Park / Icarus

29 Comments

  • Comment System%s's Photo
  • nin%s's Photo
    I understand designs are meant to be all about the coaster, but there was so little there.. 2-3 clusters of buildings, a hillside and water? I know you can do better than this BG.

    I did however like how the coaster entirely dominated everything, looking so much taller than the buildings/surroundings, but that also reminded me of how you don't often let your buildings grow.
  • Maverix%s's Photo
    I feel like I should explain my 95% vote, and no it was not an accident. I'm not sure what exactly it was about this design that stood out to me, but the whole thing was just amazing. I thought the architecture was spot on for the area/ theme you were going for. The details were great. The ride itself was awesome, both in it's layout and details. Overall this is one of my favorite designs ever. I really liked the concept of this in Thrill Point and you perfected it here. Good job man.
  • musicman%s's Photo
    Looks pretty nice to me, the only things I didn't like was that the queue length seemed excessive without any switchbacks, and I think the Giant Inverted Boomerang track like in Thrill Point would have looked better on the drops. Other than that though, excellent.

    Also, great job verti on the logo. Definitely my favorite of the year so far.
  • proest%s's Photo
    What I don't get is that Liampie didn't win anaccolade with his version of (design) Ikaros. I see pretty much copied details and the overall feeling is the same. Actually this feels like a downgrade of his work.

    Nice design anyway.
  • hulkpower25%s's Photo
    Amazing work on this coaster. 100% design everything its pretty good even with the 2-3 clusters of buildings, a hillside and water.
  • SSSammy%s's Photo
    cause liam's coaster was so so so bad.

    well done bg, my favourite work from you. good show.
  • rct2isboss%s's Photo
    the coaster looks fantastic and the theming was great too. btw love that logo
  • Liampie%s's Photo
    Technically it was a very nice design, but the concept was lacking. The theming was random, the best example of this are the ruins that were scattered over the map. With different colours and textures the architecture could've been any theme.

    In Legacies, the architecture did tell a part of the story as well. There was the palace and the labyrinth for example. There were details like a wooden bull and chopped wood and birds that Ikaros and Daidalos used to make the wings. Also, the coaster actually fell into the sea. Your coaster had the climax at the beginning. I'm not saying that you should've done this all in your design too, it's an example of storytelling that your work needs to bring it to the next level in my opinion. Everything looks nice but it doesn't make sense yet! I probably sound arrogant, but the comparison was inevitable. ;)

    @proest: I don't think copied details. There's not that much known about Minoan architecture and the most notable elements are black-red-black columns and these bull horns. The architecture is similar because we did the same (restricted) theme.

    @Sammy: yes, this coaster is much better! Although I like my final inversion. :p

    My 70% could've been 60% as well, looking back, but I voted 70 and you won, so congratulations. It was not bad at all. What made me vote so (relatively) high is probably the vibrant atmosphere. The colours are great!
  • Rct-Freaky%s's Photo

    What I don't get is that Liampie didn't win anaccolade with his version of (design) Ikaros. I see pretty much copied details and the overall feeling is the same. Actually this feels like a downgrade of his work.

    Nice design anyway.



    I agree with Proest.

    Anyway, I liked this design and I hope to see more from BG :) .
  • mardy%s's Photo
    Nice, but nofing more.
  • Dimi%s's Photo
    Once again, this is a very nice design, yet not outstanding, but it's definitely much better than Inyoni. The coaster was exceptionally good: a great concept, a perfect layout, very well executed. I wasn't a fan of the blue and white. You'd expect them to come back in the Greek buildings in some way, but they didn't. I'm not saying that you copied Liam's architecture, but maybe you should have chosen a theme that hasn't been done in this way before. Like proest says, it features the same details and colour schemes (which is quite normal if you're going for Knossos), but it's not as good and interesting as his Knossos town. It would have been cool if you had pulled off a Crete that was superior to Liam's. However, I liked the foliage without the overuse of the big oaks much more than in your previous work.
  • chorkiel%s's Photo
    I actually love this a lot as well !
    The layout actually told the story of Icarus flying pretty well I think.
    The theming could've done a bit better but he shouldn't have overdone it.
    I love the water, those waves and relief water-effect is done really well.

    Overall a well deserved design.
    I also want to congratulate you for having anything to do with 3 designs IN A ROW !
    (he did the write-up on windsweep)
  • BelgianGuy%s's Photo
    First I'd like to point out that the reason I made the coaster tell the story rather than the actual surroundings was actually time restriction, I mean this was my DM vs Fisch and I made this in one week... I think that I could've pulled it of better perhaps with sufficient testers and such but I didn't want to add anything after the DM as I felt I needed to live by the rules.

    @liam: the scattered ruins kinda makes sense as I've followed a year of archeology and there I learned that the island of Crete is actually packed with these kind of small remains of buildings, and this being in the area of the "palace" I made the ruins in that particular style...
  • CoolCody%s's Photo
    What I don't get is why geewhzz voted 55% on this and 90% on windsweep.

    If I would compare the two, I say this design is better.
    (no offense SSSammy but I could actually see this ride at an amusement/theme park than yours)

    One big thing I love about this, is the scaling, you did it perfect, for me when I visit a park and ride a decent/tall roller coaster, I'm usually above the tree tops and buildings look like polly pocket size houses. Very well executed in my eyes. Theme isn't overwhelming, I couldn't see this ride at Universals but I could see it at a former Paramount Park.

    Only thing that bothered me was the color of the coaster track/supports versus the surrounding foliage and buildings color, maybe a darker color would suit it?
  • JDP%s's Photo
    im starting to enjoy these innovative layouts BG. it shows your trying to be more original and are willing to go the distance to "wow" people. this was no where near as good as your last design but it's got me looking forward to your solo
    -JDP
  • EXeL}ErAT0R%s's Photo
    Nice, I'll post a review later
  • rK_%s's Photo
    i liked it but i think it would need to be park of a full scale park to really shine, overall nice work BG! Congrats!
  • Fisch%s's Photo
    That logo is ridiculously well done I think!

    I loved the layout of this BG, congrats on the design. :) Well deserved and I'm really jealous on you because of your ability to actually finish your projects. :D
  • Cocoa%s's Photo
    definitely a step up in quality from inyani. the architecture was pretty good, the layout was superb, and you actually included entrances to the park!

    my main problem was that it felt way too much like liampie's icarus and a bit like fisch's nautilus. the grey sticky uppy bits on the rooves were clearly taken from liam (I've never seen those anywhere else, or even imagined that they were actually an architectural feature :p) as well as the red pillars with the black tops.

    overall though, nice work, especially with how close together these designs were!

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