Park / Cherokee Canyons

Park_454 Cherokee Canyons

Which is the better park?

  1. Hurricanes - Tierra Aventura 76 votes [87.36%]
    Percentage of vote: 87.36%
  2. Ferocious Tigers - Cherokee Canyons 11 votes [12.64%]
    Percentage of vote: 12.64%

84 Comments

This park shares comments with 1 other park(View Park)
  • Corkscrewed%s's Photo
    Hurricanes
    TIERRA AVENTURA

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    MIRROR (coming soon)



    Ferocious Tigers
    CHEROKEE CANYONS

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    MIRROR (coming soon)



    Week 5 page here
    Dayam, possibly the biggest blowout ever. lol
  • Titan%s's Photo
    Hmm... meant to save post 1000 for something good, but oh well.

    Hurricanes, I really like the park. So many things to look at, good job. Our park... not so good...

    I'll post more when I'm actually awake...
  • chapelz%s's Photo
    oh my ah gawd i think i just blew a tierray aventuray load
  • Ge-Ride%s's Photo
    Who named that wooden coaster? That thing was anything but tranquil.
  • Coaster Ed%s's Photo
    Yay, Week 5!
  • ACEfanatic02%s's Photo
    Christ, finish your parks, Tigers!

    Both coasters were equally impressive. Which is too say, good but not great. Second major drop on the wooden looked fucking painful. As for the invert - what ever happened to, you know, REAL zero-g rolls? Up, twist, down. Besides, it was much too slow.

    In terms of theming, Hurricanes have it in the bag. I might have taken the Tigers park if it were finished, but as it is, it doesn't give me an inviting feel.

    So, vote goes to the 'Canes. Good job, guys (I think I know at least one...).

    -ACE
  • Coaster Ed%s's Photo
    Don't worry guys, it's all part of the plan... ;)
  • JJ%s's Photo
    Canes
  • Fatha'%s's Photo
    Goodness Tigers.

    Just forfeit.
  • Levis%s's Photo
    pretty clear I think
  • Coaster Ed%s's Photo
    Since obviously this match was over before it started anyway, you won't mind me pointing out that the Hurricanes park, however good it may look, has just one significant ride in it too, and it's not even a particularly interesting one. That's the kind of park which looks great in screenshots, but then you look at it in the game and it's mostly disappointing. I'm not saying our park is better, since clearly it's not, but architecture aside there isn't much going on in the Hurricanes park either. Oh I know, it's all about the details. And some of them are quite nice. I like the window dressing, I'm still waiting to see the window.

    EDIT: Actually, the park is much better than I initially gave it credit for. It's a different style than I'm used to, but it isn't just window dressing. A lot of those details have a clear sense of purpose behind them. And I do like the snakes and the piranhas, even if the adventure ride itself is fairly flat and boring. You've themed it well. And the landscaping is all very impressive and the precise placement of bushes and trees too. And a lot of the buildings are very nicely crafted. And you clearly put a lot of thought into the correct placement of benches and queue lines and dining areas and signs and walls and pretty much every amusement park detail imaginable. It's a very well-done realistic RCT2 amusement park recreation. I'm bored to death of amusement park recreations with one major coaster in them. Especially when there's also a mine-cart themed adventure ride, a "water sphere" and a big empty cliffside -- but I suppose that's no reason to take it out on you. I could be accused of building the same sorts of things myself back in the day. For what it is, it's very well done. Superbly well done in fact. I'm still disappointed your two rides are a realistic B&M inverter with custom supports and a somewhat generic adventure ride (see my similarly critical response to The Seige of Castle Grijs) but I shouldn't let that cloud my view of the whole park. Which is, I admit, quite impressive. You definately know how to get the most from RCT2. And I still maintain that this park is far better for taking screenshots of than actually looking at in the game.
  • super rich%s's Photo
    Tigers park i wouldnt actually say was that bad, it had a few let downs, but as ed said it is a different sort of style. But that boat was pretty cool lol. Hurricanes have won this most likely already but where their coaster got up close near the end of the lift hill i thought that was a bit too much and needed breaking up a little more. Good work though guys.
  • Coaster Ed%s's Photo

    Tigers park i wouldnt actually say was that bad, it had a few let downs, but as ed said it is a different sort of style.


    I was actually referring to the Hurricanes park there. :)
  • RCTFAN%s's Photo
    Canes:

    Okay obviously i voted for them simply becuase it was finished and is a credit to the parkmakers for gettting done on time. I like it, it's got a very good atmosphere and the architecture was very quirky in some places. However the ride layout was pretty poor, aside from Horus that is. The search for Ra looked like it had some thought put into it but it just didn't work and was a waste just to 'fill' a blank. The flat's were nothing special and Horus was good but not great.

    The layout For Horus at was pretty darn good, the pacing was good around the elements except for the poorly placed zero-g, unless of course it was an actual in-line twist. I think the dive loop was beutiful and the station was great.

    However

    As for Relaism, as far as the frontpage description goes, it didn't meet 'my' expectations of a realistic park, Kayte Ridge for example. I can see where you tried to add in realism but for me if you don't build the park with realism in mind then all these details are pointless. For instance the catwalk for Horus was too low for guests to use if they needed to be evacuated, the transfer track, whilst in the right proportions, was fenced off on both sides with no space allowed for the switching of the tracks. . . . so how were they supposed to use it? Some supporting was a bit off and the custom Op Cabin on the freefall was too high.

    However the saving grace for the park was the architecture and teh atmosphere it created. For the the eypt area was very immersive and some other buildings gave the same effect.


    Tigers:

    Really not much to say here. The first drop on the woody was great but the rest was just OTT on the twists. Architecture was different although i can't see how it fitted the theme 'Cherokee Canyon.

    All i can say really.

    RFan

    P.s well done to a certain RCTF memeber
  • posix%s's Photo
    i agree with rctfan, it was more of a try at realism, than actually doing it.
    too obvious that certain knowledge was missing here and there to do things right.

    still, it was nice to look at it.
    i didn't care much for the adventure ride and that weird hill in the map but the theatre with the marketplace to it were very good.
  • inVersed%s's Photo
    Tierra Adventura.. not even close.
  • Phatage%s's Photo
    cane's park is 80 x 80, and last time a park that was not near finished nor had even a chance at willing was dq'ed for being too big. Yes I know there is blacked out land but technicalities can ruin everything can't they...
  • Titan%s's Photo
    ^ Pretty sure USED land is what counts.

    Everytime I have asked, iris ok'd blanking out portions of the map to make the useable land within the 70x70 requirement.

    But heck, why am I arguing for the other team?!

    Move on, nothing to see here...
  • Six Frags%s's Photo
    Yeah, shame about the unfinishedness of the tigers park and the mistheming in the Canes park; It looks nothing like Egypt and Greece.. Why do people always go for generic and stay tru to their so called 'style'? Go crazy for once and try to really get into the theme rather than 'just another Greece or Egypt theme'.. We've seen it thousands of times already and done much better imo.. It's just the same style with a different name and colours, and I'm getting a bit tired of it.. Good coaster though..

    SF
  • Corkscrewed%s's Photo
    Anyone want to check the used portion on Tierra Aventura? DJ's park was DQ'ed because:
    #1: his 90x90 wasn't even close to the limit
    #2: it didn't have blacked out land to reduce actual map size to 70x70

    So yeah. Iris can back me up on this.

    Tierra Aventura: dripping with atmosphere, and screams _____. The inverted was pretty good, although I wish you'd time the trains leaving better.

    A zero G Roll that's too slow? Didn't it zip through that at like 30something MPH? How much faster do you want it? That's what the speed it is in real life!



    Cherokee Canyons? Well, about the only things I can say about this park are: "nice woodie" and "at least Iris' team has life again now."

    Okay, one more thing: "ride6's two heartbreaks suddenly aren't disastrous now.