Screenshot / Iron Wolf

37 Comments

  • Comment System%s's Photo
    comment below
  • nin%s's Photo

    Seems like a pretty good use of the grass landscaping tool, albeit a bit flat and featureless- park based in Kansas? Seems so. The lack of custom scenery (or scenery in general) is pretty rad and fresh, kinda like a no-custom-scenery-or-scenery-at-all ("ncsosat") movement which I'll admit I have never seen before, interested to see where that leads though. 

     

    Are those supports based on a new B&M concept? They've been slowly pushing boundaries in recent years but entirely vertical supports seems slightly realistic, even for them. You have me intrigued, however. Carry on.

  • Austin55%s's Photo
    What a terrible post from Nin
  • nin%s's Photo

    I felt it was better than "needs more finish".

  • Peeps%s's Photo

    Thank you for taking time to post, and I do appreciate the criticism. Yes, the lack of any scenery is obvious, though my question was in regards to the track layout not absence of themeing. If trying to recreate a ride and you screw the track layout up before you even start themeing, I think you have missed out on an opportunity to adequately represent the roller coaster. Just my opinion though, thanks for sharing yours.

  • F0ndue%s's Photo

    Honestly, at this point it would be nice to have some kind of thread where people can post layouts to get a feedback. We already have coaster classifieds, might as well throw that one in. 

     

    As for the layout itself; i've never ridden the original, but it seems a bit too big. But then again, it is very hard to recrate rides in RCT in a convincing way. 

  • nin%s's Photo

    I've tried this layout a few times before and the larger loop like you've done here has always been better than trying to have the small one make do, so even though this is a tad on the large side I think aesthetically it works better. That last turn underneath the brake run does seem a bit big though. How's the pacing?

  • RMM%s's Photo


    I've tried this layout a few times before and the larger loop like you've done here has always been better than trying to have the small one make do, so even though this is a tad on the large side I think aesthetically it works better. That last turn underneath the brake run does seem a bit big though. How's the pacing?

     

    Nope.

     

     

    Didn't make up for the douchey prior post.

  • Peeps%s's Photo

    I don't mind honestly, I asked for criticism and he gave me some, albeit it wasn't directed towards my question. His follow up post is, and that is what I am looking for. The height is the same as the real thing, but it is 3 mph faster in game and the one in the screenshot above is about 1,000 feet longer. I believe the pacing is pretty good. It's going 20 mph through the top of the loop; however, it is a bit fast during the turn around through the loop. I am fiddling around with the "back half" at the moment. You're correct about the last turn. I made it slightly bigger to co-inside with the positioning of the last hill going up to the break run. 

  • Peeps%s's Photo

    Attached Image: Rollercoaster Heaven 2016-08-21 14-49-43.png

     

    This is a newer version of the back half.

  • nin%s's Photo

    Yeah that's already better. More flow, especially with the hill up into the brake run. The S-bend is a little iffy though, any way you can bank that?

  • G Force%s's Photo

    Bit better, however the turn is still a bit awkward and large.  Try to get rid of the s-bend as well if you can.

  • Peeps%s's Photo

    Attached Image: Rollercoaster Heaven 2016-08-22 21-58-14.png

     

    I lowered the station a bit to make it fit, but I think it looks better.

  • G Force%s's Photo

    I'd go with that one, nice work.

  • Scoop%s's Photo


     

     

    Nope.

     

     

    Didn't make up for the douchey prior post.

    ha 
  • Peeps%s's Photo

    Attached Image: Rollercoaster Heaven 2016-08-22 23-52-34.png

     

    This is about all I have the patience for with scenery at the moment. It's not much, but for not really doing scenery at all on a regular basis, I don't think it's too bad.

  • nin%s's Photo

    Now we're talking. Carry on.

  • YoloSweggLord%s's Photo

    I don't like the single block brake after the through-the-loop turn. MCBRs should have brakes leading up the the block brake. I realize that Iron Wolf/Apocalypse has a very short MCBR, but I still think it should have at least 2 or 3 brakes leading up the the block brake.

  • Peeps%s's Photo

    Attached Image: Rollercoaster Heaven 2016-08-22 17-07-06.png

     

    Thanks for your input. I wasn't actually sure if Iron Wolf had an actual mcbr or not. In order for it to run in block section mode, (which I happen to like and is necessary for 2 train operation) there needs to be one in there somewhere. Also at that point it is going a tad bit too fast to navigate the corkscrew without maxing the g forces out, so it slows it down a little, not too much though. After adding in some scenery, I have discovered that I need more space in-between the first drop and the corkscrew for the service road. So in essence, I believe that with just a few tweaks I can solve both problems relatively easily. I know the themeing isn't stellar, but without any custom objects this is what I have so far.

  • Peeps%s's Photo

    Attached Image: Rollercoaster Heaven 2016-08-24 08-44-23.png

     

    I had some idea of the station from pictures and arrived at this; however, I have found some videos that show a more encompassing view of the station and will work on it more.

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