Park / Musket Reloaded

Park_5718 Musket Reloaded

6 Comments

  • Comment System%s's Photo
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  • CoasterCreator9%s's Photo

    This is fun. Really inspiring, too. I like the little updates to different buildings and stuff, though I'm not sure why you didn't just keep it NCSO.

     

    The updated layout is pretty nice, definitely like the inclusion of new elements! It's not without issues; it's a bit of a shame the ride needed a launch section to clear the layout, and I think the right trains with the right sprites would have been nice to have (nothing to do with the layout though). I do find myself wishing that you went for more drastic layout differences; I think that also could have alleviated some pacing issues, and I think making it stand out as more of a fully fledged conversion rather than what kinda ends up feeling like a simple retrack would have done wonders for this! Regardless, this is definitely a better reimagining/expansion than Son of Kumba was, no doubt.

     

    All that being said, it's fun to see this take on rennovating an old Design, and you've definitely got me wanting to do the same.

  • Lurker%s's Photo

    It's cool to see an old LL design turned into an OpenRCT2 one, not something I've seen much. Some cool moments on the layout, also a couple odd things like the boosters but overall a lot of fun (Also, not taking any % off for the old trains since that was an accident). Also was fun watching that shuttle coaster, the battle scene was cool and the flag is a nice touch.

  • RCT2day%s's Photo

    Amazing work as always, Kumba! My fear for this was that we would only see a RMC'd layout of your old design, and you gave us much more. Speaking of the layout, I felt it was really faithful to the source material: some wonky transitions and pacing for the game, but it still had that same out-of-control feeling most RMCs have. And like any good layout, it interacted with the surroundings beautifully. I could easily imagine myself in this park catching peeks of the train going by between buildings and supports. Besides the coaster, you had some great supporting attractions (loved the little shooting gallery and battlefield reenactment). I wasn't so hot on that custom steel coaster, likely because you have a realistic RMC alongside it. Foliage was maybe a tad too dense, but didn't detract in anyway. Architecture showcased your creative touch in every building (though I wish a bit that you just kept everything NCSO). Lastly, I appreciated the little fun touches everywhere that really show the love that went into this (like naming staff after NE members). Overall, a really solid Design that I'll come back to looking for inspiration! Congrats on another masterpiece.

  • wheres_walto%s's Photo

    Lovely creation Kumba! I'll have to go back and check out the original Musket more in-depth to make an informed vote but I quite enjoyed the Civil War re-enactment and the overall volume of peep activity. The architecture is excellent as well, but I do think the station might be the weakest structure in the park. I'm getting strong military fort vibes but I think it could have used more theming within the building to sell that idea

  • Xeccah%s's Photo

    I have very mixed feelings on this. It generally feels like you SOK'd another one of your designs. This feels messier, and the maximialist codexed charm it had in LL gets lost here. I feel the same also with the coaster change; the RMC redux is extremely fast, the rosebowl-esque helices are extremely forced, and overall isn't a quality layout.

     

    Kumba, you are still the Michael Bay of RCT.

  • G Force%s's Photo

    Kumba, I really enjoyed seeing this, such a fun concept.  The new layout was good but I do probably enjoy the original more, just has such a classy LL feel to it.  Definitely cool to see though and overall felt very believable for how a coaster might be updated.

     

    Enjoyed the other improvements/changes around the map too, the stage being the main one, much better proportions.  

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