thing with the "no roofs" file.
    Anyone an idea what's wrong and how to fix it?

    Thanks
  • tyandor%s's Photo

    Hmmm, strange...
    I can't load the park. I loaded first the "open first" file, but I get an error message saying a file called "JAGIGLT....." is missing. Same thing with the "no roofs" file.
    Anyone an idea what's wrong and how to fix it?

    Thanks


    He included that file in the zip file. Just put it in the objdata folder
  • Levis%s's Photo
    good job cp :) .

    why didn't you say you had those bugs....I think I could have fix them for you to.

    great park, will comment on it later (after I commented on Kumba's solo and some prelims :p ).
  • JJ%s's Photo
    This was an excellent park although the lack of landscaping was a dissapointment.
  • JDP%s's Photo
    ^If you were standing next to me and would have said that... I would have pimped slaped you.
    -JDP
  • Comet%s's Photo
    This still is my favorite RCT park ever.
    Congratulations on the Parkmaker spot, you definitely deserved it.

    I really hope to see a new release from you in the future.
  • ACEfanatic02%s's Photo

    ^If you were standing next to me and would have said that... I would have pimped slaped you.
    -JDP

    Oh, quit flirting, you two.

    -ACE
  • JDP%s's Photo
    UGH!
    -JDP
  • JJ%s's Photo

    ^If you were standing next to me and would have said that... I would have pimped slaped you.
    -JDP


    why? what did i say wrong?
  • JDP%s's Photo
    ^I just feel that the landscaping was enough to be ignored. And he would not have been able to create as many rides if he was limited by landscaping. Get what I mean. Plus the park was filled with enough details to make a man go crazy if he tryed to count them.
    -JDP
  • ACEfanatic02%s's Photo

    ^I just feel that the landscaping was enough to be ignored. And he would not have been able to create as many rides if he was limited by landscaping. Get what I mean. Plus the park was filled with enough details to make a man go crazy if he tryed to count them.
    -JDP

    None of which makes the lack of landscaping any less of an issue.

    Please. Just stop making a fool of yourself.

    -ACE
  • Fatha'%s's Photo
    Landscaping has nothing to do with the amount of rides in a park. The current scenario im working on has severe changes in elevation and so far I have about 15 attractions with half the park done.
  • deanosrs%s's Photo
    I've got a one off comment on this park... the surroundings of it aren't original at all, how many theme parks are on flat ,wooded land? Not exactly the majority. Yet most parks just go for that combo by default. Why can't we have some parks in rolling valleys, or by the sea, or up in the mountains. I'm bored of spotlights that use up the space they want and then tree mindlessly, or alternatively whack some water in the middle and build in all four corners. And then tree what's left mindlessly. Can't someone throw a road in, or a town right next door to the park, or just something a little different? I certainly plan on doing this anyway, thinking of building a country estate next to my current solo.

    I just based this on looking quickly at the last 4-5 solos, none of them are realistic settings for a themepark, despite at least 2 (this and aeros) off the top of my head, being attempts at realism.

    Edited by deanosrs, 05 July 2007 - 09:45 AM.