Park / Brachiosaurus

25 Comments

  • Comment System%s's Photo
  • Fizzix%s's Photo
    Wow, what a release! The ride was perfect, if a bit short after the MCBR. Wonderful atmosphere, and excellent architecture. Really wasn't expecting to see 2 brand new releases in one night, but a great surprise! Can't wait to see what you're brewing up next!
  • Phatage%s's Photo
    This one struck me as a little odd. The themed area completely captured the feel of Islands of Adventure better than almost every other RCT work I've ever seen, whether or not this was the intention though is unclear. It really did have that feel though, even without drawing tons of direct inspiration. Going along with this Universal theme, the coaster itself easily fit into the same category as Hollywood Dream.

    This is where things get weird though, because the actual course of the coaster borders/traverses the parking lot. With theming like what you've created, it's so hard to believe that a park would not theme the rest of the coaster or at least obscure the parking lot from view somehow. If anything, it would be cool to start out (have the ride's station) in a more carnival/cedar fair type park area and then venture into a heavily themed area for a kind of 'WTF!" experience, but the order of things in your design really baffles me.
  • pierrot%s's Photo
    Posted Image

    FUCKING DUDE.
  • Cocoa%s's Photo
    Hey this was beautiful. The atmosphere and architecture were both very impressive, and I really felt like I knew exactly what theme you were trying to do, even if I can't define it. Sort of Asian-y I guess, I didn't even mind that there were basically three buildings that you repeated in very slightly different forms, it still worked well. The layout was pretty, but I felt it slowed way too much at the MCBR and then didn't do much after. But anyway, this was great, really realism on par with kumba (well, not quite). I will be using those orchids in my park too!
  • gijssie1234%s's Photo
    :eek: i really don't now what to say, this is really really amazing
    :elf:
  • rK_%s's Photo
    that station is a work of art.
  • Austin55%s's Photo
    Wow, Amazing design. Interestingly I felt the worst thing about this was the best thing about JDP's design, Layout.
    TBH You could have done without the MCBR, alot of smaller B&M's lately do without them (even if this was suppossed to be from 99"), It slowed it down way to much and made the ending very bland.
    But my complaints end there, very easily. The lifthill details were awesome, something I feel like everyone will be using soon. The Architecture, Dino "eggs", trackitecture, even foliage, were all stunning, and pretty damn clever to.
    Amizing design, really hope you bring more in 2011.
  • Fisch%s's Photo
    Congrats! I really wanted to see this on the frontpage. Wow, I still remember the old days on rct-world whenever you first showed up. It was always obvious that you were really talented. Hope to see you release a full-scale park at some point.
  • posix%s's Photo
    Phatage, I don't think so much planning went into this (no offence Fr3ak).

    I loved this design. Your releases have become very rare, unfortunately. What it offers is summarised in pierrot's post eloquently. A new and just amazing way of using the monorail track. Fr3ak, was this really your idea or have you seen it somewhere else where it was used less dominantly?
  • Splitvision%s's Photo
    I have to agree a bit with phatage, the parking lot portion of the layout seemed a bit wierd, and dragged the overall score of this down for me quite a bit. It'd been better if it were themed there also, even if just a jungle or something. The layout was decent, a bit slow on the first hill though maybe, but flowed nicely after that. The archy was organic and detailed, which I appreciate very much, and you did some clever stuff with trackitecture that just adds an extra dimension to it all. I also liked the small details such as the tech support cars running around and the extra DinoEggs cars on the backside. Only one complaint regarding the archy, namely the colouring. You varied the brown almost solely with pink and turqouise, you could have thrown in some accenting touches here and there of some other colours aswell. Also you never seemed to emphasize individual details with colour, but rather made buildings all brown/pink/turqouise. If you'd start varying your colouring more, your work could become one of the very best out there in my eyes. Congrats to the win!
  • Fr3ak%s's Photo
    ._Fizzix, pierrot, Cocoa, gijssie1234, rK_ thanks a lot! I feel honored.

    ._Austin55, I tried a lot of variations layout-wise and in the end I had the choice betweeen the one which's now in the design and a little bit different one without a MCBR in it - but operating with 2 trains.
    I liked this one better and I love the fact that the coaster's capable of handling 3 trains at a time - that's why I went with that layout
    even if the MCBR isn't perfect and slows the train down very much.
    Plus I think the slowdown is okay, it just feels very heavy because the train travels trough that curve without picking up any speed.

    ._Fisch, thank you too! Good times back then ;)

    ._Phatage, posix, Splitvision,
    actually a lot of planning went into this but with a different idea in the beginning so that might be the reason why it seems a little odd now.
    I'll try to explain:
    This thing first started as a park about a year ago. As Phatage already realized the area is heavily inspired by Island of Adventures
    (see those pics for references: http://coastersandmo...ture/ioa09g.jpg ; http://coastersandmo...ture/ioa16g.jpg) and I'm very happy that I achieved that feel and atmosphere with it!
    The setting of the coaster explains itself through the fact that this started as a park.
    The idea behind it was, that this would be at the border of the park's land so they had to put the layout above the parking lot
    (what Europapark did with Silverstar: http://coastersandmo...ar/sista38g.jpg).
    After some time I realized that I wouldn't ever finish the park so I split it up into 3 designs. Brachiosaurus is one of them.
    So please regard that design as a part of a larger park.
    (I tried to give that impression as well with the cut off monorail, path and fences.)

    About the venture from an unthemed station into the theming:
    I think when the coaster travels slow (lift hill + breaks) the riders will have a lot more time to look all around them and concentrate on all the theming they'll see but later on as the coaster picks up speed the riders will be more focused on the ride itself than on it's surroundings. In my opinion it's a better choice for the park to theme these parts where everybody can focus on and leave the parts in which the riders will be very focused on the ride itself unthemed.

    Thanks again!

    ._posix, as someone a few weeks back mentioned geewhzz used the monorail track to give the parking garage in Lenox Mall round parts but when I used the monorail here I haven't thought of that.
    I searched for a easy, good-looking way to create the back of those halls (and it doesn't uses as much object space as another solution would)

    ._Splitvision, I wanted to achieve the detailed look and feel without using to much color and I think it might feel a lot more unorganized and less "sorted" with more than these colors and a lot of accent colors.
    Thank you too!



    Thanks for the votes as well as for the great write-up Sammy!
  • Dimi%s's Photo
    I especially liked the architecture, it was something compeletely different than what we're used to here.
  • Wanted%s's Photo
    I LOVED the architecture. The coaster though...I dunno seemed really boring. Congrats on the design.

    My dislike of the layout really isn't saying anything though. I have only liked one B&M hyper on rct and that was an EPIC creation of Fatha'.
  • geewhzz%s's Photo
    great job fr3ak. i think phatage sums my thoughts up as it seems a shame that it was an afterthought and seemed rush to be finished, but what was there, inside the park was amazing. it doesn't take away from how well the backlot and realistic touches were though, because they were great. i just agree with phatage that it seems unlikely that a park would do this.
  • turbin3%s's Photo
    This is seriously awesome, I love nearly everything! Imo you could have build some lamps etc on the parking lot, looks a little bit rushed. :p

    Looking forward to all your next projects. Maybe a little christmas-teaser of the black B&M inverter? :D

    Merry Christmas and congrats on the design,
    Yannik
  • Corkscrewy%s's Photo
    From the pictures the trackitecture looks absolutely incredible. I really can't wait to check this thing out in-game.
  • djbrcace1234%s's Photo
    I can appreciate the hacking abilty this all took, but I felt that this coaster lacked on the main aspect to this genre of coaster- airtime. It just felt to slow is all I'm saying, and I didn't see the point of the mid course brake run as this coaster was less than 4,000 feet. But for all that is there, I'm in marvel. Well done, Fr3ak. I'm impressed.
  • dr dirt%s's Photo
    Damn, that backlot is hot. That's the look I'm wanting to go for in one of my projects, so now I have to try and not make it look like a copy.

    The layout was pretty good, and the details on it were spectacular.
  • Maxwell%s's Photo
    Love the music bro!