Codex
This article is part of a series on the Codex Memory Trainer.
Tutorials: - InvisibleTrack | Merging | Having More Than 100 Banners | Fixing Stacked Track
See Also: - Undoing Invisible Track | The Codex forum topic
This solves the problem of track having been accidentally stacked when using the Beast trainer, giving you an Error Trapper when you open/test the ride or demolish the track. We solve this problem by using the map control to lower the track back into the correct place.
Make sure the green light in the editor toolbar is on. If not press the traffic lights button to start construction monitoring. If you loaded another game after starting the trainer, then first restart monitoring by first un-checking the button, then pressing it again.
(You may want to make sure you are moving the right piece. By looking at it in LL)
Important Notes: (An obvious one but) If there is a lot of track to be lowered back down then save regularly as you fix it, as accidentally right clicking on the track it might crash the game.
General Notes: This can also be done with sunken track, by raising it back into the correct position.
Of course if you stack things using my map control instead of the Beast, then you won’t have this problem as you’ll only raise/lower what you want and not everything on the square
Codex
This article is part of a series on the Codex Memory Trainer.
Tutorials: - InvisibleTrack | Merging | Having More Than 100 Banners | Fixing Stacked Track
See Also: - Undoing Invisible Track | The Codex forum topic