Screenshot / Apollo's Chariot and Tempesto

11 Comments

  • Comment System%s's Photo
    comment below
  • G Force%s's Photo
    Architecture seems a little large in scale and bland. But its basically impossible to tell zoomed out like this, zoomed it screens are 100 times more helpful.
  • Stoksy%s's Photo

    zoomed in screens are 100 times more helpful.

    I think that the hill transitions on Apollo's Chariot could be made a little smoother, especially post-MCBR. Instead of smoothing out the top of the hill you've gone steep-shallow-flat when I think it looks and feels better if you go steep-shallow-shallow-flat.

  • nin%s's Photo

    APOLLOOOOOOOOOOOOO

  • A.J.%s's Photo
    This screen is mostly just to show an overview of the project. More detailed screens will come as I refine them.
  • Austin55%s's Photo

    Interesting, looks good. How are all you your other projects btw? You've posted some good stuff.

  • A.J.%s's Photo
    ^ Now that I'm using OpenRct2, simple hacks are extremely easy (especially zero clearance w/o white glitches). I'm going to finish Valravn first and then implement new ideas into Heatherthrow. I kinda hit a speed bump with ideas for that park.
  • Coasterbill%s's Photo

    Can't wait!

  • A.J.%s's Photo

    Architecture seems a little large in scale and bland.

    I can see what you mean, but trust me I am just creating what I see from past trips there and from Google street view.
  • Lagom%s's Photo

    I think this looks promising.

    I agree with G Force about the scale. It looks a little bit off.

    But if you like it, you should stick to it the way it is.

    However I look forward to see more. Good job.

  • A.J.%s's Photo

    Here is a new overview in better quality. I do agree with the scale of the buildings, but should I flatten the tops to help? 4cObSom.jpg

  • Scoop%s's Photo

    if you pull this off you will be my hero.

More By A.J.

Similar Screens

Members Reading