Park / [NEDC5 - 05/10] Fireball

19 Comments

  • Comment System%s's Photo
    comment below
  • posix%s's Photo

     

     

    #05 / 10 — "Fireball" by bigshootergill

     

    70.00%

    - Design win -

     

     

     

      70 75 75 75 80 80
      Camcorder22 G Force Jaguar posix Cocoa robbie92
    60 60 65 65 65 70  
    saxman1089 RWE csw intamin22 Liampie Scoop  

     

     

    ( After the panel vote triggers all above panelists should confirm their votes )

     

      

    robbie92   This was an absolute joy to view, with the approach towards LL-typical aesthetics lending a real warmth to the layout. Everything on this map has a really nice energy to it, with the movement of all the rides and rivers really making the map feel alive. There's also a wonderful complexity to the elements on this map while still maintaining legibility. It's a risk going with a less-appreciated aesthetic like this compared to a more "wow" approach of extreme detail, but the sheer fun and warmth that this design exudes makes the risk absolutely pay off.
  • CoasterCreator9%s's Photo

    I do have LL textures, so I'm seeing this as you intended. The way I see it, it's like WW/TT - a risk as not everyone has it but sometimes risks just work. Shame that you didn't know about the limits beforehand.

     

    Your goal was LL in RCT2, and I think you pulled it off. I get LL vibes and it has that LL flair with some added techniques that RCT2 allows. I think you accomplished that goal. The rapids gave me the biggest LL vibes for sure. There's just a lot of nice atmosphere in general. Love the interaction of the coaster, too. That dive under the bridge is a really big moment.

     

    This all does bring me to the obvious question - why not in LL? That's only semi-serious of a question, because anyone can obviously experiment with what they please and that's fine. I'm sure you'll hear it a lot; I thought it was a fun nostalgic take, but it leaves me wondering. It's almost difficult to assess because of that dissonance between typical RCT2 techniques and very obvious LL feel.

     

    But whatever - overall? I really enjoyed this. It's a fun, experimental, and daring take that combines two games that we all love.

  • Ling%s's Photo

    Fuckin' A. That's pretty much all I got. The only ways this doesn't really stack up to some of the other entries is no major supporting ride (but the river rapids ride is great so who cares) and if you really wanted to you could probably have incorporated an old school catwalk system for the brake runs and chain lifts. Love the bold color choices, love the ballsy landscaping and the architecture is all a symphony in classic LL.

  • Liampie%s's Photo
    Too bad I'm viewing this without the intended LL textures. While the land textures mising may result in a very brown and earthy look obscuring your intended theme and feel, it also becomes accidentally cohesive. Maybe this is why LL parks opened in RCT2 still look charming despite being very distorted - composition aside. What I'm trying to say is that it's still a pleasure to look at. Also going by the included screenshots it's obvious that you came up with something quite unique. Tropical foliage, a (well done) jagged rock landscape, lava streams (loving the lava fall area), and lots of shacks with endless walkways and ramps and ladders. Strange mix but it works. I'm loving the labyrinth feel of this map. My favourite moment is probably the steel bridge in the industrial looking area, over the steep first drop. Such a nicely laid out area! Even without the textures, I think this is design worthy. You're showing great skill in every aspect of the game here, although in moderate amounts. Lastly, the coaster layout is great.
  • Jappy%s's Photo

    Well I for one do have the LL textures enabled, and I really liked it! A very creative entry filled with BSG style and charm. It's easy to recognise it's you.

     

    I like the LL in RCT2 style. If there were to be an open LL, this is what I'd imagine it would look like. In fact, it seems like you didn't do anything which you couldn't in LL.... Which makes me ask, why just not LL? No matter, I see you're just trying to experiment and in my opinion, it has been a success.

     

    The supporting rides are nicely chosen, but I do think it's a shame the mine train isn't worling. That's one of my few gripes with this. The other one is that some of the trackitecture doesn't really work for me. Some look unnecessary and part of a ride, but then you realise it isn't and that's sort of disappointing if you understand what I'm saying.

     

    I do love this entry, and I really like it a lot. I can see why it scored so high on the list;

  • ottersalad%s's Photo

    This was a joy to look at even with LL textures not enabled. I agree with Liampie that it still is cohesive and everything still looks good regardless. I really enjoyed the creativity and the exercise of working with LL textures in openrct2.. it led to an interesting aesthetic.

    The rapids ride was a great addition. 

    I agree with Jappy in that some of the trackitecture is a bit unecessary, but with so few scenery objects to work with, it wasn't a big deal for me. The air powered coaster track as a queue cover was neat. Some of the side friction trackitecture was a bit meh. 

    Overall this was a great entry. Looking forward to the future usage of LL textures.. seems like a fun new horizon to explore.

  • Xtreme97%s's Photo

    Glad I worked out how to link the LL wall textures last week haha. Shame it's not available for everyone since it's really cool to see in game. Onto the park, and I was wondering if you might continue with LL after Mongo Tropica and this seems to be the answer! I like that you chose to make an LL-esque park in OpenRCT2 and I think you succeeded.

     

    The style you went with and the theming throughout was excellent, and the standout for me was the village at the top, with all the ladders and bridges and some great landscaping. The rapids ride has a very classic feel to it. I think you made decent use of the layout and it was a ton of fun exploring the map. All in all it was probably a risky move to mimic LL but it paid off well and you produced a great design.

  • Cocoa%s's Photo

    OK so you might call me crazy, but I reaallly loved this entry... without the LL textures.

     

    Of course I made sure to examine it using the full-scale aerials you included, but my love for it actually comes through in the raw rct2-only version. Seriously, spend some good time looking at this. Its cozy, atmospheric, rustic, and so so interesting. Just beautiful forms, interesting details and a very old-school modernized charm. I'm actually jealous of how well it all works together, especially the rapids area. The interaction here is brilliant and the spots of green foliage pop so wonderfully with the wood and castle-huts. The buildings are all wonderful in form and structure too. I just really enjoyed this park.

     

    seriously, do yourselves a favor and appreciate it rct2-only! I would have voted it higher but I thought I might have to vote for the LL-version to be fair. I don't know, maybe this is some difficult discussion about artistic intent vs actualization. But I seriously loved it.

  • ][ntamin22%s's Photo
    Vote Notes

    The sweeping drop under the bridge is a very cool treatment. Love the mix of mostly-terrain but a few exposed bits for visual interest. Really exciting and lively “whole area” approach to the setting with interwoven paths and rides. Rapids are very cool and one of the better supporting rides. Very neat take on an LL-inspired build and bold choice with the lava water and ground surface walls. Fun subdivision of the “village” and “islands” parts of the map.

    In significant parts of the park it feels like a swing and miss for the wall surface. I think it would have been better with something like a complimentary mud/rock/stucco texture, using the england palette brown/tan possibly. The trackitecture and overall architecture choices are not the most effective; chunky and a bit too clumsy. Too many random bits of track that don’t read as a clear part of a building either because they aren’t clearly intentioned (as a flat or angled roof, balcony, awning, etc) or because they aren’t re-used elsewhere to establish a visual pattern.
  • ][ntamin22%s's Photo
    Unrelated to my score, but that is a SICK logo.
  • In:Cities%s's Photo

    Man those rapids were awesome. Definitely my favorite part of the map. I also love the slides and ladders throughout the village.

     

    Great use of color and composition - although a little messy in some spots.

     

    Congrats!

  • bigshootergill%s's Photo

    Thanks for the reviews guys, and to the judges a "Design" accolade is greatly appreciated.

     

    To answer the million dollar question, why build an LL park in OpenRCT? The answer is simple: I wanted EVERYONE to enjoy building and opening LL-style parks. 

     

    I really got into LL parks with H2H8/8. Before I wasn't much of a fan, but this style of park making really grew on me over the course of that contest. Knowing so many in the community don't have LL on their computers, I thought this new feature of OpenRCT could be used to a greater degree for everyone to build LL style parks. Obviously I didn't understand you need LL to view the textures in OpenRCT. So essentially this park was meant to be a gift to the community, opening up the world of LL to everyone who wants to try it. Plus it was actually easier to build in Open than in LL, that was a great bonus.

     

    I really enjoyed reading everyone's reviews, thanks for taking the time to both look at my design and take a few minutes to type up some of your thoughts. Happy that Robbie liked the park too, great design!

     

    Thanks to Ruyatax for a killer logo!

  • Faas%s's Photo

    I liked this a lot, and although I didn't have the textures installed I still enjoyed the composition and immediately knew what you were going for, so not bad!

  • posix%s's Photo

    Ling's vote is temporarily in this until I find a moment to fix.

  • Scoop%s's Photo

    lol, was wondering why cocoa was the high vote.

  • Jaguar%s's Photo

    This is fucking awesome and definitely one of my favorite entries of the contest. It's beautiful and just feels like 'proper' RCT. Fireball doesn't try too hard with hyper-detailing and or gimmicks like crazy palette changes... the quality of this entry lies entirely in composition, which is great. Also the lava is always a plus... good to see people still using the OG palette.

     

    The messiness in this instance helps the park (and it's almost necessary for this kind of LL) as it doesn't feel overbearing. It honestly gives me more of an incentive to explore this park, especially around the village area. I was a fan of the rapids, the fountain, and also those mine carts.

     

    Also, I think this park is evidence of why OpenRCT2LL will be a viable style in the future. On first glance, it looks almost indistinguishable from LL, but seeing a fairly highly hacked park with wide paths, that's lively and peepable, is not something you see very often in LL. This park has all the simplistic beauty of a LL park, but it also has the motion and life that most of them lack.

  • KaiBueno%s's Photo
    More comments later, but now that I finally got my LL wall textures working, I see they arent on this aerial? A shame, cos that layering was briliant!

    A shame, fix the aerial!
  • MrTycoonCoaster%s's Photo
    I admire who can make a park like that, I can not, good use of objects.
    I was delighted with the Kipuka ride, and Orange water fire-imitating is very nice. :)
  • csw%s's Photo

    Good entry here - the lack of detail that comes with building in LL (or at least in an LL style) hurt you here. LL really can't stack up to RCT2 in contests any more. But you're still a talented builder and it shows here. I think 5th place is about right for this entry.