Park / Busch Gardens San Simeon

67 Comments

  • CoasterForce%s's Photo
    I don't have quite as strong of an opinion of this as others, but it is still lovely. The coaster layouts are all excellent with some great interactions.

    Like Phatage said the transitions were the main thing holding this back from being great. Each area was equally strong in architecture, colors, and all those sorts of things -- but it seemed that all of a sudden it "turned" into a new area. Spacing is the main thing that can help that.

    But you are definitely a talented LL player and one of NE's strongest parkmakers. Looking forward to what you can pull together next.
  • natelox%s's Photo
    It's a wonderful park. I think it's fair to say that Fatha' created a new style of architecture. I mean there's raised land, trackitecture and rapids, and now Fatha' brings what can only be described as stacked. You've crammed so many details into this park it would take a very long time to mention them all. I did mention many of my favorites to you through the testing process, so I won't reiterate them.

    My favorite area is definetly Manchu Picchu. The architecture, the composition, everything just works. I love those columns. I love the way the paths layer on top of one another. Amizonia is my other favorite area of the park. Great architecture, themeing and landscaping. You didn't take my suggestion for proper bridges I see, and this is why it's my second favorite area :)

    This is a huge accomplishment Fatha'. Congradulations.
  • Fatha'%s's Photo
    Since i made the park, i guess its my due to respond to the criticisms......

    Well...

    I'm sort of dissapointed. My expectations may have been set too high, but this park didn't live up to them at all. The park was underwhelmingly overwhelming, or vice versa. Not sure.

    First, the entrance area. Starts good, but then - my eyes! The whole thing just melted together in a large, bright yellow mess. There were no contrasts or negative space at all, which really killed it. Each building or hack in this area might have been wonderful on their own (and I liked it more when it became less busy towards the red canyon area), but here it was way too much. Might have been the point, but I didn't like it at all.

    I got that feeling from most of the areas, actually. They didn't engage me at all, with a few exceptions. Either it was too much detail and too much chaos, or not enough detail.

    Machu Picchu was the best area, as it achieved a good mix between the over-top detail of most of the other areas, and the subtle niceness of the red canyon area (and most of Fatha's earlier work). Really the only area I liked. I also liked the large-scale elevation changes in the park, but a lot of that felt obscured by the stuff on top of it. I dunno, I would just have liked to see some more focus on the landscape, as it was a good landscape.

    Perhaps the park becomes better after repeated viewings, but I didn't really like it. Good job, anyway, and a cool Christmas present.

    Interesting.
    Well, i wont speak on the "engaging" issue as thats a personal thing (IE nothing I can explain to u), but I will speak on the idea of negative space (Ride6 mentioned it as well). I dont make parks to be pieces of artworks, I make them (ESPECIALLY this one) to be representations of real life places and things. Artwork is meant to be fake, this is meant to look real. City of God, El Dorado, Machu Picchu, all are not built to be aestetically pleasing, but are built to take you to that place (while viewing the park).

    The thing that keeps this from being one of my favorites is that the transitions between areas were not clever. They were well placed and everything, but it seemed like each one was pretty much the same, even like they were a departure from the atmosphere the park offers. If those had been more cleverly thought out, say make one a grand bridge that fits with the theme or putting more emphasis on the mountain passage in the back of the park, I would have honestly put this up there with rob.


    Thats one thing im not big on, as I place more emphasis on the actual areas themselves. Plus, its quite hard (nearly impossible) to make a succesful transition between two vastly different areas (say El Dorado and COG, then COG to Galapagos). Basically, my train of thought is not to have you focus on whats in between the areas, but the areas themselves (unless some kind of attraction lies in between the areas).

    However, like SWA this park fails because of it's successes. Failure is nessisary in order to make success sweet. Negitive space must be there. Imperfections must be evendent to make the perfections stand out. Light can only be seen in darkness.


    Thats an interesting train of thought. I would probably need you to actually note some "imperfections" in say Mt. Sinister for me to best respond to this.


    And as for Acangouga, I think its all relative. If that area is in Tropico Horizons, it doesnt let you down, but since its in BGSS, it does. Again, i would have revisited it had the game allowed, but since it didnt it is what it is.


    PS Cork, wheres my walkthrough? ;)
  • Nitrous Oxide%s's Photo

    Well...

    I'm sort of dissapointed. My expectations may have been set too high, but this park didn't live up to them at all. The park was underwhelmingly overwhelming, or vice versa. Not sure.

    First, the entrance area. Starts good, but then - my eyes! The whole thing just melted together in a large, bright yellow mess. There were no contrasts or negative space at all, which really killed it. Each building or hack in this area might have been wonderful on their own (and I liked it more when it became less busy towards the red canyon area), but here it was way too much. Might have been the point, but I didn't like it at all.

    I got that feeling from most of the areas, actually. They didn't engage me at all, with a few exceptions. Either it was too much detail and too much chaos, or not enough detail.

    Machu Picchu was the best area, as it achieved a good mix between the over-top detail of most of the other areas, and the subtle niceness of the red canyon area (and most of Fatha's earlier work). Really the only area I liked. I also liked the large-scale elevation changes in the park, but a lot of that felt obscured by the stuff on top of it. I dunno, I would just have liked to see some more focus on the landscape, as it was a good landscape.

    Perhaps the park becomes better after repeated viewings, but I didn't really like it. Good job, anyway, and a cool Christmas present.

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    I am going to have to agree. The park compared to the screens was a big difference. The sections of the park to me didn't go well together. And the coaster's (Most important part... to me) didn't seem all that great. The area near the inverted didn't seem to be themed that well. I like alot of the hacks you did with the park though.
  • Corkscrewed%s's Photo

    PS Cork, wheres my walkthrough? ;)

    I'm ENJOYING my VACATION.

    Chill... brotha! :p





    (It'll come when I get around to it. Haven't forgotten you.)
  • newk%s's Photo
    definetely deserved spotlight. it gets harder and harder to make a ll park look nice, creative, and original now, but this... this is beautiful! congrats! :)
  • artist%s's Photo
    Jesus, this park deserves alot more replies, this is just stupid.
  • Ge-Ride%s's Photo
    If somebody could hook me up with a copy of LL, I'd comment. I just lost the disk a few years ago.
  • tracidEdge%s's Photo
    did you uninstall it?
  • Ge-Ride%s's Photo
    No, I've just switched computers more than once or twice.
  • tracidEdge%s's Photo
    if you haven't done anything to it, and still have everything on your computer, you can follow this guide, and it will allow you to play the game without the cd.
    it's posix' NOCD guide, and it works like a charm. i suggest anyone who can't find their disk, but still have the game installed, to use it.
  • JJ%s's Photo
    just reclaming my original rct disk back atm. Should be ready for me in four hours, but going sleep now anyways.
  • Dixi%s's Photo
    SEX

    Now that I have your attention, could somebody please help me 'aquire' a copy of LL? My old copy doesnt work for some reason, I can only get AA working. :-(
  • Kumba%s's Photo
    What the fuck is up with the PM's here? I just was gona copy/paste the tester feedback I PM'ed Fatha' like a month ago coz it all still applys, but its not in my PM area, thing?

    Anyways you know what I think, I was pretty much the only tester not doing backflips over the park, frontflips maybe, but I just thought it could have been better, more consistent and less cramped.

    Overall id give it a 9.0 out of 10.0. Great park, but I still like DMM better :p
  • natelox%s's Photo

    Now that I have your attention, could somebody please help me 'aquire' a copy of LL?


    I was missing the original disc for RCT, but picked up a used copy very cheaply at EB Games.
  • Ride6%s's Photo
    Or you could talk to posix. ;)

    ride6
  • Ge-Ride%s's Photo
    Is there any way to look at LL parks in rct2? That would be nice to know if there is one.
  • Dixi%s's Photo

    I was missing the original disc for RCT, but picked up a used copy very cheaply at EB Games.

    View Post


    Unfortunatly I dont have a credit card, and my rents would never pay for it on their cards either. They still believe anybody who purchases over the net is instantly a victim of hax0rz.
  • natelox%s's Photo
    I bought it in a mall, not on the internet.
  • Corkscrewed%s's Photo

    Is there any way to look at LL parks in rct2? That would be nice to know if there is one.

    View Post


    lol internet




    If there was, I think LL parks would get a LOT more downloads these days.

    The only "way" to do this is to load a .sv4 file in the scenario editor.

    Then you get to look at a LL park without any rides and most of the building roof and wall textures missing.