After almost a month of waiting for my computer to return, it finally has. To give everyone a chance to join in my celebration, I decided to usher in this event by posting a new spotlight, one of the strongest we've had in the modern era. A huge ovation is deserved for
Isla Calabria by Turtle, in my opinion what is the best RCT2 park we've seen since SA's legendary Rivers of Babylon. Not to knock anything done by Meretrix, Artist, or Corkscrewed, but Turtle has surpassed them all in my opinion, and is now thrusted into the best of the best company in terms of RCT2 parkmaking.
Open scene. The park starts off with a very welcoming entrance, immediately launching you into the park's absolutely incredible atmosphere (the best thing this park has going for it). I've always felt that when done right, RCT2 presents much better atmosphere then LL, and Turtle represents that perfectly with this park. We start off in Palermo, an Italian themed area sporting a wide array of architectural styles and colors, all mixed together perfectly. The area is highlighted by the classic Arrow Looper "Valda Marengo", but features plenty more to enjoy, such as the Richie-created custom flat-ride, the absolutely exquisite architecture (the Ristorante Dolce Bella is my favorite example), or the tastefully placed flat rides, such as the Top Spin "Pugnata Via". Moving on, we enter Neuchâtel, the swiss area boasting the largest roller coaster in the park, "Schöri's Flight". Originally intended to be created by Phatage, Turtle created this layout on his own, a large, daunting, intimidating wooden coaster that dominates the entire area with it's menacing height and speed. Guests can also experience the "Tour de Chatel Gleresse", a tour of the magnificent castle tucked away in the park's corner. Next comes Kirishima, the Chinese area of the park, which seems like an entirely separate, magical world hidden in the corner of the park. Completely different from most the park, with extreme landscaping shifts and an influx of bright colors and track-itecture, it's definitely the most noticable area of the park. "Kumaji: River Spirit" is the park's E-ticket attraction, a sprawling liquid coaster. Kids can enjoy the "Lotusflower" coaster as well if Kumaji is a bit too menacing. The final area, Molas, was created in entirety (just about) by fellow upcoming parkmaker Steve, who is incapable of finishing anything of his own, but apparently can finish stuff for Turtle. "Salestello" is the area's premier attraction, a B&M Multi-Element, but the most notable addition to this area in my opinion was the shift in architecture styles, going from big, defined, forms to the choppier pagoda-style huts. It's a pretty drastic change, but welcome nonetheless. Congratulations once again Turtle for building such a marvelous park. I really am not sure if I can think of one RCT2 parkmaker who has impressed me more then you have, and with your combination of pure brilliance and productivity, you may be the best thing this site has going for it!