Park / Paradise Island

Park_55 Paradise Island

10 Comments

  • Kumba%s's Photo
    Posted Image
    These days at NE it seems like we have a new parkmaker shooting up the ranks everyday while the old favorites mostly fade into the background. Recently we have seen CP6, J K, 5Dave, Fisch, FK and other rise up the the ranks of the best parkmakers at the site right now, but at this time all eyes are on Faceman who has now given us his breakthrough NE Blockbuster park, Paradise Island!

    Please post your comments below.
  • Fisch%s's Photo
    AMAZING!!
    You know my thoughts, Face and I'm so sorry that you didn't won spotlight with this.
    I love every little detail of this park and I love the ideas you had there.
    Kumba mentioned that you didn't have enough own ideas but I can't really comment on that.
    I haven't looked at most of the NE spotlights because they're amazing but they're not something that really catches my attention too long.
    Your park does though.
    Especially the Curse and Qomolangma are amazing!
    Congratulations!


    Fisch
  • Carl%s's Photo
    Congrats Faceman on your NE Blockbuster! Now some comments...

    A few things I liked:
    - The "basements" of some of the buildings were an excellent addition.

    - The archy was outstanding.

    - The coasters. I don't know where Kumba got the idea these were not so good, The Curse has one of the most interesting layouts I've seen from a B&M sitdown in a while, and the duelers' timing was very impressive, and nice that it was Flyers and not Inverts for a change. The wingwalker layout was a nice take on that new Disney coaster, too.


    A few things I didn't like:
    - The HUGE amount of water from Congo Rapids doesn't connect to the main body of water in the park, and it only flows over a small falls that goes off map. It doesnt "flow naturally" or seem realistic that all that water would bottleneck like that.

    - In some places, I thought the extra wide dimensions of the Qomolangma trains needed additional space along the sides of the layout.

    Edited by ride_exchanger, 21 October 2007 - 03:45 PM.

  • Peeee%s's Photo
    Excellent park Faceman!
    It was a really joy to watch it, since it gave me a flashback of my first days of RCT. It was one of the first parks that really amazed me. The coasters were excellent, the athmosphere was overwhelming and the architecture outstandig.

    However, I'll try and give you a review in german. Congrats, to bad it didn't made Spotlight.

    Peeee
  • posix%s's Photo
    congratulations faceman.
    for a german parkmaker, you're pretty good :)
    i would never have seen this come. well done.
  • Faceman%s's Photo
    Thank you guys and special thanks to Kumba and the whole NE staff for voting this park as a Blockbuster.
    I hope this isn't my last park here and that you enjoy this park and my next projects.

    Face
  • Ge-Ride%s's Photo
    To be honest, my opinion is that the park didn't stir me. Every area in the park seemed too familiar, and even the Dark Ages area which was the most stylistically yours struck me as a watered down version of your Dueling Dragons design with better aesthetics but very few risks. Your jungle entrance area is very reminiscent of H2h4 parks as stated before. The amount of architecture in the area is too great as it ruins the natural feel that a jungle theme needs. The other areas are also too packed with architecture to allow for the natural balance that the themes require. In short, I think that you have a large amount of potential but this park seems very recycled and doesn't reveal your best parkmaking characteristics which you've revealed through your previous works.
  • Mike Robbins%s's Photo
    I thought it had good architecture all around, but I thought the coaster making skills were weak.

    Avalon seemed like a filler. Lift hill, three circles, back to station. Not very creative.

    Dark Knight had a bad layout and didn't have flow. Most of the descents were flat feeling and didn't have the flowing ups and downs a real coaster would have. Maybe more of the steep incline and declines would have helped more. I think the timing was off a bit too between the duelers, but it's really difficult to time these perfectly.

    The Panther.... I don't even know what this was about. Slow, and boring. Not to mention very short.

    The Curse was okay, except for the couple of awkwardly slow inversions.

    And Qomolangma just isn't my cup of tea.

    It seemed like nothing in this park looked like a realistic coaster.

    The only section architecturally I didn't like was the Asian area. Too various in colors for this type of scene. It reminds me of how Kaibueno would have made an Asian theme (for you old schoolers like me).

    Overall it was good. Looks like a Spotlight winner from 4 years ago though. Like mentioned before, it just looked too familiar and Kumba was correct in not making this a Spotlight.
  • Kumba%s's Photo
    Come on guys, lets get some more comments on this.
  • 5dave%s's Photo
    Hi!

    As I promised, a small review:

    I liked:
    The archy was great throughout the park, although there were too many buildings for my likings.
    I loved the Dark Ages area.
    The Dark Knights were awesome.
    I liked the whole atmosphere.
    The park reminded me a lot of Artists and Turtles work, which is a good thing - I like that NE style :]
    I loved that small track in the pit before the lifthill at The Curse.
    The foliage and landscape in the Dark Ages area was great!
    The interaction of the miniature railway in the Tibetean area was awesome too.

    I didn't liked:
    The entrance area was pretty small. (I can't imagine thousands of people coming through these small gates)
    The pacing on some of the coasters were bad (Panther and The Curse).
    The trackitecture in the Tibetian area (just isn't my cup of tea).
    The trains of Qomolangma. (normal Intamin Giga or Schwarzkopf trains would probably look better - the layout is very cool though ;) )
    the unnamed things in the park (staff,...etc)
    Avalon conists of one large left-turn ;]
    The water park was a bit too crammed in that corner.

    Congrats for winning Blockbuster!
    I hope too that this one wasn't your last park! :)

    "MFG"
  • riven3d%s's Photo
    sorry to say but another broken download