Park / Magnum Sno'pus

10 Comments

  • Comment System%s's Photo
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  • AJ-%s's Photo

    Wowie this park was a ton of fun to look through. Its so joyous and i really can see how much soul you said you put into this. I feel like this style is so true to the games intent. A few standouts for me were the side friction- that ride did a lot of cool switchback things that I loved, the dingy slide- I love seeing those rides in this game, as well as the multi-dim- werk. Also all the spash boats and river cruise things are cute af.

     

    Congrats on a cute ass release!! 

  • ottersalad%s's Photo

    Some zany colors here. Impressive release overall and I greatly appreciate the time you put in to making this. I think theres some classic LL moments like repetitive architecture to create a vibe/atmosphere. I'm blanking on what it's been called though! 

     

    Figured I'd post a screen of my favorite area of the park. I think I gravitated to this corner because the lack of density here. Felt very calm and composed. 

     

    Attached Image: Magnum Sno'pus 2021-11-27 21-22-14.png

     

    Theres a few choices that I was less of a fan of.. namely having ice not being the cliff underneath waterfall objects and some of the water being super deep.. created a ton of underwater supports that were more added visual noise.

     

    Glad to see this finished. Really enjoyed it. 

  • Lurker%s's Photo

    This definitely brings me back to the early days of RCT2 and the mega parks people made back then, love the nostalgia trip. Very colorful, very fun. The ride designs were odd in places (Also, some of the trains stopped on the lift hills), but overall I liked how they fit into the park and interacted with things. Also some interesting ride design choices, like the switchback side friction and the water slide.

    Overall I had a fun time looking through this, and I'm glad you were able to finish it.

  • Luketh%s's Photo

    So awesomely old-school.

     

    I'm a big fan of color + building how tf you want to do it, so this is my idea of a good park. Lots of fun to look through.

     

    It's a wonderfully odd place, from the eccentric coaster lineup to the watery landscaping, to the thoroughly abstract architecture.

     

    My favorite area is the densely populated township around Monacold Grand Prix. Really nice interaction and elevation.

     

    Thank you for this, and I am very much looking forward to what's next!

  • savoytruffle98%s's Photo

    Thank you to those who left comments and voted, I really appreciate the feedback! I think what I'm most proud of in this park is that everybody who has given feedback had a different favorite part - I've felt that my parks in the past had 1-2 strong areas and the others were mostly afterthoughts, so I'm glad that this one seems to be more consistent in that regard.

  • Ethan%s's Photo


    This definitely brings me back to the early days of RCT2 and the mega parks people made back then

     

     

    My thoughts going about the park layout and seeing all the intertwined rides you designed. Very limited on breathing space and chock full of attractions the game offers; but unlike a lot of these I think this park is very aesthetically cohesive. I see you set aside for each themed area some pieces and colors to gel together and used them consistently to make a theme of it. I think this works in creating something organic and unique but also very clean and consistent.

     


    I think what I'm most proud of in this park is that everybody who has given feedback had a different favorite part - I've felt that my parks in the past had 1-2 strong areas and the others were mostly afterthoughts, so I'm glad that this one seems to be more consistent in that regard.

     

     

    I agree with this sentiment, I probably can't really say what my favorite part of it was. I did like the front entrance area and your Tour di Monocald/ Monocald Grand Prix; that entire top corner with your Autobahn and Rattel has a nice snug juxtaposition; the surrounding areas of Ashurbenipal and the ride itself although a bit wonky and inconsistent pacing it fits very well with the other rides and is quite pretty. Landscaping is another thin I liked throughout the park. Awesome release.

  • G Force%s's Photo

    Congrats on the Bronze!  Been a long time coming for you, glad you've stuck around and continued to post your work and improve at the game.  Its refreshing to see off-meta stuff posted here too that is a solid quality like this.

     

    Hopefully not your last park here!

  • Jaguar%s's Photo

    When I imagine classic RCT, this is what I envision: sprawling coasters navigating through a maze-like garden, complete with 2x2 buildings, weird terrain textures, and a pastel color scheme. This almost looks like something Kaibueno would've made; it's is a blast to the past, and for something that looks like it was made 20 years ago, is very refreshing to see.

     

    Magnum Sno'pus is covered in visual noise, but it's a cohesive noise, and imo that makes it so difficult to pick this park apart. Just when there's a section or ride I want to call my favorite, I'll see another area, get indecisive, and think "actually, this one's my favorite."

    So, to summarize, that area with "mollusk," the dense area with the water coaster, and the corner with the log flume and side friction coaster were each fantastic and distinct. The colors are just fantastic in these areas and the parts around the giga coaster especially are so serene and seamless.

     

    However, if I honestly had to pick a weaker section, it would be the area with the multi-dimension and wooden coasters, which feels barren, leans too much into coaster spaghetti, and has a ride too close to the edge.

     

    Overall though, this is an excellent and much-needed release. Keep at it!

  • savoytruffle98%s's Photo

    thanks all for the comments and feedback. I wasn't expecting this to win anything so bronze was a pleasant surprise when I came to check it. I'm not sure about me building anything else for the near future, maybe something smaller but certainly nothing this big for a while. I'm not completely satisfied with sno'pus but as I've said, it's definitely the closest I've come to the kind of parks I've wanted to make, so yeah.

  • Cocoa%s's Photo

    I liked this a lot more than I thought i would from the overview. the density lends itself to a lot of nice interaction, something which is surprisingly difficult (even for vets). the log flume was easily the highlight for me, that was excellent quality building.

  • 56.00%(required: 50%)  Bronze
    Percentage of vote: 56%
    saxman1089 65%
    CoasterCreator9 60%
    In:Cities 60%
    Jaguar 60%
    RWE 60%
    Xtreme97 60%
    chorkiel 55%
    ottersalad 55%
    Scoop 55%
    Terry Inferno 50%
    bigshootergill 45%
    posix 45%
    56.00%
  • Description

    Well, here it is. This is a project that has been with me for years of my life now, and after countless revisions (so many scrapped coasters) it's as close to finished as I can bring it.

    I've gotten through some of the darkest times in my life by escaping real life and working on this park, and while I can't honestly say that I worked on it consistently or at a reasonable pace (or that it really kept much of the original snow theme), I'm happy to see it finally come to a conclusion, and happy that it is by far the closest I have come to the style of RCT that I have envisioned building for all these years.

    I hope you enjoy my humble magnum (sn)opus.

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