Park / Nautílos

19 Comments

  • Comment System%s's Photo
  • In:Cities%s's Photo
    this looks so breathtaking.

    wow.


    congrats!:]]
  • SSSammy%s's Photo

    very solid and consistant.
    two thumbs up.


    ][ says something about 2x2

    yeah, some architectural diversity in structure would have been nice, but what he had here was still very pleasing.

  • Louis!%s's Photo
    I wasnt impressed by this in the screens showed and I still wasnt impressed when I came to look at it in the release prep.

    Congrats on getting design, it did deserve it, I just wasn't particularly exciting for me, but i'll give a proper review later.
  • RRP%s's Photo
    Ive been looking forward to this for a while.Its got some very nice ideas and extensions of ideas.Looks great from the overview aswell but ill write more once ive seen it in game.
    Love the way the foliage is presented however i think you might have clung onto those red/yellow flowers to much.They look great outlining the trees in areas but you would have benfited from not using it everywhere.The area under the lift is my main concern

    BTW can we see a image showng who did what?
  • eyeamthu1%s's Photo
    I enjoyed this, though I felt it lacked something, which I can't quite put my finger on. I think it maybe lacked something extra special to raise it from a good, solid design, to a really exciting, unique design.

    Considering the ride itself, I really liked the first half of the layout. Getting a big twisting drop with varying steepness is hard to get correct visually, but I think this worked well, and the headchopper effect with the monorail was cool. Liked the opening inversion flurry and placement - all in a line - dive loop to loop, to zero-g to the 'centrepiece' cobra roll. Pacing was also spot on. After the Midcourse brakes, it goes a little awry; the brakes are on too strong, and I feel it's a bit of a meander back to the final brakes. Though I like the way it jumps in between the buildings in this final segment.

    That said, the buildings kind of felt a bit pointless - there were too many similar (2x2 style) buildings, which only seemed to be there to give the ride something to interact with. I think 'combining' some of these buildings together, or at least giving them a bit more point (make them all obvious shops, restaurants, toilets etc) would have helped. I had similar feelings with the ship which covers the entrance/exit of the cobra roll. Whilst I loved the look of the ship - v impressive - it only served as a piece of theming for the ride to interact with. What if the peeps had been able to board the ship via a plank or something? And/or there was a restaurant on there? That would have given it much more point, and increased the 'interactivity' such that you have interaction with ride, theming AND peeps.

    A couple of other things -- the 'supporting' attractions were wicked. Liked the monorail station, and Aquatopia looked a lot of fun - really well presented. The Tetrapylon attraction was also a fun idea and worked really well.

    So overall, a good, solid job... as I say, perhaps not ticking all the boxes to make it really 'special', but still checking all the vital boxes to make this ride more than Design-worthy. Congrats.
  • posix%s's Photo
    eyeamthu1, whenever you post i don't know whatelse i could add. the idea about letting people board the ship is awesome.

    i liked it, but it missed theoretical content giving buildings a "point". this caused things to look experimental, and it gets me when that happens. in a bad way.
  • RRP%s's Photo
    Having now viewed in game im not sure why people are complaining about the amount of 2x2 buildings. Most seemed like filler to complete the atmosphere from the street view with the better buildings being the ones that are actually functional. I think this works fine although there are a few occasions where the highlight buildings are almost covered by the chaotic street level (eg blocked by big trees). I think you should have made these even more prominent, then the supporting 2x2 buildings wouldnt have been so overpowering.
    There are a few areas though that i agree where the buildings should have been better. These being the water ride station and the sea front shop simply labled 'food'.

    Loved the pacing of the coaster and the fact that it was a big beemer, the monorail station, the foliage and fountain/statues around the water ride, the working kiddies playground and supporting building and the coasters que line. Really nice and dense foliage behind the station there

    Over all a really solid design,just a lot less flowers and a little more fascade consideration would have made it better

    congrats
  • Cena%s's Photo

    Ive been looking forward to this for a while.Its got some very nice ideas and extensions of ideas.Looks great from the overview aswell but ill write more once ive seen it in game.
    Love the way the foliage is presented however i think you might have clung onto those red/yellow flowers to much.They look great outlining the trees in areas but you would have benfited from not using it everywhere.The area under the lift is my main concern

    BTW can we see a image showng who did what?


    Hmm, difficult to say, I 'finished' a lot of remaining stuff in here; 


    But these things are from me, the rest is Fisch or a mix from the two of us: 

    - Minor changes to some stuff in it // finishing stuff left because Fisch his 8cars was bugging. 

    - I changed/hacked the bumper boats, since that gave errors, because the boats normally can't go the white water rapids there. 

    - The hacks from the monorail station (only 1 station, on a station to station mode, huh?), and the hack on the Tetrapylon (which is easy btw). 

    - Putting in supports at some places where they didn't were put yet. 

    Obvious Fisch did most in this, since it was his design originally, I only helped out at the last moment. And for me it is quite a surprise that I see my name here, Fisch asked me if I was okay with it, I said, you can decide, it is your design. So thank you Fisch for that. 

    @ eyeamthu1: 

    Thank you very much for your reply, about the supporting rides, Fisch had the ideas, but not the hacking knowledge to do them, so that is coming from my side, thank you enjoyed them. 




    To all: Thank for your reply's but I think Fisch is better answerring them, since he did the most (by far). 
  • Comet%s's Photo
    This was amazing
    I have a feeling it will be my favorite of 2010 for awhile

    I loved how immersive it was and how many other great attractions you added in other than the obvious ones. Particularly the playground and funhouse. I could easily see something like this fitting in at a DisneySea or Europa Park

    If I had one problem with it it was how bare the rest of the waterside was
    After the main area there wasn't even any boardwalk along the water, I think a small outdoor cafe would've been nice to add somewhere. Or if not, it might've just been better to of cut the path off at Aquatopia and the monorail station, leaving the water as the map's boundary
    The enterprise was also just clutter in my opinion in that small inlet of water

    I also think it would've been cool to add a water taxi that hints at going to other lands in the park that also surround the lake, again like a DisneySea sorta thing

    Anyway, overall the main area of this was absolutely brilliant
  • Fisch%s's Photo
    I'm glad this got released now.
    Thanks for your comments guys!


    In:Cities -- Thanks!

    SSSammy -- Thanks!

    Louis! -- Thanks, sorry it failed to really impress you. I'm looking forward to your review

    RRP -- post 1: Thanks for the good comment! First of all, there's no way to actually outline who did what because most of what is there now, was there about half a year ago as well. But back then it wasn't as finished as it is now. Lets say I did the basic design, I lost interest over the time but I still wanted to finish it. Eventually I asked Cena and he did the finetuning, finished the fooliage at parts, executed the hacks I wanted to do but wouldn't have been able to do without him etc.
    He did do quite a lot though...otherwise I wouldn't have mentioned his name cuz there were quite a lot of people who had their hands on this who I just want to thank for helping me.
    post2: I agree on the 2x2 buildings not being that big of a problem in most parts but I can see what everybody is saying with there being to many of them. I can't lie, I do kinda feel the same way about some of the buildings. But some of them were just rushed through like the one shop that says food on it. Those buildings that really look rushed are from the time when this design was just being a bitch and I didn't enjoy building on it at all. I just wanted to somehow fill the map and I never redid all of the stuff. The stalls were it says food over them are just HORRIBLE!! Thanks for the tip with highlighting the main buildings even more. I'll try to next time.
    I'm glad you liked the queue which is one of my favorite parts of this actually!

    eyeamthu1 -- Thanks a lot for your comment. Like Posix said, your comments are always some of the best out there. Great appreciation for this! Very useful criticism and I'll build less similar buildings that are just there as a filler next time and on the other hand I'll try to let as many parts of my stuff as possible interact. But I thought I actually did pretty good in terms of interaction, looking at the queue line, which is always one of my main concerns. Thanks for pointing out what you liked about the layout. I actually really could envision the inversions next to each other in real life, now that you were talking about them having a good flow. I'm glad you liked the supporting rides as well. I tried to have some special rides here and this is one of the parts were Cena's help was very useful because he was able to do all the hacks which I am unable to do.

    posix -- Well in a certain way this actually is experimental. Like it says in the write-up this is not my signature style. While some might say I tend to "overdetail" my buildings (which I actually disagree on I have to say because overdetailing sounds very negative and I'm pretty fond of my detailed work) this is rather "underdetailed" comparing it to what I usually build. I did this and I made the 2 ncso designs because I find it much either to get something done without having so much detail on the buildings. It just doesn't cost as much time as for example it would've taken me to finish an area in one of my parks.
    Since you live in Germany though and I'm pretty sure you've been to most of the German theme parks you should know that there sometimes is scenery which is just used as scenery and not for anything else. I'd say you see that quite often in German parks. But from now on I will definitely work on making more shops and stalls like the ones that can be found in Watkins Woods for example.

    Cena -- Thanks again for working on this buddy! ;)

    Comet -- I'm glad you liked this so much. Very good point with the boardwalk. I should've done the waterfront a little better. The path around this little lake is actually pretty stupid, I gotta admit that haha! I don't know what in the world brought me to making it. Good idea with the water taxi as well. I'll take your criticism into consideration for my next work.



    Again thanks everybody for the comments.
    But I have 2 questions myself.
    1st: Since I finished this on November 30th, will it be eligible for the Awards??
    2nd: Gee or Posix, could you maybe announce the design release on the top of the forums like you do with other releases? :p I'm sure you're busy with various other stuff but reading some comments on my work that I started in fall of 2008 definitely is a sweet feeling. Don't take this as an offense please...I'm not saying you should've already announced it there or anything.
  • posix%s's Photo
    making things look like scenery and raising up mindless buildings to fill space are two different things. but it's not like you had only fillers. just some and it was okay really. i was just trying to join rrp's chant as a well meant suggestion what you might want to try changing next time.
  • JDP%s's Photo
    I've saw this months ago. Just happy I'm right when I told fisch that he would get design :)
    -JDP
  • Ride6%s's Photo
    Great layout! Though the pacing pacing is a bit on the slow end of things (in spots) for my taste, which seems particularly unnecessary given that it's a Beemer and the game is quite forgiving when it comes to those. Still the layout itself was quite well done and very B&M... big flowing elements before the MCBR and tighter maneuvers that don't really amount to much after. The custom support work, station, and break run areas were all extremely well done and looked both extremely natural with the ride itself and it's environment. I also appreciated the flowers and foliage throughout and how it sometimes just left space, which just makes everything so much better. The spiril stair going up to the MCBR was really well done as well.

    The town and theming gave the whole thing a nice Mediterranean vibrancy that's often attempted but rarely pulled off well.

    Beautiful work and very deserving of the win!

    Ride6
  • rK_%s's Photo
    great work Fisch! & Cena, all has been said about the beemer, but what got me even more so was the foliage, this has to be one the most natural works i have ever seen, its absolutely perfect in all areas, overall this is my new favortie design, i want to go to the park because the photo ops' are insane!

    Edited by rK_, 11 January 2010 - 04:52 PM.

  • Fisch%s's Photo
    Thanks for the comments guys! :)


    posix -- Next time I'll make sure to place more buildings that actually have a purpose. You're right with what you said about some of them being built mindlessly. I guess some were built because I just felt it fit the whole area to have a little Greek town there or something like that. I don't even really remember what the idea behind most buildings was. Thanks for your comment.

    JDP -- Haha thanks! :) Yeah I sent you this right before we built ImaginIt.

    Ride6 -- Thanks a lot for pointing out what you liked most. I'll make sure to include most of those things in my next coaster as well. :) You're not the only one who thought that the half after the MCBR could have been a tad bit faster and that the MCBR shouldn't have taken aways so much speed. But then again on the other hand lots said that it's good this way and that breaks of course take away speed. In the end I went with what I thought seemed more natural and left the MCBR the way it was. All in all, again thanks for the great comment.

    rK_ -- Thanks! :) I'm glad you liked it! I have to agree, I think the photos look pretty sweet too! Great job by the release prep team with the photos they took and the good looking overview as well. I'm happy you liked the foliage. I was quite satisfied with the way it turned out too!





    I'd love to read more great comments. All feedback and criticism is welcome!



    oh and @ admins: Again the same question...since we finished it in November of last year, will it be eligable for the awards if there'll be any?

    Edited by Fisch, 13 January 2010 - 04:27 PM.

  • robbie92%s's Photo
    I definitely enjoyed this. However, I do like your other style better, Fisch, but this was pretty refreshing. For the most part, I enjoyed the foliage, although it seemed to get a bit repetetive at times, and I felt that it seemed to make the design feel a bit empty at times. I also didn't like the path around the lake, but I definitely enjoyed the rest, so read the write-up for my thoughts.

    Also, major props go to 5dave, who made one of the best logos I've seen on NE, excpet for some of Dave's other logos!
  • geewhzz%s's Photo
    no, it goes by release date, not whenever it was built or finished.
  • F0ndue%s's Photo
    I WANT SO BAD TO RIDE IT BUT MY RCT2 doesn`t work
  • Turtle%s's Photo
    I liked this when it was released, but didn't love it, which is probably why I didn't reply... But looking back now, DAMN. This is a lovely piece of RCT. Some amazing execution of ideas here. Beautiful atmosphere in places.