Park / Voyager

31 Comments

  • Comment System%s's Photo
  • EXeL}ErAT0R%s's Photo
    Quite nice. My fav woddie all time
  • Luigi%s's Photo
    Loved the mechanic and the logo on the lift hill

    The foliage, lay out, landscaping and the support were just phenomenal.
    I felt it could have used some extra architecture, but I guess that wouldn't fit the theme.

    Overall a very solid design.
  • pierrot%s's Photo
    Posted Image

    OMG.. :drool:
  • SSSammy%s's Photo
    i thought the landscaping was overpowering. it didn't really fit. i would have done it very differently. but apart from that, you did an excellent job, as expressed in the write-up. :)
  • JDP%s's Photo
    Really awesome stuff here. The foliage was beyond par (as expected) and the landscaping was perfect. As already said, the little details really helped make this design top notch and the architecture was perfect (not too much, not too little). I get tired of seeing designs smothered in architecture since in some cases it takes away from the design itself, but not here.

    As for the coaster, it was solid. I felt the pacing was a bit too fast before the first tunnel, and too slow around the last tunnel. The middle segment of the ride was great with moments supplying great air time and the turn after the mcbd (which was placed well) looked nice. The mcbr actually reminded me of the way Ghost Rider's (KBF) mcbr is set up, and with GG basically taking over where CCI left off, it felt very realistic.

    Overall guys, really good stuff here and would love to see you both team up again.
    Great job guys
    -JDP
  • robbie92%s's Photo
    I'm basing this opinion off the overview, so keep that in consideration...

    Having seen the coaster in-game a wile ago when RRP "released" it, I LOVED it. The supports were perfect, I loved the layout, and I loved the start of the landscaping he did do. That being said, I don't know how I feel about your contributions, Liam. I guess w/ RRP's work I expect to see his masterful subtlety at work and his use of really light, delicate touches, with a sense of the nitty-gritty of real life. Here, I think that, as SSSammy said, the foliage looks overpowering, and I don't see anything that really launches it into the same echelon of realism as RRP's work usually is in.I guess I just missed those little touches that RRP has in his work. Still, congrats on another design.
  • chorkiel%s's Photo
    I loved the write-up, if I had more time atm I'd check the coaster out as well.
    Congratulations!
  • Roomie%s's Photo
    An excellent design. as said before the details really sell it. One of the best wooden designs we have seen in a while as it wasn't fit in with the over done GCI style rides and nailed the CCI\GC style coasters.

    Also props to verti for an excellent logo
  • Corkscrewy%s's Photo
    Stunning, simply stunning. I cannot wait to get home from Utah and open this baby up. Congrats on the design it truly is a beautiful looking ride.
  • chorkiel%s's Photo
    Just checked this one out, I liked it, A LOT!
    it's pretty small but there's a lot to discover.
    I especially liked that logo on the lift hill!

    again, Congratulations !
  • musicman%s's Photo
    I'm not entirely sure about the second half of the layout, other than that though, wow.
  • Pacificoaster%s's Photo
    Congrats on the design. Without a doubt some of, if not, the best hybrid support work I've ever seen.
  • RRP%s's Photo

    I'm basing this opinion off the overview, so keep that in consideration...

    Having seen the coaster in-game a wile ago when RRP "released" it, I LOVED it. The supports were perfect, I loved the layout, and I loved the start of the landscaping he did do. That being said, I don't know how I feel about your contributions, Liam. I guess w/ RRP's work I expect to see his masterful subtlety at work and his use of really light, delicate touches, with a sense of the nitty-gritty of real life. Here, I think that, as SSSammy said, the foliage looks overpowering, and I don't see anything that really launches it into the same echelon of realism as RRP's work usually is in.I guess I just missed those little touches that RRP has in his work. Still, congrats on another design.

    I can see where your coming from.This isnt how I would have done it.I didnt even realise he was working on it until it was nearly finished.Thanks again to liam though. As without him finishing it off it wouldnt be here now.
  • mardy%s's Photo
    congratz boys!
  • Liampie%s's Photo

    That being said, I don't know how I feel about your contributions, Liam. I guess w/ RRP's work I expect to see his masterful subtlety at work and his use of really light, delicate touches, with a sense of the nitty-gritty of real life. Here, I think that, as SSSammy said, the foliage looks overpowering, and I don't see anything that really launches it into the same echelon of realism as RRP's work usually is in.I guess I just missed those little touches that RRP has in his work. Still, congrats on another design.


    I did not try to imitate him of course... And even if I tried, I can't! So it makes sense that it doesn't have the 'nitty-gritty sense' and stuff. I just figured an adorned layout (that's all it is; unimportant filler to hide the bare land) would be more fun to view and would get more attention than a bare layout! It's a tribute to RRP in a way. :)

    The 'adornments' are not entirely unimportant of course... The lightbulb replacing mechanic (pierrot's screen) and the heavily hacked enterprise (I love how the ride base is a donut, and not a 4x4 square) are hacks I could've saved for a hypothetical strong solo release. In my opinion they're great touches.

    This isnt how I would have done it.


    I know! I just thought the coaster was brilliant and it would be a waste to leave it unfinished forever. I tried to finish it as basic as possible. I copypasted the tiny bit of landscaping you did on the rest of the map and I took inspiration from your foliage. The architecture couldn't get much more generic from me.

    It's weird how we both have realistic styles with a similar approach (focus on identity, credibility and imperfection), yet I can't get our styles to work together. I think our styles clashed in Calypso Quay (also because I had no idea where it was going) and it was a struggle to come up with something that looked good here as well. I want to try it a third time nonetheless... ;)

    Thanks for the replies, by the way. For 60% of them.
  • highroll3r%s's Photo
    Overall its a deserving design. The foilage was typically Liampie style, executed with perfection and percision. Very influencial. The layout was obviously worthy although i didnt really like the corner, straight after the first drop. The supports were awsome, serioulsy realistic however, i also didnt like the custom flags on the lift hill. The landscaping was most impressive. Id say its some of the best ive seen. The way you made the waterlogged environment is astonishing. I wasnt overwhelmed by the architecture, i would have liked more, but nevertheless this was still a pleasure to view. :)

    Congratulations RRP & Liampie.
  • Metropole%s's Photo
    You know most of my thoughts on this guys, but just to say, congrats on a fantastic job with the design. The layout was very very good, and I absolutely loved the landscaping that was done around it. I think the stand out for me here though was the support work, it was damned impressive.

    Points of note that I loved:

    The Supports
    The logo and flags on the lift hill
    The first tunnel

    Points of note that I thought could be improved:

    I would have liked to see more architecture or something a bit more immersive. I get that you didn't want to detract from the coaster, but it just didn't immerse the viewer in.
    I still don't like the station roof :p

    Well done guys.
  • robbie92%s's Photo
    How is Liam getting %60 of this? RRP did the layout, supports, station, transfer, storage, and the woodie queue? I would see that as way more than 40% of the design, especially considering that %60 is pathway, some foliage, a flat, and a couple buildings. IDK, I just feel Liampie is getting more credit on this than RRP is, which should be the other way around.

    I also think the reason why your styles rarely mix is that you actually have different approaches. RRP has a much lighter touch than you in terms of his construction techniques. Also, while you sometimes focus on imperfections, I'd still see you as a semi-realist or pseudo-realist at heart, much in the tradition of most Dutch builders in making something realistic, but more w/ focus on theming and beauty than the absolute nitty-gritty. RRP, on the other hand, is completely committed to making something that could perceived as ugly or basic to make his park feel completely real. while you seem apprehensive to go that step further.
  • Luketh%s's Photo
    ^ But think about it, Robbie.. if Liam hadn't chosen to finish the design RRP would have 100% of an unfinished, pointsless design. That's worth nothing. So the fact that Liam took the initiative to finish this gives him, in MY opinion, the majority of the credit. See what I'm sayin'?

    Oh, and reading through the comments I found this, which pretty much sums up what I was saying:

    Thanks again to liam though. As without him finishing it off it wouldnt be here now.