Park / Aurora

Park_2662 Aurora

14 Comments

  • Comment System%s's Photo
  • In:Cities%s's Photo
    I personally thought this was gorgeous. A nice breath of fresh air!
  • Ling%s's Photo
    Apparently I get 5% worse every time I open the game...

    Thanks In:Cities.
  • Austin55%s's Photo
    I could have sworn I voted on this?
  • Arjan v l%s's Photo
    I agree In:Cities... but it had some flaws.

    The purple grass felt strange to me.
    The last piece of the coaster just before the end brake section missed a lot of supports, you might have done better lowering the ground there and add supports.
    The supportive ride wasn't peepable... too bad.
    And peeps would also have been beneficial for the design, no peeps... less atmosphere.
    The red rooves also didn't fit in with the rest of the colours i.m.o.
    And for realism, i would've used the spiral stairs from Kumba at the mcbr.

    The landscaping is smooth, i really liked that, as well as the choice for foliage.
    The rustic waterfalls... it just had a lovely natural feel to it, very enjoyable.
    The ride design was okay, but there wasn't much interaction.
    Also that terrace with the blue parasols is suited in a lovely spot.

    Overall, i really enjoyed the design, but it just missed that extra sparkle i.m.o.

    I hope you score better next time.
  • Ling%s's Photo
    As for the purple grass, I wanted it feel very slightly surreal. Sadly the workbench didn't have the spiral staircases. I couldn't get the object previewer to open my ObjData folder so ParkDAT is useless to me. And I'll concede the red roofs.

    I don't get the peepable thing lately... Why is it suddenly considered a prerequisite for a park? A few years ago that notion would have been ridiculous. Peeps just mess everything up. And I don't have the hex editing skills to make the ride entrances and exits work. So I can either build giant bricks to hide the huts, or have open stations with defined queues, but no peeps... either one seems to land you hate.
  • inthemanual%s's Photo
    The lag object roof at the entrance didn't help you at all. I was also hoping this would be peepable, but I didn't think it was a huge con that it wasn't. You already know everything else I have to say.
  • Arjan v l%s's Photo
    To me, peepability is important, i also wasn't here, back then, when peepless parks where considered normal.
    Nowadays it seems to be of importance and not only to me.
    Too bad you couldn't use parkdat, i didn't realize that.
  • Mattk48%s's Photo
    Peepability is important to me too, HOWEVER I don't think entries like this should be thrown away. I really liked the coaster layout, even with the limited path interaction. Landscaping is perfect, It works well with coaster and building colors, you couldn't have done it better. I didn't mind the red roofs, although i understand peoples point there. Atmosphere is nice, especially for no peeps. I enjoyed this entry and thought it should have scored a design. But I haven't been around this site very long so what do I know. Great job and I hope you have better luck with your next entry. I'm looking forward to it.
    :mantis:/>
  • Wanted%s's Photo
    Obviously I LOVED this
  • Angroc%s's Photo
    This was awesome, IMO!! :party:

    I liked the heavy use of diagonals. Loved the very last section before the brakes. Buildings look interesting. But most of all, the landscaping. It was truly gorgeous. Awesome little creeks you got goin' there! In fact, the landscaping is so good I wish you'd interact more iwth it. : ( I also love your colours. Especially the colour of the tracks against the green of the grass underneath.

    While I agree about strangely coloured plants (I dig that stuff too), you're not selling that enough as a theme. If you want to convince something is intentional, you gotta "sell" it. What about surrounding the station with a higher density of purple plants to imply a theme for the ride? Just take that idea you had - which I think is cool by the way - and really do it to the max. I think people might be less confused by the odd colour choice then....
  • Louis!%s's Photo
    The layout is wonderful
  • Liampie%s's Photo
    Liked the coaster, loved the foliage. I missed the voting somehow, would've been 65%.

    Work on your architecture and interactions, I think that can push your submissions into accolade regions again.
  • nin%s's Photo
    I too thought that this was fantastic, but it was missing a few things to be design-worthy. I really, really wanted to vote it higher but I knew that it just wasn't worth the score.

    The only thing I really didn't 'get' was this industrial station. I figured that you'd keep te architecture all connected somehow, and for the most part it did all relate, but the station was just off. I felt like this could could've used more architecture like what was scattered around. I'll agree with Liam about the interaction bit too as this was a setback.

    Overall though, this was still great! Keep building. Now that you're back it's be cool to see you become great at this game.
  • Ling%s's Photo
    I wanted it to feel like semi-modern Asian. After I got my foliage palette, coaster layout, and a lot of landscaping finalized, and started to dive into architecture, I realized I didn't really have a lot of options in regards to even remotely Asian-feeling textures or roofs. And I just decided to keep going. The station wasn't meant to feel industrial, just realistically modern. I tried to carry that in the building next to the pre-lift, but that tapered off really quickly among the other buildings.

    Thanks for the comments guys. I know I have to work on interaction. And architecture. Those both usually occur to me so late in the build process that I tend to ignore them completely until there's nothing left to do. I know it's screwing me.