Park / Tièrre Mòrtica

Park_159 Tièrre Mòrtica

71 Comments

  • iris%s's Photo
    Posted Image

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    2.Tierre Mortica by Corkscrewed

    We have our silver medal winner. The jack of all trades himself, our leading man at this website for the past year has proven that not only is he the most helpful person at the site, but quite possibly the best parkmaker here too. It’s not very often that a parkmaker stays around as long as Corkscrewed…and it’s even less common that a parkmaker that consistent continuously improves and improves. The accolades for Corkscrewed would fill up the entire page, and while he still is unable to add “NE contest winner” to that resume, it’s still one that includes multiple spotlights at both NE & D-Net, runner-ups, QFTB-X RCT-2 champion, H2H-3 Most Valuable Parkmaker, and tons more. Ironically, we may have just now reached his best work with the immense “Tierre Mortica”. In my opinion it’s by far the most complete, most solid, most atmospheric, and in my personal opinion, best overall park in the entire contest. Starting with the rides, we’re treated to an incredible coaster line-up considering how small the bench was, highlighted by rides like “Ritul di Sacrifyss” (B&M Dive Machine), “Espri di Lupos” (wooden caoster), “Minoe Mortica” (a snaking mine train), and “Vùlkh Ahnk 'tu 'Pàhkên” (a custom shuttle loop). Not to mention “Rio di Mortis”, an amazing river flume as well as the unique custom towers “Vùlkh Ahnk 'tu 'Pàhkên”. Aside from the rides, there is the theming, the architecture, and most of all the amazing atmosphere, something that’s always been Cork’s strongpoint. Only this time around, he’s included a very detailed backstory to the entire park, fully equipped with the park’s own language (although that part actually held the story back for me a little bit and kept me from enjoying it as much as I could have), clues hidden throughout the park, etc. It is as close to a movie in RCT2 as we’re ever going to get, so I advise each and every person who explores this park to really take the time to allow themselves to become engulfed in the storyline, it really adds a new dimension to the park. So congratulations to Corkscrewed in his highest contest placing in NE history, and so long to Turtle who I have a feeling may ‘mysteriously disappear’ at any moment…
  • Phatage%s's Photo
    good game, and i slap your butt out of sportmanship
  • postit%s's Photo
    Congrats to you for 2nd place and congrats to Phatage for 1st. (as far as I know)

    It looks great. I can't wait to check it out.
  • Corkscrewed%s's Photo
    OW!!!! TURTLE'D!!!!!

    Almost like getting peppered by Dick Cheney. :lol:

    I'm kinda disappointed, actually, because this means Trav is gonna win. I can't believe he pulled off an amazing Spotlight type park in three weeks, but man, hats off to him!!!







































    Just kidding. Congrats to Phatage for winning this contest. If Iris had the benefit of hindsight and an inclination for rigging things, Phatage would have won last year too. ;)



    In any case, I'd like to add a new word to the NE Contest Lexicon:

    to turtle (v.) - To singlehandedly prevent someone from winning a contest by giving them a noticeably lower score than everyone else.

    Not to be confused with 'to pyro' (v.), which means to completely low-ball a contest player, but not to the point where it costs him the contest. synonyms of 'to pyro' include 'to Grinch' and 'to vTd.' As of this printing, there has not yet been anything else that has measured to par with 'turtling'

    Panic Says: [Turtling]... less malignant, yet more coldly efficient


    :)
  • chapelz%s's Photo
    missing object and yes i did move the files into the objdata folder and i do have the pt bench

    object is INPAREN/08000000E8345CA5

    Edited by chapelz, 12 March 2006 - 12:20 AM.

  • Corkscrewed%s's Photo
    Make sure those objects weren't moved into a self-created subfolder within the ObjData folder. If they were, cut and paste them into the main ObjData folder.




    BTW, Phatage... I got more perfect scores than you!!!! :p
  • Panic%s's Photo

    good game, and i slap your butt out of sportmanship

    View Post


    Kissing it would be more appropriate, his entry was better.

    :D :D :D <3 /hides
  • CoasterCrzy%s's Photo
    Turtle'd :lol:

    I don't think that 9 was as damaging as Fatha's 3 though...
  • Corkscrewed%s's Photo

    Turtle'd :lol:

    I don't think that 9 was as damaging as Fatha's 3 though...

    View Post


    Add up what Phatage's score has to be, figure out what the difference would have been had I gotten Turtle's 12 instead of his 9, and say that again. :p
  • Milo%s's Photo
    I'll look at this tomorrow. My brain isn't working right now. I do like the idea behind this though, I mean how long did it take for you to think all of it up?
  • chapelz%s's Photo
    i loved it! it was spectacular. i still do not like your big structures and maybe never will but the rest of the park made up for it.
  • Panic%s's Photo
    No, but I stand by what I said earlier. Based on certain things Cork told me about the park over lunch at USC one day (after judgings were sent in, mind you) and from the presentation that was already there, I think this was definitely the most artistic, imaginative and effective park of the bunch (not to mention by far the most coherent for what it set out to accomplish), in addition to being without flaw. I've always thought it slightly silly to pack a massive readme and explanation onto a park instead of letting the park speak for itself, but in this case it was necessary and worked.

    It's just bad luck for you, Cork. I really liked Phatage's park too, but this will be the one I will remember a long while later.

    Edited by Panic, 12 March 2006 - 12:46 AM.

  • JBruckner%s's Photo
    That sucks. :\
  • Corkscrewed%s's Photo
    Well, I said it when things got down to the wire; it'd be an honor to lose to Phatage. Or in other words, if I had to lose and I could pick who it'd be to... it'd be Phatage. :)


    Oh, and I might as well say it here. I honestly don't expect anyone to try to decipher that hidden language stuff, because most of you will think it's too nerdy. :p Feel free to prove me wrong tho...
  • X250%s's Photo
    Love the new language, it was quite funny that in this fantasy language, 'seven' is 'sein', which is French for Breast... :p

    Great park man, so much to see and do. The mine-train ride was totally amazing, i watched it all and it must have really taken ages to make, and it was made to perfection. The woodie was nice, very long but somehow kept its speed to an acceptable pace all the way through- which was good of ya. My favourite part was the dive-machine, if nobody has guessed so far, B&M dive-machines are my favourite coasters, and i think the drop on one of these babies is one of the best ways to use path/coaster/scenery interaction to perfection. I think you pulled it off really well, speeds were good, and the drop was magnificent, love the 'blood' theme in it, and its station was sooo big and evil looking, reminded me of one of your QFTBX entries. My only beef with this park is that the 'custom language' gets kind of confusing, and didn't allow me to see what was written on the signs explaining what looked like some really cool ideas.

    Overall, this park was fab. Great fun to look at, and i bet it was great fun to make.

    Look forward to working with ya Cork, we'll see if we can put one over on Turtle eh? ;)

    -X-
  • Phatage%s's Photo
    so i would've had a better chance had i got to explain my park over lunch? ;)

    and corky, i got more double-digits than you :)
  • Metropole%s's Photo
    Had a quick look at the park, and as expected, really really good. Strong coaster layouts, love that woodie.

    The architecture was typical corky style, really awesome, believable structures with nice detail. The landscaping was top notch with some great height changes.

    Pretty much the only flaw in the park is that i think many of the coasters spend too long underground, particularly the mine train, but also with the wild mouse and the dive machine.

    I'm really loving the idea of a story and clues and stuff for us to find. Haven't had a go at it yet, but certainly will. It will be great to find the hidden details and stuff and it's great how you took the time not only in the park, but to create this story and all the details that come with it.

    Probably more in depth comments after I've tried my hand at these hints and clues etc.

    Metro 8)
  • Kumba%s's Photo

    Phatage is my pick to win it all, he is an RCT contest legand alreddy (RCPro, Station, RCT.com, where has he not won a contest?) and boy this would cap him as the greatest contester (if thats a real word) of all time. Cork i'll take for second place.

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    I called it first!

    I'll have some feedback up in a few days, great park Cork, congrats to Phatage, ect...
  • Phatage%s's Photo
    Ok corky, you'll need to give me more clarification as to what I'm looking for with these clues. First off, is Striker's Forge the opening area? Does that drowning peep have anything to do with it? Are we looking for scrolling signs or hidden mickey-type things and the like?
  • Magnus%s's Photo
    and then you say my park would be hard to understand?


    congrats cork on 2nd place and congrats to the winner. (we all know who it is ;) )