Screenshot / Unnamed Disney Project

16 Comments

  • Faas%s's Photo

    If it is a big entrance building or some centerpiece thing then I think it is fine. But don't make all buildings this big. Maybe I should do these test things since people always complain about my scale. 

  • Liampie%s's Photo
    Too big, if you ask me. Should be 3-4 units lower, it'll still look tall.
  • Disney Imagineer%s's Photo

    Edit: And I replied to the wrong person. Lol. See below!

  • Disney Imagineer%s's Photo

    If it is a big entrance building or some centerpiece thing then I think it is fine. But don't make all buildings this big. Maybe I should do these test things since people always complain about my scale. 

    Scale has always been my problem. My idea with the archways was semi-inspired by Disney's California Adventure's Carthay Circle Restaurant, not so much in identical comparison but geared towards elaborate detailing on the exterior, also in terms of its stature as an iconic centerpiece building for the theme park it will be inside (like you said). But I still may need to scale it down. The diagonal arches really show the largeness of it. Lol. I think I'll try and knock it down a few levels.

  • Louis!%s's Photo

    I go on the scale of 1 floor being 4 units high.

     

    So I tend to build my buildings 4 units per floor, with a unit between each floor.

     

    So a 2 story building tends to be 9-10 units tall. Sometimes a little bit taller or smaller depending on the details needed.

  • Mattk48%s's Photo

    ^I always struggle with scale as well. That's really helpfull, Ill write that down somewhere.

     

     

    Disney, Id say they're a little tall. Its going to make path items, or whatever you put infront/around it tiny in comparison.

  • G Force%s's Photo

    It often helps to build with peeps in the park.  Often times is hard to anticipate how small peeps actually are, so seeing them while you build can work wonders.

  • Louis!%s's Photo


    It often helps to build with peeps in the park.  Often times is hard to anticipate how small peeps actually are, so seeing them while you build can work wonders.

     

    I would assume thats why the security guard is there.

     


    I go on the scale of 1 floor being 4 units high.

     

    So I tend to build my buildings 4 units per floor, with a unit between each floor.

     

    So a 2 story building tends to be 9-10 units tall. Sometimes a little bit taller or smaller depending on the details needed.

     

    So going by this method. You either need to lower your structure by 2 units, or raise it by 2 units, depending on whether those arches are 1 story high, or like Disney's Emporium, are 2 stories high

  • Disney Imagineer%s's Photo
    Thanks for the input guys. :)

    I go on the scale of 1 floor being 4 units high.
     
    So I tend to build my buildings 4 units per floor, with a unit between each floor.
     
    So a 2 story building tends to be 9-10 units tall. Sometimes a little bit taller or smaller depending on the details needed.

    Okay sweet. I'll start using that as a rule of thumb from now on.

    So going by this method. You either need to lower your structure by 2 units, or raise it by 2 units, depending on whether those arches are 1 story high, or like Disney's Emporium, are 2 stories high

    True. I think I may go the smaller route and see how that looks. I'll post a screen when I've worked on it some more.
  • Cocoa%s's Photo

    I usually like 5 units per floor actually. gives it a little more space to breathe

  • Austin55%s's Photo

    I think you should go 5 or so to, but things usually look way better more completed than what you have here. 

  • Cocoa%s's Photo

    its the railing thats throwing it off. Its fine to have tall vaulted arches (which those could be, unless they're meant to be doorway arch height, in which case thats waaay too tall). Railings are a maximum two units high normally, or they would just be a wall. Which makes me think your scale is massive. 

    in the scale I usually build, that building would be a huge centerpiece thing like a palace or whatnot.

  • Louis!%s's Photo


    I usually like 5 units per floor actually. gives it a little more space to breathe

     

    Thats why I said I do 4 per floor, with a unit inbetween each floor silly.

  • inthemanual%s's Photo
    4 units per floor looks nice, and Louis and faas are both wonderful at it. 5-6 units per floor can look nice too. Rob and Pac tend to do that. I just think that you need to be consistent with it throughout the park, and with things other than buildings as well. When I have issues with scale, it's just because things don't match up, not because the scale is too big or too small in general.
  • Disney Imagineer%s's Photo

     

    Railings are a maximum two units high normally, or they would just be a wall.

     

     

    That's another good point that I totally didn't even notice - my fences are too tall. I'll keep that in mind.

     

    Okay so last night I constructed (probably) four different options, but I think I like this one... I've decided that yes, I do think I want to go with the vaulted look, because I want it to stand out a little from the buildings it will be paired with after this one is complete. So I would like them to be a little taller than the average doorway. What do y'all think? From the top right squared off corner of each arch they are six units.

     

    Attached Image: Unnamed Disney Project2.jpg

  • Cocoa%s's Photo

    yeah that seems about right to me

  • Description

    Need help with the scaling of this building that I'm currently working on. I've added a little security guard for peep comparison. What do y'all think? The arches were kind of meant to be tall anyways but I may need to scale it down a bit. I know a lot of details are missing, I just didn't want to get too far in to building that I would need to start over!

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