Park / Crazy Mine

Park_2844 Crazy Mine

10 Comments

  • posix%s's Photo
    Nice stuff. Looked complete and not half-assed. Shops had names! Maybe just a little bit too small overall to legitimate a higher score for me.

    The layout was a bit strange I thought but kept good pace throughout and was surprisingly long. I think when doing a design you should make it the centerpiece. Here, the coaster was "behind" the park. You've created some nice exposure moments like the tables near the track and a good entrance, but otherwise there are no real track elements that receive too much attention.

    You've polished your style well. The next step I think may be to make it clearer by making it more to-the-point, which is difficult. An example for lack of clarity for me is the large turnaround where the coaster goes through jagged rocks. They don't look bad, but they look a bit insecure and random. So try to have a good idea of what you want to create as you build, so you can build it with dedication. If you notice you're searching too long on something and can't find the right look, remove it and start over. Although it looks as though this doesn't happen to you too frequently.

    Looking forward to seeing new stuff from you. Feel free to PM me with intermediate stages of your projects if you want advice.
  • Comment System%s's Photo
  • Louis!%s's Photo
    The wild mouse was beautiful.
  • ][ntamin22%s's Photo
    I feel like this was submitted to the wrong category. It is a lovely park, but apparently there has been some confusion as to which coaster is intended to be the design submission? I voted on the premise that the orange coaster named Crazy Mine- the one with the sign over the entrance that said Crazy Mine- was the intended entrant for a submission titled "Crazy Mine."

    I really like the idea of doing less-orthodox designs, but to be good enough to stand alone as a design that kind of ride needs to be played up a little. The Crazy Mine layout is a stock small-park mouse, which isn't new or exciting, even though it is very, very nicely themed. I would definitely argue it is better than Disney's mouse implementations (suck it, primeval whirl), but it is obviously a second-tier attraction next to the rest of the park. I might be more sold on this being a headline attraction if it were the main coaster for a small park or the only one in an area, if it had a custom layout, and if the entrance were more suggestive that the ride was a big deal; there's not really any queue, as cool as the building is. It isn't a big deal to me in particular, but catwalks and a transfer mechanism wouldn't hurt.

    I think the park atmosphere is very nice, and that this would definitely do much better in the park category than the design category. <3 the train depot.
  • dawidox%s's Photo
    Thanks for the replies so far. And especially thanks to the admins to upload and the panel to vote on this one. I'll give further replies later. Have a good one everybody.

    Auf Wiedersehen :mantis:
  • Louis!%s's Photo
    I agree with ][22. It felt more like a park, which is probably why some struggled to vote highly on it. Had it been submitted for Spotlight, Im sure you would have grabbed at least a Bronze.

    The woodie's layout wasn't bad, but it wasn't amazing, which when the focus is on this main layout, it's pretty important to get it spot on. The surroundings were really nice, this is your best work yet, and I hope to see you continue to improve.

    As I already said, that wild mouse was lovely.
  • dawidox%s's Photo
    @Posix: Thanks for your offer for advice for my next up comings. I'll definitely do this especially since I can see myself turing this into a complete Park! To be honest, I'd expected a little more from this design than the 58% But after all you pointed I see why it didn't hit the 60s. Since you refer to the messy woody Layout, I wanted it to look like a noose (The knot-ish element in the middle of the course). The Woody is not the centerpiece of the design, because I didn't wanted it in at the first place. First I thought to go for a wild mouse design, but that seemed a little to ambitious to me and would have made the park lacking some content. Yet I wanted to stress out the wild mouse and the mining mountain nonetheless, so I put the woody on the site of the park and also I wanted the Woody likewise to correspond with the mountain. I'm glad you liked many things in this that I enjoyed myself during building it (like the seats aside the track). Would you agree with me that the path layout pleases the eye more than the one in ZoomZoom?

    @Louis!: I'm very glad that you enjoyed the Mouse, since you call yourself the godfather of flow 8)/> ! I'm really pretty keen about this as well, not for it's layout (which is pretty much standard but still it #flows), but for the Theme, the Q Interaction and the Interaction in general.

    @][ntamin: You are absolutely right! The Crazy Mine is the designs namesake. I really wanted to go for a less-orthodox design. I'm glad that you consider it solid. I understand your point - it could've been more special but (since many people go for the realism mantra) I didn't take that risk. Though I think, that you might have missed the queue? It leads from the smaller building on the righthand side under the whole layout into the station building, and I had considered it very interactive and that it'd be fun to wait in line and watching people getting shaken around the curves above and hear little girls screaming while the cars ride downhills. I am also glad that you liked the parks atmosphere. I think I'll extend the design into a large park and hopefully won't loose motivation along the way.

    @Louis! and ][ntamin: I always though that a park submission should be something like a real park, with an badass entrance (which I'm totally incapable to create) and so forth... That's why didn't submit this one as a "park", because I thought it'd be considered unfinished... Well, since I know this now, maybe I'll choose this road more often in the future...

    Overall I've to say that the many votes in the 70s - 60s area really motivated me! Thank you Guys! I'd also appreciate some further comments from you.

    Be good everybody and Auf Wiedersehen
  • Cocoa%s's Photo
    i actually really like this. some good architecture and atmosphere. the colors and theming of the wild mouse were spot on. this could easily be an area in a silver release, IMO. the layout was just a bit boring, I guess, and there wasn't a whole lot to hold my attention. but that mouse is great (i think i said that? :p )

    one more and you'll get there. just put a tiny bit more thought into the actual centerpiece ride and the scope, I think.
  • dawidox%s's Photo
    I'm glad my Mouse receives such good critics...
    @Cocoa: Thanks a lot, man! Why weren't you a panelist again? ;)
  • posix%s's Photo
    See, I thought the woody was the design. Just didn't occur to me that a small ride like the mouse would be the main thing. I do agree the path layout works well yes. The back and forth you had while making this might explain the indecisive atmosphere.
  • Cocoa%s's Photo
    ^same for me, I didn't even realize that the mouse was the 'design'

    also, I'm not a panelist because I've always loved the surprise of seeing things pop up on the home screen. :)