Park / Back To The Future

7 Comments

  • Comment System%s's Photo
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  • G Force%s's Photo

    Roomie you mad lad, this is awesome, such a creative use of rct skill and knowledge.  Any chance well see a 2015 version soon?  

  • AmusementParker%s's Photo

    This is a lot of fun, Roomie! Some really great details scattered about. Nice work! 

  • RCTNW%s's Photo

    I remember you showing me a small clip of the effect, but I was still not fully prepared to see it in-game.  Such a great idea and execution.   I also really liked the layout.  Great interactions!  Well done

  • ottersalad%s's Photo

    Quite a cool trick on display here. Thought it was my game glitching out.. but nope! Layout is pretty solid, quite enjoyed how compact and flowy it was. Architecture throughout was solid. Really believable area of a park. I like this sort of realism - feels modern yet timeless. 

     

    Only gripe (albeit minor) is the fisch rock river canyon walls - could've used a bit more variation or smoothing at the bottom of the walls to be a bit more realistic. But again, minor complaint given that it's not the main attraction whatsoever! 

  • Ling%s's Photo

    Holy crap, that effect is awesome. If I'm allowed to have a gripe I'd say maybe the old west version and the 1980s version should be more disparate in how they're built up but I'm sure that's a limitation of whatever crazy wizardry you're using for this effect. The flaming delorean tire tracks are awesome too.

     

    Coaster layout is solid, maybe a little over-reliance on the dive loop piece. The river basin is strong in a macro sense, good placement and sight lines, but the crazy paving floor isn't doing it for me.

  • Lurker%s's Photo

    Opened this up and though I was looking at a fairly normal park, then spoiler happened. Absolutely amazing, an H2H-like "Wow" moment.

  • Roomie%s's Photo

    Thanks for the comments guys

    This whole project was as you might guess a proper pain to build as its essentially 2 parks overlayed on top of each other,

    That means no Scenery Manager or Land clearance tool useage because what you do in one park affects the other. 

     


    Holy crap, that effect is awesome. If I'm allowed to have a gripe I'd say maybe the old west version and the 1980s version should be more disparate in how they're built up but I'm sure that's a limitation of whatever crazy wizardry you're using for this effect. 

     

    This is pretty much true, Certain aspects like rides, Paths, shops and benches are pretty much immutable meaning they always had to be in the same position, This lead to a fairly strict limitation on where actual buildings could be, The town in BTTF 3 is much more spread out but for the sake of the time travel trick here it had to pretty much resemble the layout of the later town.

     


    Only gripe (albeit minor) is the fisch rock river canyon walls - could've used a bit more variation or smoothing at the bottom of the walls to be a bit more realistic. But again, minor complaint given that it's not the main attraction whatsoever! 

     

     

    This is actually my first ever time using fisch rocks (They are one of the very few non edited objects in the park so they stradle both time zones) Certainly could do with improving their usage in the future. 

     

    This was also the first time I've really used half diagonal pieces and it served nicely as a learning curve for my future resort project.

     

    Anyway after this, Take On me, Perspective and Virus my next project is looking a bit more normal thank god.