Screenshot / BiZaRrO!

41 Comments

  • Comment System%s's Photo
    comment below
  • Xeccah%s's Photo

    YoU aRe BaD aT rCt!

  • Stoksy%s's Photo

    Looks like something kyle or pac would build. Best praise I can offer

  • Jappy%s's Photo

    Pretty good stuff. I like the use of colour in this screen, seems nicely done. But something seems off. Problem is I can't put my finger on it.

  • Faas%s's Photo

    The entrance to the queue on the left seems a bit underwhelming and weirdly placed/concealed. The coaster looks good though, I can never resist a train full of peeps acending the lift hill. 

  • Jappy%s's Photo


    The entrance to the queue on the left seems a bit underwhelming and weirdly placed/concealed. 

     

     

    I'm pretty sure that's the exit.

  • Coasterbill%s's Photo
    Please give this ride atrocious dispatch times. #realism
  • G Force%s's Photo


    Pretty good stuff. I like the use of colour in this screen, seems nicely done. But something seems off. Problem is I can't put my finger on it.

     

     

    Yes, I feel the same.  Posted a screen to try and get some opinions on what is possibly missing or wrong about this.  Perhaps its the colors/textures?  I'm not really sure.

     


    The entrance to the queue on the left seems a bit underwhelming and weirdly placed/concealed. The coaster looks good though, I can never resist a train full of peeps acending the lift hill. 

     

    Yes, that is the exit.  The queue entrance will have its own plaza.

     

    Please give this ride atrocious dispatch times. #realism

     

    Going all out here!  Only 1 train is operating and dispatch times will be about 3 minutes for optimal accuracy....  Well maybe not that long, but there is only 1 train.

  • Louis!%s's Photo

    For me, its the flow of the path that is the problem, its a bit janky (as in the tarmac inner part). I also wonder whether tarmac and brick work well in this setting.

     

    Also, in terms of really nit picky realism, would the grass patches behind the coaster really be mown in perfect stripes? Or would they just be mown flat, or even not mown at all?

     

    Those are the only things I can comment on/criticise, the rest of it is lovely work.

     

    Although I'd have liked to have seen something totally different for your third park, we've had Cedar Fair/Starpointe for your first park, you branched out to be different enough with your second park, but this feels very much inbetween the two in terms of style. I know you've not done Six Flags before, but do you not want to try something totally different within the realms of realism? Unless this is of course a design, in which case I understand, but I'd expect it to be 100% perfection.

  • G Force%s's Photo

    For me, its the flow of the path that is the problem, its a bit janky (as in the tarmac inner part). I also wonder whether tarmac and brick work well in this setting.

     

    Also, in terms of really nit picky realism, would the grass patches behind the coaster really be mown in perfect stripes? Or would they just be mown flat, or even not mown at all?

     

    Those are the only things I can comment on/criticise, the rest of it is lovely work.

     

    Although I'd have liked to have seen something totally different for your third park, we've had Cedar Fair/Starpointe for your first park, you branched out to be different enough with your second park, but this feels very much inbetween the two in terms of style. I know you've not done Six Flags before, but do you not want to try something totally different within the realms of realism? Unless this is of course a design, in which case I understand, but I'd expect it to be 100% perfection.

     

    I've fixed the little zag in the brick, looks at bit better now and isn't as distracting.

     

    As far as the grass goes, I know for a fact some parks mow their lawns in parallel lines even around coasters like that.  Darien Lake and Ride of Steel is a good example.  Perhaps though if it was Six Flags they wouldn't bother, hmm, I'll have to look into that.

     

    And yes, I realize that this is similar to my past stuff.  Everyone wants me to do something different and outside my comfort zone etc..

     

    But I just want a low stress, fun little design project before the semester starts to ramp up.  Maybe in the winter I'll start something that's a bit different, but for now, this is what I enjoy building and what I have fun doing...  Like I've said before, these are the parks I know and love.  If I did anything to outlandish I'd feel like I was letting the concept down due to an unfamiliarity with the content or a inability to build at the quality I like.

     

    I have tons of ideas that stretch far beyond normal realism, but I just don't feel comfortable or have a strong desire to start them at the moment.  I hope that in the future I'll be better equipped to complete them at the quality that I believe they deserve.

     

    Anyways, not sure I'll get it to exactly 100% perfection, but I'll try my best!

  • Scoop%s's Photo

    no boat no problem

    https://www.youtube.com/watch?v=WnMptkO04VE

  • Austin55%s's Photo

    What a shitty boat

  • alex%s's Photo

    I always find the saturated blue and purple really difficult to use but you've made them look pretty good.

     

    I don't like how I can see black-tile behind the coaster though... Is that how you're cropping the map? I'd rather see foliage or landscaping.

  • RMM%s's Photo


    YoU aRe BaD aT rCt!

     

    not nearly as bad as your attempt at what i assume you interpret as comedy.

  • RMM%s's Photo


    What a shitty boat

     

    ​that is comedy​.

  • GammaZero%s's Photo


     

     

    not nearly as bad as your attempt at what i assume you interpret as comedy.

     

    savage 

  • Xeccah%s's Photo

    you responded to a shitpost who is the real winner now

  • YoloSweggLord%s's Photo

    Not the shitposter, that's for sure.

  • G Force%s's Photo
    Thanks guys
  • chemist%s's Photo

    I'm still lost on the boat joke? lol

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