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Competition
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  • Summary
Date
2011-12-30
Parkname
Taboo
Creators
Game
Release Type
Bronze
(Multiplier = 3)
  • Score
  • Points
59.23%
59.23 x 3 = 177.69 pts
Direct Download (154) (806.05 KB)
  • Panelist Voting
Vote Score Count (15)
100%
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95%
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90%
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85%
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80%
  • 1
75%
  • 2
70%
  • 2
65%
  • 2
60%
  • 1
55%
  • 1
50%
  • 3
45%
  • 1
40%
  • 1
35%
  • 0
30%
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25%
  • 0
20%
  • 1
15%
  • 0
10%
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5%
  • 0
0%
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59.23% >= 50% - Bronze Win
59.23%

Well, erm, here's Taboo, everybody!

Ivo has been confusing a lot of members recently with cryptic shapes and mysterious forms in the Taboo topic in the Advertising District. Whilst many found the topic to be challenging, it sparked some significant interest from others...

Suddenly, a new way of thinking was brought to us. One which existed outside the universal confines of space and time. A medium at one with creativity and the imagination center of the brain. It's like Salvador Dali just took a shit ton of LSD and booted up RCT. It's like sleep deprived Hieronymus Bosch. Or maybe it's comparable to the scrawling of a concussed baby.

Whichever view you hold, you can't disagree. We haven't seen something like this in a while. Congratulations on the Bronze, Ivo. Certainly a welcome change.

Comments (29)

  • User is online Dr_Dude
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2011-12-30 - 10:56 PM Post #2
Wow. I can't look at the park right now, but of everything I've seen since coming back, this is what makes me want to go through the headache of using my near-dead PC to look at in it game. I think it's fantastic you built a park like this and had the balls to submit it, and that the panel awarded it an accolade. Just going by the overview, there are areas I wish were less bare, but a lot of what I see is fantastic.

I know someone in your ad thread was afraid this would lead to a bunch of "Modern Art" parks. That may be true, but what I'm excited about is for parkmakers to take this as inspiration and be more free with what they build, and to serve their own interests rather than that of a diverse audience.
  • User is offline Luketh
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2011-12-31 - 12:51 AM Post #3
I have no clue what the fuck is going on.


But I get the feeling I'm not supposed to.
  • User is offline Cocoa
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2011-12-31 - 01:08 AM Post #4
hmmm. this park sure was interesting. I was hoping for some sort of readme though...

overall I thought this was sort of meh. personally I wouldn't have given it an accolade. some parts were for sure very nice, like some detailed buildings and aesthetically pleasing areas (like the gardens and some structures dotted around). overall though I feel like this is some sort of failed art experiment... from what I can see you were trying to express in a park the sort of stuff rct is not meant for or the stuff that people generally criticize, hence the name taboo. but imo expressionist/symbolic (or whatever you would call it) art does not really fit well into rct. what I saw came off as a rush job, with bare stations and empty areas or vastly underthemed sections ugly-ing up the park. I get that its intentional, I just think its stupid. make pretty parks please, I know you're capable of it.

so to sum it up, there are a few areas of aesthetic genius there. the gothic-ish train station, that detailed white building nearby, those black towers near the monorail/coaster and the hedge maze stand out as some good examples of those. but overall i was left underwhelmed and felt the park was a silly attempt at something artisticly serious that just didn't work.
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  • User is online Dr_Dude
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2011-12-31 - 02:12 AM Post #5
I looked at this in game and it's pretty clear to me there's a story in here, albeit a Lynchian one.
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2011-12-31 - 02:43 AM Post #6
I'm going to have to agree with Cocoa. But anyways, congrats on the accolade ivo. There will be plenty who love this park and some who dislike it, but that's just how things go.
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  • User is offline Wicksteed
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2011-12-31 - 04:35 AM Post #7
Well, I found this really inspiring. It's a completely different way of looking at RCT that leaves so much empty space which you have to fill by very actively using your fantasy. That gives tha park so many ways to be interpreted and everytime you look at it you can see it in a new light.
It somehow has a lot in common with unfinished parks, which I often find much more inspiring than finished parks, exactly because they give you so much freedom to interpret, and to be creative by asking yourself: what would he have built here? How would it look if it were complete?
Then I really have to congratulate you to the ad district topic. The way you managed to get five pages of discussion with screen that would in other contexts be just considered unfinished and empty is just amazing. For those calling for a readme, I recommend you to read the thread. It "prepared" me very well for seeing the park and I think it should definately be seen as a part of the piece of art that is "Taboo".
Then this also told me alot about how to vote on accolade submissions. This was impossible to vote on with the usual NE-style scale in mind, what I had done with almost every release after Phantom in order to vote less extreme - rather stupid. Here I then kept myself to the scale that we are actually given for the voting going from "I did not like anything in this submission" to "I liked everything in this submission" - a very subjective scale, but one that works for every kind of submission. And thats why we have an accolade panel, isn't it? To make what is subjective anyway a little less subjective.
Now I've gone a bit off topic... Congratulations, ivo!
Btw: What did Janus(!) and FantastiCo do?
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2011-12-31 - 05:17 AM Post #8
This was mindfucking...
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2011-12-31 - 05:40 AM Post #9
What made me vote 60% was that the map felt like a dream. It's full of weird stuff that doesn't make sense, but with some familiar and realistic elements as well. You only realise how weird it is after you wake up. Of course this doesn't feel like an actual dream because it's not my subconscious fantasy (memories?) and I'm fully awake when viewing this (a lucid dream? --> not my dream --> INCEPTION!!!1). It fascinated me a little...

Another thing I liked about this is that there's quite a lot to see, everytime you rotate the view there are new things to discover. I don't know what I was looking at most of the time, but for the reason I explained above I really had fun exploring this. The talking trees made me laugh a little.


Congratulations Ivo. :)
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2011-12-31 - 07:02 AM Post #10
First park I quit voting because I couldn't find a proper score for it.
So congrats I guess ;D

"MFG"
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2011-12-31 - 08:02 AM Post #11
I tried checking it out from the overview, but I feel like I"m missing a lot.

Just wondering, what is the better part to start (if there's a story in it)?

Also, congrats on the bronze ivo !

I also loved fantastico's name on this :p

View PostSSSammy, on 18 May 2011 - 10:56 PM, said:

asking who the girl is in a gay relationship is like going into an asian restaurant and asking which chopstick is the fork.

View Postposix, on 28 April 2012 - 12:46 PM, said:

So I don't have access to all these weird sites that seem to offer various GIFs or images where you can add text, etc, but if anyone had a picture of an animal with a huge yawn I would like that be posted.
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2011-12-31 - 09:10 AM Post #12
Even the filler has no context
"Concept is king, style is inevitable" - me
  • User is offline JDP
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2011-12-31 - 11:03 AM Post #13
say what you want, hate me if you want, but rct is truly in a downfall and projects like this making the front page is proof. i think people are trying to look at this as creative but go back 5 years ago and this would have been a joke.

i dont know maybe its me, the last few projects that came out i was the bottom of the pile voter, so who knows...
-JDP
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2011-12-31 - 11:20 AM Post #14
I apologize for how the logo turned out. I rushed and meant for this to only be a rough draft, not the final version:[

Congrats though man!
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2011-12-31 - 11:45 AM Post #15
it's super nice people enjoy this, but i personally never want to see stuff like this on the frontpage. it's a democracy so my opinion is of little relevance.

View Postpierrot, on 12 May 2012 - 09:37 AM, said:

^There's always a difference between individuals, let's just respect each others opinions.
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2011-12-31 - 12:28 PM Post #16

View PostJDP, on 31 December 2011 - 12:03 PM, said:

say what you want, hate me if you want, but rct is truly in a downfall and projects like this making the front page is proof. i think people are trying to look at this as creative but go back 5 years ago and this would have been a joke.


I do agree that I hope Taboo Copycats don't make it to the front page, but the community needed this. I never got anywhere because I was trying to make something that would appeal to this site. The thing is, when you do that you end up trying to please a few dozen people, and any work you make will be bland (plus I just couldn't figure out how to do it) because there are realistic guys like you and CP6, and then there are fantasy guys like Levis, and then there's everything in between, with horizontal shifts in taste as well. This park is the only reason I'm writing this post. I came back just to check what was going on, saw the ad topic for this park, and realized I could start building again. Without trying to please anyone but myself. Granted, I could have done that all along but I'm anxious and want to please everyone, and genuinely didn't realize this game could be used the way I want to use it now.

Tl;dr: I have mental issues and this park might get me past them enough to build.
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2011-12-31 - 02:50 PM Post #17

View PostJDP, on 31 December 2011 - 09:03 AM, said:

say what you want, hate me if you want, but rct is truly in a downfall and projects like this making the front page is proof. i think people are trying to look at this as creative but go back 5 years ago and this would have been a joke. i dont know maybe its me, the last few projects that came out i was the bottom of the pile voter, so who knows...-JDP


maybe because you suck as a human being, jk
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2012-01-03 - 12:36 AM Post #18
As the highest voter I feel obligated to post my opinion about this.

While it certainly was the most original release we've had in years it seems, and though it was not the most aesthetically pleasing or well-made park ever, Taboo certainly exposed NE of it's close-mindedness. What says we can't build more than the standard theme park? Why must one build in such a realistic way? I know many may say that they don't "have" to build in any sort of way, but then why would they have an issue with a park like this?

While this isn't the prime example of what I'm about to say, Taboo certainly reminded us that RCT is still a game. It is an escape from the real world, whether it be just for a few hours or a few months' worth of dedication. This park was fun, and I feel like people are losing that more and more with the game as time goes on. Sure, this park seemed to have an idea, a story, behind it, a sense of being, but to most it was just random ideas thrown together without any sort of cohesiveness, and to me that's the literal meaning of fun. Unplanned, randomize acts of enjoyment.

Personally, as of late RCT lost its sense of fun and became a sort of job to me, as I had to build to a certain level of detail to please myself, had to intricately research ride mechanisms, supports, etc. just to be sure I made it correctly. Taboo asked the question "why?" Why did I have to do that sort of thing? Why couldn't I just come home, put on some tunes and open up the game. Why had my favorite video game become a second job to me? I left for a bit, not community-wise but more of a break from the game itself to fulfill other enjoyments, and they simply were that: enjoyable. It was more randomized acts of enjoyment that were unrestricted as I was able to let my mind go to wherever, rather than restricting it to the physics of an actual, plausible rollercoaster, the technicalities of ride-mech., among other things. As I come back I'm leaving that sort of mind-set and allowing myself to build whatever I really want, as Taboo reminded me that I could.
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2012-01-08 - 11:25 AM Post #19

Quote

After viewing and voting on this I've almost had my eyes opened to differences and started viewing things in a new light.

We've gotten so used to the current 'NE Standard' of making things as realistic as possible that people almost stop using imagination and submissions are judged on how real something looks or feels or simulates.

Whilst I didn't understand what was going on, this lack of understanding made the park more understandable. Everything depends on perception and interpretation and this allowed the viewer to use it. I was really impressed and i'm actually quite inspired to build something without the care of others, building something for things to be approached in whichever way they are taken.

Well done Ivo. Your work is enlightening.

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2012-01-10 - 11:16 AM Post #20
Hey it is not fair you can enter the rest of the forums :p

I am writing a reply but it is more a cohesive story than an invidual reply.

But thanks for all the reactions already
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2012-01-17 - 01:33 AM Post #21
I love it.
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for those about to rock, we salute you.
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2012-01-17 - 01:42 AM Post #22
This would bring cBass out of hiding...

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brent, dude, you take a stroll down memory lane in like every post you make, lol.
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2012-02-05 - 02:09 AM Post #23
cBass!!!! ♥!

Also, this looks like one of the most interesting things to come along in a while. While some of the ideas (monorail train doing roller coaster like layouts on railroad track) seem rather contrived, the landscape, textural qualities and use of negative space make me grin.

Best of luck to you ivo.

(^_^)

Ride6

ps - I totally agree with nin here, and stuff like this actually makes me want to play the game rather more than the mind-blowingly detailed parts of late. :p
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2012-02-13 - 01:32 AM Post #24
This is extraordinary. I might have to reinstall RCT2 to have a good look at it. It reminds me of the exciting days when people like Kai released 'Glasshouse Gardens' - when the game was about creating art.
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2012-02-13 - 07:27 AM Post #25
^does anyone have that? I didnt find it in the database, and I'd like to see it.
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2012-02-14 - 01:17 AM Post #26
Hmm, I could have sworn that RCT Reference Guide had a DL of it somewhere...
But as I can't seem to find it there any more, have a copy from my collection:
Download
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2012-02-18 - 08:45 PM Post #27
Nice!

Thanks the whole preperation team for all the work. The reason I submitted this park here becuase you offer those lovely pages. In specific thanks to In:Cities for the logo (It is not that bad, I like the line-art). Sssammy for the write up which is a nice
conclusion of the topic and whoever made the overvieuw. I know how much work it takes...

I have been around this community since 2006 and it is pretty conservative in it's parkmaking. (which ain't that strange. The game was
made for attractions parks.) I was acctually surprised by the many positive reactions it has got. I expected loads reactions in the trend off RRP. I can't blame them because especcially in the beginning I gave away little what I was doing and many people didn't knew how to take it. It leaves more open for interpertation and therefore it asks a lot more from the public.

I am fairly happy with this park but I think the ad topic was way better than the actual park. I had more power in that setting. I could use different mediums to fulfill. Another thing I encountered was my own conservatism in this game. On other mediums I can start from scratch but I am playing this game for so long that I developed a building style (theming entrence huts, fences next to paths, using of paths, use of attractions). It is hard to reflect on those habbits because you are so used to this building style. It is save to say I am further progressed in other mediums.

I also love the different ways people interpret this park. It is nice to read all those different experiences, angle of incidences and reactions. I didn't build a "something" so that people had to see a house. But it is fine if they do see a house.

RRP: The only filler I am awere of are black tiles

JDP: I think your example explains that the community did progress in those years.

cBass: haha, nice comeback. What are you doing these days?

I think this got it pretty much covered. If there is anything you wan't to know. Don't hesitate to ask.
lofe
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2012-02-18 - 09:04 PM Post #28
Forgot to answer the question what FantastiCo and Janus did. So...

FantastiCo made the black hole factory.

Janus made his little comeback as he promised in his PT2 topic. To bad the park was released before 2012 haha. Owh well, you can't control everything.

View PostJanus, on 26 February 2006 - 09:36 PM, said:

Thank you, again, for the replies. Much appreciated :) Your theories are very interesting, indeed.You will see new work from me, as well as hear my thoughts on the park, on the twelth of December, 2012. I promise.

lofe
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2012-02-19 - 05:59 AM Post #29
ivo, very interesting to read your reflections on your own game. It's great to have someone who does so unique things with the game, whether one likes them or not.
"high detailedness is something that should be no objective." - ivo
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2012-03-08 - 04:21 AM Post #30
neat.
Posted Image INSUFFICIENT O INSUFFICIENT O INSUFFICIENT O INSUFFICIENT O INSUFFICIENT O

http://officeofstrat...uence.com/spam/
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