Screenshot / French Quarter (Final Result)

13 Comments

  • Shotguns?%s's Photo

    This screen is kind of funny to me because for being skilled in detail and codex, certain things that you've obviously spent a lot of time on don't make sense. Why make balconies other than the side facing the street? I get you may want to do that possibly once or so to act as a viewing area for the coaster, but It doesn't really work.

     

    Another aspect of this that I'm questioning is the lack of cohesion among the area as a whole. You have really good building ideas and details, and I think I see some effort into making it cohesive (replicating color schemes on buildings). It isn't enough, however. Half of this issue can be easily remedied in ~15 minutes by replacing some objects and keeping roof textures to 1-2, but it's also in the form of the structures as well. It's probably too late to fix that but be more conscious next time about keeping some sort of motif across all of your buildings in a given area, unless you have a very specific and good reason to break it.

     

    55%

  • trav%s's Photo

    I really like it! The best thing about it is that it looks like you had a lot of fun building this, which is great. The colours are nice and the details are very clean for a first attempt with LL.

     

    Keep it up, I'm excited to see other stuff from you.

  • csw%s's Photo

    Interesting screen here, not sure the French Quarter theme fits though. 

  • Sulakke%s's Photo

    Has anyone done the winding merry-go-round stairs before? Looks really cool.

  • Louis!%s's Photo

    I like how nothing is cohesive in the sense that the buildings aren't the same or don't follow a stylistic pattern, in a small park it gives you more to look at, if it was all the same then I would be done with the park in 5 minutes because there wouldn't be much content.

     

    I'm not sure it fits the name of the park, and some of the textures do seem rather random, but I think it is pretty good and comes together nicely, and is cohesive enough as a whole, yet different when things are looked at individually. 

     

    Loads of ideas and experimentation for your first foray into LL, so yeah, lovely stuff, look forward to more from you.

  • bigshootergill%s's Photo

    I like the diversity of the screen too. The merry-go-round is pretty cool, great stairs, though the roof is a touch messy. Also love the awnings with the bobsled track and the wooden fences in between... also the glass spheres as windows. Great stuff! I'm enjoying the LL stuff the last year or so, good to see another creative player in that field.

  • alex%s's Photo

    Nice. Look forward to seeing it ingame.

  • Ekspert%s's Photo

    Holy shit. The best LL carousel I've seen on this site.

  • BlazingEmpireHD%s's Photo

    Damn, this is on the expert level of theming. What makes it 10x better is that it's RCT1.

     

    Too bad there aint no peeps on the paths, then it'd look even cooler.

     

    Very well executed! 75%

  • nicman%s's Photo


    Damn, this is on the expert level of theming. What makes it 10x better is that it's RCT1.

     

    Too bad there aint no peeps on the paths, then it'd look even cooler.

     

    Very well executed! 75%

     

    What made you change your 95%? :p 

  • SupraTheHedgehog%s's Photo
    What made you change your 95%? :p

     

    I explained to him that was not a realistic rating, so he revised the score he gived to my screenshot. Nothing major.

  • Austin55%s's Photo
    I don't get any New Orleans vibes out of this either really, but nonetheless it looks really great. Buildings are all varied and interesting and the carousel is gorgeous.
  • CoasterCreator9%s's Photo

    I find myself wishing it was larger. High points are the carousel and the variety among the buildings, low points are a lack of common style among the buildings.

     

    Try doing a full park next!

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