Screenshot / Quasar Queue

9 Comments

  • Comment System%s's Photo
    comment below
  • Deenreka%s's Photo

    Gah, just realized the screenshot got messed up when I scaled it.

     

    http://imgur.com/qrOQnAS

     

    should look better, if it's possible to switch them.

  • G Force%s's Photo

    Kind of a lot of grey, maybe add another color into the screen to reduce the amount of grey in the station especially.  Rest is just unfinished, so its hard to give you a lot of critique on the rest.

  • alex%s's Photo

    I'd lose the big sign and have the queue entrance directly in front of the batwing. You've made a great interaction it's a shame to hide it like that!

  • Deenreka%s's Photo

    Maybe move the sign so it's part of the side of the station? 

  • nin%s's Photo


    I'd lose the big sign and have the queue entrance directly in front of the batwing. You've made a great interaction it's a shame to hide it like that!

     Great suggestion.

     

     

    Also needs more finish.

  • Faas%s's Photo

    Listen to Alex. If you make a cool square in front of the new entrance (where the sign is now) and add some foliage around, this screen would be much better. 

  • Liampie%s's Photo
    I echo alex and Deenreka. As for the empty grass, add some neatly placed trees. Quick, simple and effective. Then further away from the queue, start with some more natural foliage.
  • Coasterbill%s's Photo

    I have 2 critiques...

     

    1) B&M Transfer tracks don't work line that. The whole track to the right of the train that's pulling into the station now shouldn't be there. There's generally room for each train in transfer and the slide track doesn't have a piece of track next to it. It slides, gets the train and transfers it forwards or backwards. The easier solution would be to remove the part of the transfer that currently has a train on it since the train can't stop on a dime and have it transfer backwards.

     

    2) How would you get to the catwalk on either side of the lift?

     

    Otherwise this is a great start though.

  • Deenreka%s's Photo


     

    1) B&M Transfer tracks don't work line that. The whole track to the right of the train that's pulling into the station now shouldn't be there. There's generally room for each train in transfer and the slide track doesn't have a piece of track next to it. It slides, gets the train and transfers it forwards or backwards. The easier solution would be to remove the part of the transfer that currently has a train on it since the train can't stop on a dime and have it transfer backwards.

     

    Would it be better to just rework the lift supports and switch which side the transfer track is on to make a building that can house all three trains?

  • Description

    B&M Coaster with a unique turn around (as far as I know). Started based on Hydra: The Revenge. First realism attempt by me.

    Should be Xtreme 97 workbench 2014, with a few edits to object selection thanks to openrct2.

    Any thoughts on what to do with the currently grass areas around the queue would be appreciated, sand + rocks doesn't feel quite right there and I don't want to go full on space theme.

    The orange motifs on the station are supposed to be laser lines (like the warning sign for high powered lasers, but extended).

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