Park / Legend of the Loch

12 Comments

  • Comment System%s's Photo
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  • nin%s's Photo

    What a surprise. Haven't checked it in-game yet, but it looks good from the overview. The hidden monster is cool and the layout looks great. 

    Obviously the thing is meant to be a bit drab and barren, but I do wish the coaster had a better color scheme than it does. Maybe like the darker purple or something, something sinister yet better than a pale green.

  • pierrot%s's Photo
    Creature = Holy Mind Fuck. Very best use of the skull object in the entire RCT history.
  • MCI%s's Photo

    Really liked it. Layout is great and the whole thing oozes atmosphere. I agree with nin on the color scheme though. 

    The monster is brilliant and the small village around the coaster lookskind of boring, but in a good way. If that makes any sense...

    Great Work!

  • phann%s's Photo

    Woah, this atmosphere is so creepy, yet gives a really satisfying feeling. The coaster is great as is the pacing. I did not expect the looping trains, but I guess it makes sense after seeing the layout. The foilage at the top of the mountain is really good. 

     

    Gotta love those sheeps at the little shed.

  • Cocoa%s's Photo

    I actually liked this less than kestrel. Maybe because it didn't really feel scottish outside of the name and landscaping (which was absolutely the best part of this). I also really liked the small details around the large map, they really helped make it. But I didn't like the broken up paths, haphazard buildings and stuff in the main town. It just didn't really work together IMO, but I get what you were going for. Anyways kudos on going back and finishing old shit.

  • Poke%s's Photo

    I found this really interesting; it had such a unique aesthetic and the landscaping and foliage were quite pleasurable to look at. The rain was also a great touch to really emphasise that atmosphere and mood. Although, I wasn't a big fan of the cult and the pentagram stuff as it doesn't really do much for me.

  • chorkiel%s's Photo

    Gave this 70%. Overall this was executed really well, but it wasn't really special. The 70 was entirely given for the good looks.

  • Chocotopian%s's Photo

    Sorry, ][ntamin22, but I really couldn't get into this. I found the coaster's layout to be an odd mix of tightness and sprawling, with the elongated shallow slopes adding some strange angles to it. And I agree that the colour didn't add much to it either. Some of the surrounding buildings were nice, with original little details, but I felt that most of it blended into everything else, with path looking like land, roofs looking like path etc.

     

    The landscaping was very well done though, with a lot of believe-ability. The sheep were a neat little touch (even if their shepherd/mechanic had gone walkabouts!) and the pentagram area was a humourous bit. Of course, the monster was very cool too and, indeed, a great use for that object.

  • G Force%s's Photo

    Perhaps this crossed the line of your usual messy style into plain chaotic.  Seems a bit to haphazardous and sloppy even for my tastes.  The coaster kind of just seems like it was slapped down and with little interaction with the architecture.  I overall did enjoy the little touches like the cows and the sculpture.  The landscaping was quite nice as well and gave the map a very fresh feeling.

     

    Worthy of a 55-60% IMO, definitely liked Canyon Raptor more than this.  Seemed there was a little more effort put into that and the messy style worked a lot better that in did here.

     

    Hope we can see full scale work form you soon, very much looking forward to you multi-map project.

  • Kumba%s's Photo

    90% from me. I loved it.

     

    The setting is perfect and full scale. The coaster layout is awesome too. The game supports on most of it was okay, but could have limited them. You had details everywhere, loved that. The building style was quite simple, but very creative in some spots and in the simple spots I can see why it was done. Would have liked to seen peeps, or actually just about 2x the moving staff could have given the atmosphere a bump.

     

    This is up there with Tempest, Fire Dragon and Adelaar for being one of the best LL NE Designs I have seen.

     

    Still... a 67% community score is wrong. If this misses officially making NE Design I think it's proof that there is a flaw in the system.

  • Liampie%s's Photo
    Congratulations on design, ][ntamin! I thought this was a pretty great map, but not a great design. The coaster's layout just wasn't very good, the diagonal parts looked forced and awkward. I did like the other parts, and the size of the coaster in general. No, the main star here was the atmosphere. This is a good example of how quantity can enhance quality. You could've put all of this on a 40x40 map with ease, but by spreading it out and forcing us to explore, you got that mysterious vibe going. Small dreadful discoveries accumulated. The architecture in the village was chaotic - as is your style, but I think it worked quite well here. I loved the church building for example. The music too helped, although cheesy, the organ hits echoing through the empty streets further enhanced the sense of dread. You could've done things differently with the landscaping, the pentagram and the monster weren't the last things I saw - that was the sacrificed lamb (my favourite detail though). If you put the village at one end of a U-shaped landmass, and the climax at the other end, I think the chance would've been bigger that the viewer would see things in a better order. This is just an idea, you're not losing any points becuase your idea was different than mine. ;) Anyway, good landscaping. Very good. Loved it.

    Well done ][! Glad it won.
  • pierrot%s's Photo
    ][, I think this is a unique piece of design. Kinda reminds me of the Canyoneer; flawless landscape meets proper atmosphere. However it lacks something to set the bar over 70% just like the Canyoneer, albeit I appreciate the general concept.