Screenshot / Nabataean

22 Comments

  • Comment System%s's Photo
    comment below
  • G Force%s's Photo
    Its a good start but it could use a bit more content. Seems really plain and empty.
  • nin%s's Photo

    It is a bit empty but it's still pretty awesome.

  • Austin55%s's Photo

    Feels empty due a lot to colorrlessness. 

  • Faas%s's Photo

    I think it feels empty due to the plain wall next to the loop. The rest is fine I guess. Maybe some sort of ruin that goes through the centre of the loop? 

  • Stoksy%s's Photo

    Love the ruins work.

  • Liampie%s's Photo
    Some good ideas here but it doesn't really come together, it seems rushed in fact. The paths and landscaping are very blocky. The looping support is awkward and just default supports would look better there, whereas other sections (brake section) could actually use something different. It's pretty good but I know you can do better than this!
  • Roomie%s's Photo

    What looping support? there arent any custom supports here at all.

     

    Anyway the park isnt finished but im aiming for a feel of emptiness to a certain degree. Nabatean ruins arent exactly crowded together :p

  • Liampie%s's Photo
    It looked like some kind of weird support. Don't see what else it represents, as it matches the colour of the coaster support but not any of the theming! I don't think the emptiness is a problem. It's the abundance of sharp 90 degree angles and the lack of refinement.
  • Cocoa%s's Photo

    You're pretty well traveled so I imagine you've actually been to petra, but this doesn't really feel like it to me. In fact when I was there, I spent a lot of time imagining how a coaster could wind its way through it :p

     

    It was a lot more red-rocks, narrow passages opening onto really impressive ruins built into the cliffs. You have this sort of multi-level thing going on which doesn't really work IMO. I reckon it needs to be darker, more mysterious feeling and the landscaping/cliffs should be the prominent 'shape' of the park, not big brick walls and wide paths. 

  • Roomie%s's Photo

    Cocoa. One of the most amazing places right?

     

    Although interestingly i got the opposite feeling out of it. The trip down to the Treasury is exactly what you describe but once past that you open out into the valley and its wide open and the tombs are all along the walls of the wider valley. 

     

    Walks up to the Kings tombs and the really big building at the far end (I forget the name) wind around a bit more and I've tried to include those. But I never got the narrow passage feeling beyond the treasury. 

  • Dr_Dude%s's Photo

    feels more open than empty to me. i like it. 

  • nicman%s's Photo

    Small idea for the brake run. Top a layer of junior roller coaster track over the wooden one .and then add an extended spine to the top.

  • Lagom%s's Photo

    feels more open than empty to me. i like it. 

    This

  • alex%s's Photo

    There are areas of intense detail where you have the stacked ruins and then totally bare areas.. I think you need some more smaller details scattered around to make this work. Especially on the paths. Some seating/viewing areas and canopies would go a long way I think.

  • Roomie%s's Photo

    Its weird. I dont know what to do with this. I feel my vision doesnt fit in with the NE way of doing things. I need to spend some more time on this.

  • Lotte%s's Photo

    please don't, it's awesome like this

  • csw%s's Photo

    This screen is full of solid work, but nothing groundbreaking. 

  • Roomie%s's Photo

    Yeah thats kind of how i feel. And why i would like to hear from Cocoa again. as perhaps the only person who has been where this is based on.

     

    The thing is i am aiming for a kind of NE acceptable emptiness... im not sure thats a thing though.

  • Xeccah%s's Photo

    No i love the density of this. What isn't clicking is the layering.

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