Park / MultipliCity

9 Comments

  • geewhzz%s's Photo


    There's still room for firsts here at New Element and our latest release marks the very first collabo design. MultipliCity is the final product of The Experiment, a community project started way back in 2005 by Roomie. The main idea was that each member would have to do a quarter of the mini-park, including any parts of tracked rides that go through their area. They would then pass on the parks to the next two members in a tree and those people would add their own sections and pass those maps on. Due to inactivity and dissapearances the original project fell apart quickly although x-sector did manage to get a good start. With this map, Roomie revived the project in his recent return to the community and enlisted the help of fellow RCTLLers, Loopy and spartan to finish off the map. The result is a wacky collection of rides and areas. Read on...

  • CedarPoint6%s's Photo
    I suppose I should explain my low score with this one. A lot of these designs lately I see coming in the Ad. District, so I have a sense of a little what to expect. I had never seen this one, though, so it was nice to start looking at it with no background in terms of screens. The surroundings of this ride are really impressive. There's a ton to look at in terms of that, and the flats made this pretty much like a park. I liked the variety of stuff in there, although sometimes things looked a little forced, although that could be just a product of what happens when a lot of people work on one thing. The main thing that held it back for me was the coaster, which I'd say is the most important part of the design. It works as a coaster in the area, but I couldn't help feeling that there just wasn't anything special. I've always felt that the use of launch track on something like this should be taken advantage of in terms of making it a feature of the ride (like Hulk with the tunnel into a barrel roll). To me, this felt like it was just a means to get more speed to the ride. the rest of the layout seemed pretty standard. It had a pretty good flow, of course, but it just didn't feel particularly special. That's not to say this isn't a bad design. The surroundings and theming were quite impressive. I just found the coaster to be a little lackluster.
  • Milo%s's Photo
    This was an interesting thing to judge. I like the idea of having people do their own chunk of a mini, including the parts of rides that pass through their area. However it might have come out a little better if you had developed some sort of general theme to base your areas on. I wasn't getting any real "different cities" feel from area to area. It also seemed like Loopy and Roomie sold themselves a bit short and sort of took a step back in their styles. Maybe that had to be done for this to see the light of day though. x-sector's area is still really nice and I think spartan is developing a very nice style. Hope to see some solo work from you.

    Looking back I probably voted a little high because honestly I didn't care much for the main ride... it wasn't really bad in any sense, I thought it had decent pacing and good interaction. It just didn't seem to really fit in imo and seemed too cookie cutter in style. I based my vote more on the surroundings which were very nice. This was more of a park concept to me anyway.

    congrats on the Design guys and to Roomie for finally getting some closure on the Experiment :lol:
  • eyeamthu1%s's Photo
    Can't really comment on this much as I don't have LL, but had a brief look at the aerial view, and it looks pretty good. I like the sprawling nature of the log flume and the rapids ride, plus also like those overhead pylons by the railway. Can't really comment on the coaster as I'd like to see it in action, but just from the screen, I'd very much agree with CP6's comment regarding the launched lift-hill - if you're using a launch, it should be a key feature of the ride, but as CP6 says, here it looks more like just a method of generating a little extra speed for the train.
  • Loopy%s's Photo
    It's nice to see this actually finished after so many years lol.

    I should probably say that my area was built a while ago, when I was building IOA if I remember correctly, which is why it looks like my earlier style.

    Spartan and Roomie did a real nice job of finishing this up. The rapids ride and log flume are awesome. I always loved those tram supports. Some real nice stuff in spartans area too. Using the crashed trains as smoke for the buildings is an awesome idea.

    Real nice job finishing this up guys and thank you to the panel for making this a design.
  • Roomie%s's Photo
    Hey all
    Thanks for the comments.
    it was certainly an interesting little park to work on and im glad we finally got it out after almost 4 years.

    I think most of the issues people have with the coaster can be explained by the way the park was built. with each person doing 1/4 sequentially. It is actually quite hard to build a ride in such a way and it certainly disrupts the flow. I dont know if the others agree but its quite odd just doing a small segement.

    However i am happy with the way it all panned out and would love to do another one one day. its certainly a different way of building :)

    anyhow thank for helping me get this finished guys. Its great to get it out there :)
  • Ozone%s's Photo
    I'm always happy to see some LL work. I'll admit, I looked at the overview of the park first and thought it wasn't all that great, but opening it with LL really added a whole lot. I feel sorry for the people without LL.

    The park as a whole had a lot of nice details. The ride itself, while a nice idea, didn't really do anything for me. I was always bad at coaster designs, so my saying that doesn't really mean much; I just felt like too much stress was put on making the ride go through every section without back-tracking. That was the whole idea to begin with of course, I just didn't enjoy watching it because it seemed to... goal oriented? If that makes any sense...

    Anyway, it was fun to look at, I like all the detail that went into every structure. Nice work to you all.
  • rK_%s's Photo
    wow, finally, its a great concept an was executed very well but as for a design, ermm, sorry, i dont know if im jaded now but again, i dont see a design worthy coaster since, designs are suppose to be all about to coasters right?

    you guys need to finish a park together, because somthing this small with this much atmosphere just shows how well your styles mesh an the overall flow from the areas on such a small map is very nice, great work guys
  • Roomie%s's Photo
    I feel i should point out when this project started it was never intended to be a design.

    When it was finished though i was not entirely sure what to send it in as. I did mention in the e-mail i sent in that it could be put in Designs, Group Parks or Concepts, the guys at the site picked Design.

    So although i am well aware its not the best design i feel it should be viewed in a different light at least :)

    Cheers
    Roomie
  • Jacko%s's Photo
    Awsome coaster great detail and above all awsome :SA:
    Hope to c some of ur designs up 2 cum :mantis: [/b]