If you havenít heard of RRP by now, then youíve obviously been living under a rock. After his long hiatus from giving us map after map of fantastic LL work, he recently won design with valhalla, a hacked water coaster was fantastic atmosphere. But RRP didnít stop there, and now we have yet another design, bringing his total up to a record six designs. Joining Slyvol, Son of Beast, Great American Screamer, Vesuvius Stampede, and valhalla is Castle Howard, an RCT2 wooden coaster. Read on
It really makes feel like I could imagine something like this being placed along a shore somewhere in the British Isles.
2 things detracted, but they're very minor. 3 white custom scenery boxes in woodie station, what are those, they look aweful. Ride entrance/exit buildings don't look great, but again, that's minor.
Edited by Maverix, 28 December 2008 - 09:05 AM.
Concerning the woodie, I first liked the placement of it relative to the map. Definitely a more realistic design, obviously more along the lines of a Dinn/CCI/GG woodie with the slower pacing on the turnarounds. I thought supporting was pretty good but a little messy and over-convoluted in some places. It would have been cool to try some other paths with the coaster while keeping the same layout; what I mean by this is with the first turnaround, for example, it would have been cool and more GG like to have the train ascend up the other way (with the flat diagonal turns and the 180 degree banked incline curve) and then descend the straight path that was used for the ascension in your release. This is pretty much like the first turnaround on Ravine Flyer II, and what it does is let the train navigate the turns faster and when it gets to slow down towards the top, you get another big drop out of the element (and the ride lacked scarier drops towards the end compared to some GG rides). I feel this would just add some spice to a seemingly standard woodie and I often just try reversing entrances and exits in turnarounds to see what fits better because especially with woodies, they are asymmetrical and as a group this site (including myself) we tend to have a straight big ascension with a curved, gradual drop exit.
Edited by Todd Lee, 30 December 2008 - 10:53 PM.
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