Screenshot / NEW for Cypress Springs in 2015!

12 Comments

  • Comment System%s's Photo
    comment below
  • G Force%s's Photo

    This looks nice, colors are great, although I dont think the path should be as wide as it is near the top of the screen.  Maybe you could spare some space for between the launch and the path?

  • Coasterbill%s's Photo

    Block sections are for pussies...

  • Maxwell%s's Photo

    I agree G, I'll see what I can do! 

     

    Lol Bill, I was curious to see who would comment on that first, and I had a feeling it would be you. :p I tried running it in block mode, but it would only give me one train because the chain lift launch is flat causing there be only two block sections... I could try shoehorning in another block in there even though I don't have much room, but I assure you I'm fixing it for the finished product! :D

  • PBJ%s's Photo


    Block sections are for pussies...

     

    my first thoughts...

  • Stoksy%s's Photo

    Even if you just make the time between when the trains leave the station longer it could help with distribution.

     

    Coaster colours are nice, but the long diagonal is really ugly in my opinion. I certainly love things that 'break the grid' but long stretches of diagonal track [or architecture for that matter] just don't quite have much aesthetic appeal. Maybe if you can hide some of it with taller foliage or architecture nearby then it won't look so odd.

  • alex%s's Photo

    This is cool! Awesome flow on that turnaround.
    I agree with Stoksy about the mile long break run though.

  • GammaZero%s's Photo
    Just now I noticed the tag "pond james pond", lol

    This is a nice screen, but I agree with the above points.
  • Coasterbill%s's Photo

    Yeah all you need to do is adjust the minimum dispatch time. Don't worry about actual block sections.

     

    I assume that's a launch track in the background?

  • Maxwell%s's Photo

    Thanks for all the responses guys! Also, for a bit of clarification the long diagonal section with chain lift is actually the launch, not the brake run. Now for individual responses:

     

    @PBJ - Lol, don't worry it's already fixed!

     

    @Stoksy - I understand where you're coming from here, and I think the main reason it looks off is because I cropped the screenshot so the top line of the actual screen runs parallel to the launch track. I did that because I felt I should show a little more skin in regards to the coaster, plus I thought it looked cool! :p I will definitely add more foliage to the mix there as well so hopefully once it's done it won't look as awkward for you, and those who share the same views on the launch. Also, I'll probably just settle for adjusting the dispatch times like you suggest, so thanks for the tip!

     

    @alex - Thanks! I tend to have a thing for layouts. ;) Also, as I'm sure you read earlier in this post it is actually the launch section.

     

    @Gamma - You should expect more witty tags from me in the future, as long as motivation and inspiration to build persists! :D

     

    @CoasterBill - Yeah I think that'll be my best option for this minor fix thanks! Also, yes that is indeed the launch section.

  • ottersalad%s's Photo

    The seating area for the Pizza place should be cleaned up a little.. have a fence separating it from the coaster area (safety reasons of course) and maybe use a different ground texture under the benches instead of grass. And that coaster pretzel is pretty cool. Just gotta spruce up the area around it a little more. Just some thoughts.

  • Maxwell%s's Photo

    I'll definitely be doing those things ottersalad! Thanks for the suggestions. :)

  • Maxwell%s's Photo

    I'll definitely be doing those things ottersalad! Thanks for the suggestions. :)

     

    EDIT: d-d-d-double post :(

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