Park / Superior Amusement Park

Park_16 Superior Amusement Park

11 Comments

  • Kumba%s's Photo



    It’s nice to see an up and coming parkmaker not only get one runner-up with Korsareian Valley, but to back it up with a second full size park earning the same honor just eight months later. JDP backs his first runner-up with his latest creation, Superior Amusement Park & Resort. A quant park with the whole family in mind as it’s sure to meet the needs of everyone who visits.

    Please post your comments below.

  • posix%s's Photo
    where's the download?
  • CedarPoint6%s's Photo
    I thought this was a pretty nice park... fun to look around in and all that. I feel that most of the coaster designs were well done and decently realistic. It was nice to see several wooden coasters in the park. I think the main issue I had with the park was the foliage... a lot of times it felt very sparse or just didn't give a natural feel to it all. The architecture was decently nice, although I know you can do better now. All in all, a relatively nice park, and I'm looking forward to seeing others...
  • ChillerHockey33%s's Photo
    Downloading now.

    Congrats JDP!
  • zburns999%s's Photo
    Hey, congrats JDP. Looks like a really clean, well landscaped, well thought out park. I really can't wait to download this, but unfortunately I can't run RCT on the lap top and my PC seems to be screwed up at the moment. I'll be sure to give a full review when I get the chance though.
  • zburns999%s's Photo
    Right, so I finally took a look at this last night. I have no idea why, so far, there's only been one real comment on this park. I thought it was executed very well and deserves some attention.

    First, the things I liked:
    -The GG woody was layed out beatifully along that lake. It finsihed a bit slow but I still really enjoyed it.
    -Pest Controll was a great little addition. I like the attempt at the larger style Mack wild mouse. It was nice to see something original.
    -The old style out and back with a layout similar to Thunderhawk at Dorney (I forget its name) was probably, for me, the best thing in the park. Perfect layout, perfect pacing, perfect little realistic touches. Best ride in the park in my opinion.
    -I loved Full Throttle, especially because of the little banners at the ride entrance. That really made the atmosphere.
    -The way you did the track on the Mack supersplash was very ingenious.
    -The landscaping seemed very clean and natural.

    Things I didn't like:
    -None of the staff had names. I don't know, just made the park feel incomplete.
    -Your architecture got a little dull and monitonous in some areas. I think you had the right idea near the back of the park by the far train station, but near the front some things were just too simple and bland.
    -The treeing was odd, and felt a little too planned out.
    -Lastly, I think you need to work on your ride names. Some of the flats had absolutely ludicrous names. I can't remember any off the top of my head, but I know the Boomerang had a strange name, as did the Mack supersplash. Cain: The Return was a bit strange as well.

    Overall, really nice job on this JDP. I think you have a really unique, pleasant style that could yield some great results for you in the future. Nice work.
  • Ride6%s's Photo
    Thank you for building the park you wanted rather than the part people here would tell you to build. It felt like a real park far more to me that most of these so called 'realistic' parks because it felt personal...

    The treeing was rather open and the architecture rather dull but the coasters held their own and the atmosphere reminded me of photo's SFDL (for example). I don't know if that's what you're going for, but it's what I got out of it. The coaster line up was something like what you get at most successful chain or non-chain parks: nothing completely mind blowing; no hyper, no 400-foot rocket, no coasters that would probably win the "OMG OMG OMG BEST EVER!" type awards, but a solid line up with lots of variety.

    I really liked this. If you need help with a park in the future I'm sure I can spare a few hours to do a guest appearance (hotel, coaster, custom ride, etc).

    Ride6
  • JDP%s's Photo
    Thanks to all for downloading and for the support. For the three people that I received comments from, thank you. I feel that I have a mutual respect with the three of you since we all surround the more "realistic" style.

    CP6- First off, thank you so much for all your help. I knew that you dislike my foliage but that's something that I am still improving on little by little. And as you seen aim, I do have something(s) coming along.

    Ryan, thank you for downloading :)

    Mr. Burns- Thanks buddy. I gave a large amount of time in to the park and thanks for thinking it should get some recognition. I am happy that you enjoyed the coaster line up. I remember a year ago back in February when I started the park off with the parking lot and hotel. I was shooting for a retro style hotel. I wanted to create a park that made it big through out the years. So after I did the hotel/entrance/parking lots I decided I will break the park in the three areas.

    (everyone should read this)

    Area one will be where the peeps enter the park and are able to park, buy tickets, get information, shop, eat, etc. Area two will consist of classic and old school rides that all would enjoy. This would be the area where most of the kiddie/family rides would take place. (This area of the park is where the first entrance was held and then it was moved to the other side of the lake.) Area three would hold the more thrilling and over zealous rides. So I really had to plan where I wanted each ride to go (whether it fits in area 1,2, or 3). That is why you see no newer rides in the "Superior Beginning" or "Elegant Gardens" areas.
    So for the third area I just let all my ideas spill. I was going through all these designs in my head that you rarely see in the game (such as the GG, Intamin Rocket, etc). Don't get me wrong you do see these designs but they are usually off key (especially Intamins). Full Throttle took me about 3-4 hours of hacking before I was even able to put one little support on it. Next in mind was a Gravity Group coaster. They are quickly rising to the top of the wooden roller coaster world so why not have one in a realistic park. So I was really debating with myself on what to put near the lake; whether it a ride or coaster. Then the GG came in mind and I nailed the layout after a few hours.
    So areas one and two were complete and I basically did all the roller coasters first in the third area and then based everything around them. So the coasters were my main focus and thats why the foliage and buildings just seemed eh.

    Now to answer your main questions Mr. Burns. Yes shooting star was based off of the legendary Thunderhawk. Full Throttle was my main concern with the park. I put lots of thought and time into it so it means a lot to me. About the staff names, well I was going to do it but pretty much forgot, so sorry about that. As I said above, foliage will be worked on. And as the rides name I wanted to give every ride/ coaster it's own time to shine and have it fit with its elements, surrounds, and the area that it was in. Over thanks for the feedback. ;)

    Ride6- Yeah, I had a lot of motivation to do a park like this. I was reading a book about the history of Dorney Park (aka my home park) and it gave me the idea of me wanting to do an evolution park I guess you can say. As for the park that you mentioned, I never herd of it actually, lol. Thanks though because I am guessing that's a good thing. Yes, as for the coasters, I really didn't want anything obnoxiously big but I did want the park to have some tip top thrills and some name droppers. As for the guess spot, I will be more than happy to let you know when I have something else up my sleeve. Thanks for the comment ride6. :)

    Special Thanks to:
    Geewhzz for the tips he gave me.
    hpg for the amazing logo.

    Large thanks to these two guys:
    Thank you Eman and CP6 for all of the help that you guys gave me on aim. You both helped me stay motivated and concentrated on this park. I give you two lots of props. :)
    -JDP

    Edited by JDP, 22 February 2008 - 07:10 PM.

  • geewhzz%s's Photo
    Overall it was a nice little park and a great improvement over Renaview Amusement Park. I could see you were a lot more inspired while building this than Renaview. Most of the coasters were executed very nicely. I was a fan of the B&M and Rocket the most i'd say. The parking lot area was decent but I think it took up just a tad too much of the map space. Along with everyone else I think your foliage needs to be improved. It is a tough aspect to have a good grasp on. So good luck with that in the future.

    Also, good choice on removing the Impulse for that there Mouse ;)
  • riven3d%s's Photo
    another download link that is broken
  • JJ%s's Photo
    Was that neccessary?
  • riven3d%s's Photo
    well you know there isnt any other way to report it broken.... as there were several. plus the post reminds me to go back to check it so I can download it when/if its fixed.