Park / Bumbly Beach Reimagined

4 Comments

  • Comment System%s's Photo
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  • Iron Rattler%s's Photo

    This was a neat idea for a scenario park. I think your entrance area and front midway really captured the atmosphere you were going for but the farther you went back in the park it faded some. I thought you accomplised your goal of focusing on good ride interactions. I thought the river rapids were the weakest part of the park by far and that a few of the buildings (the ghost train) were a little blocky. Overall this park was right between a 50 and a 45 for me.

  • Coasterbill%s's Photo

    This needs more comments...

     

    Overall I really enjoyed it. I like the Morgan layout quite a bit, the invert layout is pretty solid for the most part except for that awkward section between the in line twist and the turn before the corkscrew (though the Talon style station is pretty cool).

     

    As far as the architecture, you've got some skill but there's some inconsistency. The Alpine station for example is kind of nice, but the train station is much less appealing. Your architecture is blocky in nature, but sometimes you disguise that with detail and color better than you do elsewhere.

     

    Overall though this is a nice little park. I'd even say it's bronze worthy...

  • posix%s's Photo

    Nice park. Very packed but still easy to explore. Has quite some charm. Nice dedication to smaller rides too, and good design of areas away from the main paths, like the rapids and Morgan interaction. Well done.

  • csw%s's Photo

    I completely agree with Iron Rattler's comments. 

  • 45.63%(required: 50%)  Spotlight Submission
    Percentage of vote: 45.63%
    posix 60%
    Coasterbill 55%
    G Force 55%
    bigshootergill 45%
    CoasterCreator9 45%
    csw 45%
    Sulakke 45%
    Jaguar 40%
    Cocoa 35%
    nin 30%
    45.63%
  • Description

    **DISLCAIMER**

    OpenRCT2 HIGHLY recommended! I provided a version that does not require it, but quite a bit of nice detail on the entrances and exists is lost. The provided "safe" file /should/ work without it, but no guarantees.

    A fully built out re-imagining of the classic Bumbly Beach scenario. I've encompassed ideas from many of the classic seaside amusement parks to try and give it the proper feel. The classic midway architecture, complicated overlapping of rides, and straightforward park layout all aim to make a park that feels totally possible to exist, while having some craziness thrown in for good measure

    Ride interaction was a huge part of this park, meant to reference back to the original RCT style of running out of room and building lots of attractions on top of or very close to each other. Good examples include the interaction of the invert with the classic Schwarzkopf and log flume (which may sound familiar to some), the hypercoaster zooming around above the rapids and midways, and my favorite, the coaster-within-a-coaster Crazy Eights, which is built within the structure of the original Bumbly Beach coaster.

    This park was a lot of fun to build and take suggestions for, and I think the final product turned out very well. Think the biggest weakness for the park is not having enough room to make the paths as wide as they ought to be, owing to the size of many of the rides. Still, I think it works well to mimic the tiny seaside park that long ran out of room and now needs to be very creative with space, which is why I think many people enjoyed the original scenario so much.

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