This is a hack that many people wanted for a long time already. We know that it is possible in rct LL so it must be possible in rct2. Well here you have the way how it must be done:

The duel station will actually be 2 track above each other with the car lowered, so first we make the first track:

hexduel1.jpg

Now we need to raise this track 1 clearence, if we raise this track with the edit ride screen we raise it 2 clearence so we could do it all with winhack. But there is another way to, we can also raise it with Object Manipulation. So first we make sure that object manipulation can recognise the track by place an landtype under it we haven’t used somewhere else.

hexduel2.jpg

Now we go to object manipulation and raise the track 1 clearence.

hexduel3.jpg

After this we need the second track to, because this track needs to be at normal height we could build it trought the other with zero clearance on, but this could cause white glitches so I prefer to build it above the other track and lower it with the edit ride screen. But as we know the edit ride screen don’t raise the station so we need to build that in later. You may have also noticed that with the object manipulation the station also didn’t raise, this is a bug in the 8-cars trainer why we need winhack. Here you see the track above the other track:

hexduel4.jpg

Now we lower it with the edit ride, and we build the station:

hexduel5.jpg

And here you see the result:

hexduel6.jpg

You see that I also give the land under that station an other ground type, this is so I can find it in winhack now, because I still need to raise that other station 1 clearence. So I go to winhack and search the tiles:

hexduel7.jpg

We need to raise the track elements 1 clearence so we take there height and raise it with 1. we could also raise the clearance height of this track element to but it doesn’t matter if you do it or not.

hexduel8.jpg

I prefer to raise the exit of the ride to but you could also let the entrance at this height, you could also chose for lowering the ride entrance (or don’t raise that one with the object manipulation if possible). If you do want to raise the exit you need to make sure that you take that one to so search the memory with “Find Next” so you find the exit also:

hexduel9.jpg

Now we’ve got this:

hexduel10.jpg

Both rides can now be tested but 1 is still 1 clearence higher. We can solve this problem by putting the tracktype on “Shop (All types)” , but before we do this we first need to put the ride to test because a shop can’t be tested, so now you need to make all the adjustments to the ride that you want (like color of the train and the waiting time etc). So after you put it to test you can change the track type to shop all types:

hexduel11.jpg

After this you only need to build a new station and s curve at the place of the old ones because the went invisible. I have build the station in opposite direction to make the change of errors minimal but there are also ways in which you can get the station in the other way (you need to think them up by your self by now).

hexduel12.jpg

And we’ve got our self the Working Duel station now.

See Also