Park / Shiitake

18 Comments

  • geewhzz%s's Photo


    Themeparkmaster has been a fixture in the community for several years. His first release at New Element earned him third place in NE's Blockbuster Challenge. He has also had two Silver accolades with The Burning Secret, and Secrets of Venice, a group release from RCTU. Along with these impressive achievements, he has played in 2 seasons of Head-2-Head, even captaining a team in Head-2-Head 3, the MoLLesters. He then went mysteriously AWOL after abandoning his Busch Gardens park around 2003, but now he’s back, in 2010, with the next NE Design, Shiitake! | Read On...

  • SSSammy%s's Photo
    i don't know what the hell was going on with the coaster, but i thought the suroundings were very thought out and charming.
  • trav%s's Photo
    I quite enjoyed this, but the foliage threw it off slightly for me. It needed to be bigger, not just the sporadic bush.

    The architecture was good, and there were plenty of small details there. I think I'd have rated this 14/20.
  • GigaG%s's Photo
    This is one of the oddest designs ever. Other than the kinks in the layout (instead of using Roomie's twist hack, you used a 60 degree curve to a 90 degree drop, and a corkscrew on a Dive Machine!?) it is pretty good, but this looks more like something I could build.
  • Roomie%s's Photo

    This is one of the oddest designs ever. Other than the kinks in the layout (instead of using Roomie's twist hack, you used a 60 degree curve to a 90 degree drop, and a corkscrew on a Dive Machine!?) it is pretty good, but this looks more like something I could build.


    before people rip you apart for that comment :) . The hack isnt actually mine. its been used a lot before i wrote the tutorial. However I'm not sure it would have worked in this case. personally i would have used a normal 60* slope to a large downward curve.
    Also This ride is certainly more completely themed than your entries so far GigaG :p . but i digrese and shall get into what i think of this design.

    I'm torn by this design. as much of a fan I am of TPM im not sold on this design. I love the randomness of it but for me the pacing is poor and that really drags the ride down. However its different enough and themed well enough to scrape a design for me and the overall score reflects that pretty well.
    Looking forwards to more work TPM. No one does offbeat themes quite as well in LL and its great to see more LL on the site as always
  • GigaG%s's Photo
    ^ I could build on par to this if I wanted to. And who's hack was it?
  • SSSammy%s's Photo
    well fuck me, WHY DON'T YOU DO IT THEN.
  • Roomie%s's Photo
    you do bring it on yourself GigaG... really. :rolleyes:

    On a slightly different tack... not enough parks have giant mushrooms in them
  • Liampie%s's Photo
    This design was hard too judge; it's ugly and beautiful at the same time.

    + Little things are harder to pull off in LL, but you did it well.
    + Theme
    + Architecture
    + The use of fountains
    +- The layout was mostly good, but some spots weren't. Especially the big diveloop
    +- Pacing. I don't really mind if a coaster has hangtime, but here it doesn't look right. The boosters before the brakesection shouldn't be necessary.
    +- The colour schemes of the coaster and the theming were so different, it almost looks random.
    - The chaos got out of hand in a few spots...

    All in all I liked it, but the chaos almost screwed up this design. Overall a nice effort though. Congratulations, and thanks for your awesome comeback!
  • inVersed%s's Photo
    I agree with Liampie that this design felt chaotic in some places. I also was not a big fan of the actual coaster design. It just didnt sit that well to me.
  • Themeparkmaster%s's Photo
    Looking at this now (for the first time in 2 and a half months) I can see so many problems with the design and whilst happy I have grabbed my first design accolade I agree it is not the strongest the site has seen.

    I think I made it clear in the read me but if anyone hasn't had a chance to read it; this was literally the first thing I have attempted in RCT for a good number of years and was never initially intended to be a design (truth be told I wasn't sure if it would ever get finished as I have been known to bore easily with most projects). It was really just a scrapbrook of a map for me to try out certain things and get to grips with the game again and codex. That's why it appears as a bit of a cluster-fuck.

    As for the coaster, I just wanted to build a Sheikra style B&M with a drop over a waterfall, the rest of the layout wasn't highly thought out...it just needed to get back to the station :tongue:. The pacing is awful but it is very hard to make a large scale coaster of this kind and only use trains with 4 carriages (I wanted to use 3 but it was even more sluggish). Also being out of the community for a while I wasn't aware of any new hacks to create better dive loops or the craving for realism in coaster layouts on the site. I was still building like I would have done 7 years ago and I guess that shows.

    As I was finishing this design and since it was submitted my RCT 'vision', if you like, has changed and I have come to appreciate the more realistic style of building and I doubt that you will see anything like 'Shiitake' from me again. Nevertheless it was fun to build and thanks for the awesome logo and write up.

    GigaG...if you can build like this then please do and stop submitting garbage.
  • Louis!%s's Photo
    ^no problemo (although sammy wrote half the write-up too)

    I liked this. It was pleasant and had charm. By all means it had it's faultsm, but it was highly enjoyable. Well done.
  • geewhzz%s's Photo
    I'm interested in seeing your new found style of building in the future. While this not being my cup of tea, it wasn't horrible, but it wasn't great either.
  • SSSammy%s's Photo
    colaboration five *clap*

    i looked at this again just before, and i apreciate it more now.
  • Ozone%s's Photo
    I'm glad to see you return and grace us with some good LL to look at, TPM!

    I appreciate your attention to small details
  • Themeparkmaster%s's Photo
    Any more opinions guys? I would hope that there is a generally detailed level of discussion in the accolade voting forum to back up why each judge scored it as they did. Obviously most of us are not privy to what is discussed and I think it would be nice if the accolade panel made their thoughts known in the release topics for the good of the builder. Robbie, Kumba, Six Frags, 5dave any thoughts?
  • robbie92%s's Photo
    I really enjoyed this. Even though the layout wasn't the best, the whole thing reeked of fun, which is always a plus in my book. I also loved the unconventional use of color.
  • Evil WME%s's Photo

    Uhm. Wow.


    The surroundings are quaint and interesting.

    (beware of the giant mushroom! haha)

    Uhm. Don't understand the coaster at all. It seems to linger, it needs boosters (would be better with longer trains but it still doesn't make it over that hump without boosters) Uhm. It looks like it works in parts but it never really connected. Theming first and coaster later is a very hard thing to pull off, looks like someone failed here.. to be honest.

    It's a shame too, since I really liked some of the theming.. I definitely would have given it a much higher score were the coaster somewhat something I could stand. Tough vote like this.

  • ][ntamin22%s's Photo
    Came back to check out the mushrooms here for comparison to csw's Study in Mountain Composition ones, amongst other LL shrooms.

    While obviously different takes on different kinds of fungus, I have to say I like the waterslide "pouf factor."