Don't ever say you can't get recognized if you don't adhere to the "NE
Style." One look at this park and you'll quickly realize that the
myth... is just that: a myth. Park 360, though not the most
thrillingly named work in the world, this park makes the punch where
it counts--in game. Exhibiting one of the most unique and unnervingly
fantastic atmospheres I've ever seen, Park 360 manages to both make
WW-looking scenery look amazing (already breaking one impossible) and
feature some of the most nostalgically original yet ridiculously
complex structures ever conceived in RCT.
The entry area offers just a taste of the sculptural prowess Beejer
possesses. The hotel is big, repetitive, and imposing, but it's
amazing as well. The sheer impact, especially in-game, is
mind-boggling, and despite the initial awkwardness of the scenery
pieces by themselves, the composition as a whole works.
Templar, a sprawling 196-foot Intamin "hypercoaster," is one of nine
unique coasters in the park, non of which follow any general
parkmaking rules, all of which look refreshing and fun because of it.
The park as a whole has a sort of Mountain Beach feel, with its
landscaping and wild, insane rides and monumental scale. It's not
necessarily refined, but the ruggedness grows on you after a while.
Lastly, we have Mighty Mouse, one of the few rides named after a
parkmaker that I've seen and one of the most intimidating wild mouse
coasters I've ever encountered as well. The cars are up and exposed
and take thrilling plunges under beams and and buildings and trees.
While the screen might not necessarily be the most awe-inspiring thing
ever, this, along with the rest of the park, really must be seen in
game. Even though Beejer's style seems to break every rule in the
rulebook, his excitement and love of the game is addictive, and this
is definitely something worthy of a Runner Up. Though he still has a
lot of refinement to do, Beejer is definitely on a hot--if not
unique--track. Which goes to show you that innovation does have its
rewards.