Screenshot / More LL work

2 Comments

  • Comment System%s's Photo
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  • Ling%s's Photo

    If you already have two- and three-wide paths, why not have them everywhere? The park would have so much more space to breathe and the structures could be busier. Right now it's just "massive clusterfuck" and "flat rectangles". The array of courtyards is an interesting idea and the foliage palette is good, though.

  • Rattus%s's Photo

    The idea of having paths and squares in inner places between walls is quite nice. But the different path tiles, along with path tiles used as wall roofs, along with the walls occupying weird places (why is the top pretty much all wall, or more like a rectangular mass of brick?), along with the fenced squares on the wall roofs (what are those for anyway?) makes it very, very hard to read. Just like that very long sentence.

     

    Ps: The biggest problem seems to be inconsistency though. On the bottem, walls have those castle edges on top with green paths. In the middle they are pink rectangles with greybrown paths and on top the are just big pink masses. On the bottem the path is white square tiled and in the middle it's a clusterfuck of tiled, brown and red tiles. Try to find just one style of paths and just one style of walls. That already would help a lot.

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