Park / Fright Nights

Park_228 Fright Nights

21 Comments

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  • Corkscrewed%s's Photo
    Well, this past week has sucked because my teachers decided it'd be fun to give me lots of work. And then give me more. And more... And more... And I don't think it'll get much better until at least next Wednesday. But I've found a bit of time, and to make up for the "lack of updates" (you hear that Iris? I consider five to six days a "lack" whereas your gaps are more like five or six WEEKS!!!! :p :p :p ), I have not one, not three, but TWO new NE Designs for you!!!

    And these are a doozy.

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    In salvaging an incomplete Quest for the Best: Xtreme entry, Phatage delights us with his incredible Fright Nights, a combination dark ride/roller coaster that simply must been seen. This thing is just unbelievable, and much better (IMO) than screens suggest.

    And not to be overlooked (though that might be a possibility) is Jacko Shanty's Toxygen, a nifty little design that's pretty darn neat on its own. It's not something you see everyday, but it does have some nice homages to RCT history.

    So check them out today! Before the site goes down again!! :SA:
  • Evil WME%s's Photo
    I wasn't a fan of Jackos design, the coaster was boring, the theming was weird not creative (just the queu caught my fancy) Oh well, I think some other people will like it.

    Phatage's.. i did like phatages. It was neat, and there were was so much to let your attention grab onto. A 5 min ride and i watched every second of it :P. I thought all the landscaping and supports really worked out great. I do despise the ratings. A creative ride like this, in my opinion, should have an intensity below 10. Minus that though, i loved it. Very, very unique, :).
  • X250%s's Photo
    Phatage, you seriously rule man. That was one fantastic ride, i watched all of it and i just sat there saying, "you can't do that"! You have had the rule-book shredded, that has to be the best design i have ever seen in my opinion. I can't imagine how long that must have taken you to make. I don't know how you did any of it, all i can say is a very big well done... and i look forward to whatever horrificaly twisted amazing project you have. :p

    Jacko, your entry was fantastic too. I have not seen the toxic theme done as well as that for ages, the coaster was neat, the architecture was fabulous. Especially the station and around the que-line.

    Two great designs, but Phatages totally blew me away... wow.

    -X-
  • artist%s's Photo
    When Phatage advertised his design i thought err yuk.

    But now i have a totally different opinion, it was amazing. The coaster was by far one of the best i had seen in rct. It had me thinking where is it going to go next? not many other coasters in rct have made me do that mainly because i can see their track ;) I loved the themeing on the cliff and the supports were brilliant, i just think some of the buildings needed a little touching up.

    Hmm Jacko Shanty's entry.

    It was nice and had a great coaster but apart from that the 2x2 buildings got boring after like 3miniutes, i usally like your stuff but this really didn't do it for me. It was too rct1 inspired and i think to do a theme like you were going for, you need bigger architecture.

    It was a nice entry it just wasn't my cup of tea.
  • posix%s's Photo
    lol, phatage, you play rct on your own level. so many things to be seen, so many ideas. really entertaining almost. you are one of those who make this site.
  • jon%s's Photo
    Not my favourite designs I must say but they were good.
  • Corkscrew%s's Photo
    Phatage's design actually surprised me a lot.
    I thought we mainly saw the best the ride had to offer, but he actually did keep the eye-popping stuff for le moment suprème (while I was thinking he kind of started to over-advertise, how ironic :)).

    Awesome ride! Nothing else to mention... Except that Kraken sure scared the **** out of me when it jumped over the flooding part of the track near the weird cobra-roll thing :)


    Jacko's B&M Speed coaster didn't really impress me that much, but by being released together with Fright Nights it's not easy to surprise someone, I guess. It was a fun ride and I liked the LL stuff (like those good old dome sculptures like they can be found at Butterfinger's Universal Park and TPM's Odium).
  • Jay_Ho%s's Photo
    Damn, two great designs...
    I love Jacko's, cause of his nice toxic Atmosphere and the Coaster....was okay...not the best but okay...
    Phatages Park was brilliant!!
    I dont like the Themin as much as the coaster...
    The Hacks are great and the sea snake is very nice and a really good idea...
    I hope u could understand my bad english.

    Jay
  • Phatage%s's Photo
    Not to be cocky or anything like that, but I think I'm one to appreciate rollerjunkie's entry more than most others, being that I see more behind it. The thing is, we both set out to create generally realistic rides specific to rides that have or are being created in those genres. The coaster part of fright nights was meant to be a realistic rocket coaster, except lacking in realism as it was intended to be something Intamin may consider building in future years, being the length was much, much longer than the current rockets (just counting the coaster part of FN), that whole footer thing, and the hybrid of using both hydraulics and lims to launch the train. Hydraulic launches can launch the train at faster accelerations, but can only launch a train at rest wheras lims can launch a moving train as seen in coasters like Volcano at PKD.

    RJ set out to build a realistic B&M hyper, taking elements from the three out and backs and mixing a little of Raging Bull's second half after the mcbr, and imo he did a very good job at it. The thing is that most people on this site would probably prefer a rocket compared to a B&M hyper, and that's what I feel is happening here. Things I disliked in the execution though were the first drop layout with the flat turn and incline before the drop, and the little drop before the mcbr. If you were trying to represent the slight slantedness of the mcbr with that drop, I think that the slant is too small to be represented by a 5 foot drop in rct and I think it would have been better just leaving it straight. The pacing was very good for matching a B&M hyper relative to the entire course, although maybe just a little too fast over the hills compared to the real things. The supports, although not the most realistic, were cool as Corky said because of the whole Nevis nastalgia (sp?) thingie, and the entire map really was like a fusion between ll and rct2.

    Many people will disagree with all the 2x2 in the architecture, but I think it fits the theme here. It reminded me of a toxic dump, where the architecture represented the many different crates and things that you would find there, and they can pretty much be the same size and shape. There's no doubt that you captured the atmosphere, and I did find little ideas here and there that spiced up the entry such as the broken queue, the underwater barrells, and I especially like how the station was sort of on an island and the queue and exits were bridges across the toxic waste. My suggestions for you in the future are to use a smaller map and to make sure that your transfer track table woudl be functional if it were to be used.

    Anyway, thanks everybody for the comments, wme I wish I could do something about those ratings but I'm pretty sure most of the intensity had to do with the length of the ride and some of the hacking. Anyway its great to have it done so I can move on to more projects. ;)
  • Steve%s's Photo
    Phatage really should stop playing this game, it's getting to a point where it's not fair anymore. :p I loved how near the beginning, the train almost fell over the edge, and then it shot back like a recoil. Nice job!

    Jacko's was great. I love his architecture, and his coaster is pretty awesome. Great work, dude. Just shows whats to come in Admin Wars. ;)
  • Magnus%s's Photo
    Phatage: that was just great.

    but was there any reason for the white track under the invisible track. i deleted it and everything worked fine for me. that just confused me a little.
    and the ghost confused me first, but i think i now got that one aswell.

    just great work on that coaster. the ratings were bad, but it's really the hacking and that first drop. of the realistic coaster part. it was damn high, but nice to watch.

    i enjoyed looking at it every second.
  • Evil WME%s's Photo

    Anyway, thanks everybody for the comments, wme I wish I could do something about those ratings but I'm pretty sure most of the intensity had to do with the length of the ride and some of the hacking.  Anyway its great to have it done so I can move on to more projects. ;)

    ... maybe it had something to do with a certain lateral g?
  • Jacko Shanty%s's Photo
    It seems I've been upstaged!

    That coaster was fantastic, phatz. Probably one of the best designs ever.. I just don't know how you do such amazing hacks. Everything was so intricately detailed also. The supports.. wow.. the architecture.. everything was just brilliant. I hope you release a solo like this soon, because you are, by far, one of my favorite parkmakers.

    As for mine, I actually built and finished it in the beginning week of June last year. I sent it to iris, but he said the coaster wasn't themed enough. So I just got too lazy and never themed the ride and it was just floating around on my computer. So I decided to send it to Cork to see if he would accept it, and he said the same thing. So I went back and themed the ride finally.

    I'm sorry hardly anyone likes it, but I just wanted to try a new building technique I'd never tried before. It wasn't supposed to be a realistic B&M hyper or anything, just a ride with silly old skool supports and 2x2 buildings.
  • JKay%s's Photo
    Fright Nights by Phatage

    Wow Phatage, I never would have had a chance had this been completed for QFTBX. The coaster design was just brilliant and puts you at the #1 RCT2 hacker in my book . The theming was a little hit or miss for me. I felt there were a lot of textures / buildings that just didn't fit and more used just to fill space. The foliage really wasn't my favorite either. The colors were, well, crazy imo, but worked for me. I think my favorite part (besides the coaster itself) were are the supporting details you did with pieces of track and trackless rides; like that Kraken serpent, the stairway to the lighthouse and that spiraling ghost.....all awesome and completely original with the Phatage trademark. Although this is not my favorite of your work (SFWoE remains at #1), I can still respect and enjoy it.


    Toxygen by Jacko Shanty

    The theming did all the work on this design IMO. The coaster itself was a little lackluster, but still got the job done. The theming on the other hand was just amazing and pretty much flawless imo. Definitely a theme I could see myself doing too, although I think you did better than I could with it Jacko. The 2x2 architecture didnt really bother me, mainly because none of the buildings looked the same and therefore didnt really standout as a problem for me. The textures were incredible and really held the theme together. Awesome stuff Jacko. A great NE debut for you!
  • Blitz%s's Photo

    ... maybe it had something to do with a certain lateral g?

    hahaha!

    yeah, i saw that 3.25 or something like that... lateral G.

    that WOULD put quite a clank in the intensity.

    interesting coaster layout, but the intensity make me shake my head... pacing was pretty good though before the really fast parts :D
  • Corkscrewed%s's Photo
    I for a fact KNOW that 72 and 120 d/l's respectively warrant more than 14 replies. ;)
  • Roomie%s's Photo
    Heya
    Awesome design JS. The coaster wasnt the best but the theme was awesome :)

    And Fright Nights was awesome too.
    A brilliant update corky :)
  • sloB%s's Photo
    boy was that fun to watch, phatage. nice touch with the wooden coaster track ascending that tower. ;)

    but seriously, my favorite aspect of the ride was the supporting. it all looked so clean and fit together perfectly. i know how difficult that can be when you have to hack it all. really, fantastic stuff.
  • Timothy Cross%s's Photo
    Phatage- Brillant work my friend. I loved all the hacks and theming. It really came together to create an awesome atmophere and overall, a wonderful design. You really are an RCT god and this right here proves it. You're a master at the game and whatever you've got up your sleeve next... well I anxiously await it.

    Jacko- Didn't like your design as much as Phatage's, but it really was a nice park. Sure, the architecture was a bit repetitive, but was still pretty nice. What I really enjoyed, was the way the music and everything else came together to form a cool atmosphere. It made it fun to look at. So overall, cool coaster. nice work.
  • Ride6%s's Photo
    Phatage, godamn! That thing is SICK. The ratings suck but it's a combination of that train type and the lateral forces (those LIM trains bash your brains out with laterals, thus it's "intense". The theming is mind blowing though and the coaster itself is quite far progressed passed almost anything else I've seen... Only Mala, Mantis, Botki and Fatha built coasters that can rivil this. However the archetecture, the wandering through the town and swamp... The whole time I tried to imagine what it would look like if it was all real... Crazy... What you have there is so detailed that I can imagine it in reality... Not shitty 3d imaging cartoon crap like rct3, no, more like getting on MF or Dragster and riding. I've been a fan since unfriendly invader but now, Phatage, you have finally combined refinement, detail and pure skill in ways that are on par with the greatest masters this game has every seen. You've launched yourself into my top 5 all time favorite parkmaker list now... Right next to Mala, Mantis and X-sector. You desirve every bit of it.

    Jacko, um, okay... I looked at it before Fright Nights so that I wouldn't have overly inflated expectations. I found it unusual and interesting in theming and exicution; except for the coaster, it was quite realistic and I found it entertaining thanks to my love of Raging Bull. Still I would argue that it's one of the weaker designs we've had in a while.

    Hey corky, aren't you forgetting something?

    ride6