Screenshot / Scenario Play - Bumbly Beach

9 Comments

  • Comment System%s's Photo
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  • soluna%s's Photo

    This is a really cool screen, especially fireball, but the car goes a little too high - it almost approaches 90 degrees to the horizontal support structure. I really love the supports for Giant Dipper, and the feel you've managed to capture, but I feel like the paths and the buildings need a little more lighting up - it's hard to do in ncso, but the little things light the bright traveling lights and little areas in the path that could really bring it to life.

  • alex%s's Photo

    The way you've hidden half the glass walls to create a zig-zag is genius.. And I'm going to steal it, shamelessly.

  • mintliqueur%s's Photo

    Kinda weirdly cropped screen, but what's there's very good. Some inventive trackitecture for Fireball, and I agree with alex about the zigzag trick, that's really clever!

  • G Force%s's Photo

    Looks great, colors are a bit odd in some parts but I guess that goes with the style.  Perhaps a bit too much grey also but overall not much of an issue.

  • pierrot%s's Photo

    Your NCSO is much more fun than CSO, tbh.

  • disneylandian192%s's Photo

    It has a very playful and colorful feel to it! I do feel like there is also a small sense of messiness- I think I get that feeling from so many stacked fence pieces (or so many fence types in general within a 6x6 area). Excellent composition though on a large scale. What are the large white posts going up the side of the chainlift? Lights of some sort?

  • nin%s's Photo

    From the thumbnail I was expecting some weird space theme. Still cool regardless. Your ncso screams fun.

  • Stoksy%s's Photo

    Interesting you say that pierrot (and nin) because I've really had a lot of fun playing NCSO at the moment.

     

    The vertical signs are basically replacing the pole object to connect to the coloured 'lights' (it was the best idea I had given object limitations). The amount of grey is just because it's a boardwalk really haha (I will attempt to incorporate more of the different path types to prevent it becoming too overwhelming though).

     

    @soluna: the car goes that high in real life, so I don't think it's a problem...fireball-2.jpgThe 'lighting up' you mentioned is indeed difficult and I'm hoping a more finished park/more peeps will help prevent that.

  • Xeccah%s's Photo

    I'm impressed. Could it be cleaner, as with your last two screens? Duh. But you have that creative edge to modify existing objects in ways that weren't intended, and not only that but you're making some fun atmospheres as well. I can't complain. Reminds me of gir's boardwalk a little (someone bring that shit out)

  • Description

    Pictured is Fireball, and Giant Dipper.

    *with my attempted SCBB rec still error-trapping I decided to make use of my continued scenario play to finally build the semi-recreation of Giant Dipper I wanted to - will see how it looks given scenario limitations before possibly importing some additional NCSO objects
    Also, this will likely be the final scenario play park from me for a while*

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