Contents:
A. Introduction
+-1. About 8 Cars per Trainer
+-2. Known Bugs and Problems
+-3. Getting Started
B. Menu Commands
+-1. Park Menu
+-2. Money Menu
+-3. Weather Menu
+-4. Landscape Menu
+-5. Staff Menu
| +-1. Handyman Submenu
| +-2. Mechanic Submenu
| +-3. Security Submenu
| +-4. Entertainer Submenu
| +-5. Caterer Submenu
| +-6. First Aid Submenu
| +-7. Park Guide Submenu
| +-8. Researcher Submenu
| +-9. Banker Submenu
| +-10. Advertising Submenu
+-6. Rides Menu
+-7. Guests Menu
+-8. Miscellaneous Menu
8 Cars per Trainer is a trainer for the commercial game RollerCoaster
Tycoon 2 which is
copyrighted by Chris Sawyer and distributed by Infogrames. This
program is in no way
affiliated with or recognized by Chris Sawyer, Infogrames, etc. and
they do NOT support
it in any way.
With this trainer you can perform numerous functions while the game
is running. Use of
this program may cause your game to crash, losing your current game
status. Be sure to
save before using any function(s) due to the unpredictability of this
type of program. As
always with these types of programs, use at your own risk.
This trainer has been tested on the U.S. (ver 2.01.028), the European
(ver 2.01.032),
demo (ver 2.01.036p) versions of RCT2 and works properly on those versions.
It may or may not work on other versions; I can't test versions I
don't have so I don't know it will work on others.
Copyright 2003, John Anderson
--A-2: Known Bugs and Problems
Some bugs or other errors have become evident while testing this program:
-When adding a custom message, using some icons (for instance, coins)
and clicking on
the icon when the message is displayed will cause a error trapper.
To install the trainer, extract all the files within the zip into one folder.
Before starting the trainer, you must start RCT2 first. This way
the functions will work properly.
When you want to exit the game screen, press <alt+tab> (or
<alt+esc>) to activate the trainer window. This will switch
the
window focus to the trainer.
These are commands for editing park status, and other
miscellaneous functions:
Open -
Opens park
Close -
Closes park
Invert Land Ownership -
Sets unowned to owned, and visa versa. Good for editing
unowned land while making it possible to
restore previous ownership
Using the "Ignore Rights & For Sale"
option preserves the status of
for sale land and land with
construction rights for sale/owned.
Set unowned to rights -
Obtains contruction rights for unowned land
Own All Land -
Own all the land that is currently unowned and unpathed
(Construction rights are obtained for pathed land)
De-own Border Land -
De-own the land at the edge of the park. This is
mainly for when you are in the scenario editor and aren't
allowed to change ownership of the border.
{Restore/Remove} Border Fence -
Restore or remove the park
border fence from the game map,
Change Guest Entry Points -
Change where guests enter the game map.
This function takes some practice, but lets you
make guests enter at any spot on the map. This is
good if you screwed up in the Scenario Editor
or for making your guests "teleport" instantly to the
center of the map.
Increase Time 1 { Day | Month | Year }
Increases the date by the specified unit.
Decrease Time 1 { Day | Month | Year }
Decreases the date by the specified unit.
Reset Date -
Resets the date to March 1, Year 1. This was a classic
function on nearly every RCT1 trainer.
Add Custom Message -
Display a custom-made message on screen. This function
is
really good for releasing parks with a welcome/intro message.
You can set the icon for the message, but usew caution.
Some icons cause the game to crash is the related object
associated with the icon cannot be displayed when clicked on.
"Safe" icons include "award", "graph", and "crowd of people"
Clear All Messages -
Clear the current message and the list of "recent messages".
Quit Trainer -
Quit 8 Cars Per Trainer. You can also click the close button
on the title bar or press <alt+F4>.
Here are commands for editing financial status:
Use Money -
Activate the usage of money in game.
Note: if you started out with a free scenario,
you must manually set all prices in shops, etc.
Don't Use Money -
De-activate the usage of money in game.
Note: guests still pay if the item/ride/entry prices aren't
set to free. Since new guests will enter with zero cash,
this may cause a problem of guests not riding/shopping.
Add {5,000/50,000/500,000} Cash -
Increases your parks funds by the specified amount
of units. The values are rounded.
Subtract {5,000/50,000/500,000} Cash -
Decreases your parks funds by the specified amount
of units. The values are rounded.
These functions are for changing the weather:
Make Freezing -
Sets current temperature to 32F and weather to partly cloudy
Make Cool -
Sets current temperature to 46F and weather to partly cloudy
Make Sunny -
Sets current temperature to 73F and weather to clear skies
Make Hot -
Sets current temperature to 99F and weather to clear skies
Start Shower -
Sets current temperature to 61F and weather to light rain
Start Heavy Rain -
Sets current temperature to 61F and weather to heavy rain
Start Thunderstorm -
Sets current temperature to 61F and weather to heavy rain
Freeze Weather -
Keeps the weather locked at the current state
until clicking it again
Cycle Weather -
Not implemented yet
Functions for changing the terrain of your park:
Load Terrain BMP -
Loads a terrain "elevation map" from a Window bitmap
(BMP).
This trainer offers a feature to load a terrain into
the game from a Windows bitmap, representing height
levels through the color levels (or indexes). This is a
fairly "risky" function so, like swimming without a
lifeguard you should use caution and proceed at your
own risk and know what you are doing (also save
whatever you have done since there's no reversing this).
For this function to work you need a 256-color
(grayscaled preferred) squared (width=height),
uncompressed Windows bitmap (BMP extension) that has
the same dimensions as the current game map size.
If it is not all of the above it will not load.
Also, it is recommended that the current game mode be
the Scenario Editor with no scenery or park entries on
the map (just keep the default map). It /can/ work in
the regular game but all that is altered is the surface
data, so that the buildings and other objects may be
either buried or elevated from the land.
To load into the Scenario Editor, set the map size to
the dimensions of the bitmap image you are going to
load. Next, switch to the trainer window (alt+tab or
alt+esc) and select "Landscape"->"Load Terrain BMP"
and a file menu should show up. Select the desired bitmap
file and press OK. Wait until the hourglass mouse
cursor
has changed back to the arrow and check back in RCT2.
The terrain should be loaded. There is a sample
128x128 bitmap of a Six Flags Magic Mountain terrain
I derived out of a USGS terrain file. It demonstrates
what can be done with this function.
This is a beta-level function and I haven't tested it
thoroughly so use caution! I'm still determining the
details of the map data and trying to see if I can
improve the slope generation algorithm I used. I
haven't as yet experienced any crashes using this
function but I can't guarantee it will not ever happen.
Color Levels (Indexes) to RCT Height Units:
In RCT2, 2 color levels is equal to 1 height unit
(14 color level being 0 in RCT2 height units).
Cap land at max height -
Caps (limits) all land heights to the
maximum height allowed for editing.
Use this function when you used a function
that raised land so high you can't edit it in game.
Adjust Land Mover Size -
Used to adjust the size of the size of the land, water,
or scenery removal tool.
Handyman Submenu -
see B-5.1
Mechanic Submenu -
see B-5.2
Security Submenu -
see B-5.3
Entertainer Submenu -
see B-5.4
Caterer Submenu -
see B-5.5
First Aid Submenu -
see B-5.6
Park Guide Submenu -
see B-5.7
Banker Submenu -
see B-5.9
Advertising Submenu -
see B-5.10
Fire All -
Not yet implemented
Researcher Submenu -
not yet implemented
Staff Speed -
Change the staff speed to the given setting.
(the setings are pretty self-explanatory)
These are functions specific to handymen:
Empty Trash -
Not yet implemented
Water Gardens -
Water all the gardens in the park.
Mow Grass -
Mow all the grass in the park
Clean Paths -
Not yet implemented
Repair Vandalism -
Not yet implemented
Functions related to mechanics:
Renew Rides -
Sets all rides in the park to new (built this year)
Repair Rides -
Repair all rides in the park. Doesn't work yet.
Make Rides Reliable -
Sets the reiability of all rides to 100%
These are security guard-type functions:
Pacify Vandals -
Removes the "vandal" status from any guest and sets their
happiness to 100%
Make Guests Happy -
Set the happiness of all guests to 100%
Give Guests Balloons -
Hand out free balloons to all your guests. The balloons
will be different colors.
Catering functions to feed your guests.
Give Guests Drinks -
All guests' thirst level will become 0
Give Guests Food -
All guests' hunger level will become 0
First-aid functions for your guests health:
Heal Nausea -
All nauseated guests will become healthy
Vitalize Guests -
All guests' energy will reach maximum level
Guide functions to help your guests around the park
Guide Guests to Restrooms -
Guests' restroom urgency will go to zero
Hand Out Park Maps -
All guests get free maps
Give Guests Umbrellas -
All guests get free umbrellas
No functions yet
Bank-related functions go here
Give All Guests 100 Cash -
Adds 100 cash units to each individual guest's "wallet"
Give All Guests 1,000 Cash -
Adds 1,000 cash units to each individual guest's "wallet"
---B-5.10: Advertising Submenu -
These are functions related to advertising
Promote Gentle Rides -
Guests will be willing to ride any ride below
their maximum preferred intensity level,
Promote Thrill Rides -
Guests will be willing to ride any ride above
their mininum preferred intensity level,
Promote All Rides -
Guests will [within reason] ride
any ride.
Edit Ride Stats -
This will open a dialog box that will let you edit
individual rides. It's safest to close a ride before using this
menu.
Control Items explained:
Ride# - The index of the ride (each
ride has an index from 0 to 254)
--Actions--
Fix Breakdown -Fix the ride if
it currently broken down (not yet implemented)
Renew - Make the ride brand new
(built this year)
Make Reliable - Set relibbility
of ride to 100%.
--Special
Actions--
Raise/Lower - Raises track up or
down by an offset
(doesn't affect stations)
Bury - Cover sections of track
with
land
Excavate - Take track out from
underground
Zero Clearance -
Make certain pieces of track
"zero clearance", meaning you
can build through them.
--Options--
Track Type - The ride's track type
or the base ride type.
Train Type - The ride's vehicle/shop
type.
Operating Mode - The operating
mode of the ride
Color Scheme (for special actions) -
The track color scheme to perform a special action on.
No other track pieces besides the
track painted with this color
scheme will be affected by speial actions.
Height Offset
(for Raise/Lower) -
The height offset for the raise/lower
special action. Negative values lower the
ride, positive raises it.
Launch Speed - Ride's # of launch
speed or rotations
# Circuits - The amount of times
the ride travels through
its course.
Lift Speed - Chain lift speed
Age (years) - Ride's age in years.
# Trains - How many trains will
run.
# Cars - Number of cars per train.
You must select a ride first before setting values.
Press "Apply" to set the ride and keep editing,
"OK" to apply and exit, and "Cancel" to abort the edit.
10 Minute Inspections -
Sets all rides' inspection frequency to 10 minutes.
Uniform Item Pricing -
Sets the "Same price throughout the park" box for ever shop/stall
item
Any Height Construction -
Makes it so that you can build any ride/track as high as game
can handle.
10-foot shops -
When this function is used, default shop clearances are set to
10 feet high.This will
be effective the next time you build a shop. It doesn't
change clearances.of existing
shops.
8 Cars per Train -
Supposedly maximizes train lengths on rides. I'm not sure if
it works though.
Ultra-Exciting Rides -
Sets the excitement factor for all rides to 47%.
Ultra-Intense Rides -
Sets the intensity factor for all rides to 47%.
Ultra-Nauseating Rides -
Sets the nausea factor for all rides to 47%.
Edit Guest Stats -
Not yet implemented
Trams -
Load guests off at the park. There are
4 sizes to choose from: small, medium, large,
and huge .
Remove All Guests -
Not yet implemented
Reset Guest Numbers -
Resets the assigned guest number sequence. After this function
is used,
the next guest to enter the map will be "Guest 1".
All-Around Guests -
Maximizes all guests' happiness, energy, and high intensity preference;
minimizes their nausea, bathroom need, thirst, hunger, and low
inensity preference.
Remove Floating Objects -
not yet implemented
Zero all Clearances -
Sets all park item clearances to 0, meaning you can build
through
everything.
Restore Clearances -
Restores all park item clearances to their natural clearance.
This need only be
used after using the "Zero all Clearances" function.
Sort Map Elements Internally -
Use this function when, after using the raise/lower ride function,
you find
supports lining up wrong (such as though track, on top
of track, etc).
Map Object Manipulation -
Manipulates objects of certain types on the selected land or
edge types and within
the given height range. At least one land or edge type should
be selected for this
to work.
- Raise/Lower Notes:
You should not raise or lower sections of multiple tile (large)
scenery or ride elements
without leveling out the whole object to the same height.
Otherwise the game will
crash on you if you click on them. Also, it's best to either
leave out ride stations,
park gates, & ride entries/exits or remove
them first before using this function.
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Last updated 11:27 PM 12/12/03