Screenshot / Ebel's Landing Entrance

12 Comments

  • Comment System%s's Photo
    comment below
  • Stoksy%s's Photo

    Have no idea what's going on with those custom trees...not sure if I'm completely sold on them personally.

     

    Rest of the architecture is generally quite nice, although I'm not sure that massive expanses of crazy paving path really works for an entrance area. There seems to be a lot of it in a large area without much in the way of planters/fountains/architecture breaking it up.

  • Xeccah%s's Photo
    wait wtf that's you on reddit?
  • Lotte%s's Photo

    wait wtf that's you on reddit?
     
  • Poke%s's Photo

    I think this is really good, well done.

  • Louis!%s's Photo

    Really beautiful

  • Liampie%s's Photo
    Really good. And that trailer on the back lot is very cool.

    Looking forward to seeing you in H2H!
  • Coasterbill%s's Photo

    I agree with Stoksy about breaking up the path / path styles but besides that this is excellent work.

  • Rofl%s's Photo

    The white trailer is lovely. I think some path differences or just some 1/4 path pieces will give it some extra life.

  • ][ntamin22%s's Photo

    My only gripe is that odd bit of light-green grass.  Other than that, this is a lovely entrance area.  Very inviting.

  • Chocotopian%s's Photo

    Lovely, clean work. There's something nice about seeing an entrance like this, which differs from the usual grand and imposing style, and instead adopts this humbler tone. Almost like a secondary back entrance to a park.

     

    A couple of minor suggestions from my point of view: I think the red checkered floor is just a slight bit too overbearing. I appreciate the need for a cheerful colour, but perhaps a different style or something in a slightly darker shade that won't draw my eye so quickly to it. Also, I think the clock tower should be higher. For the size of the clock face, I get the impression that it is designed to be viewed from further away, and being placed higher would suit that. Aside from this though, excellent stuff.

  • inthemanual%s's Photo
    Is that checkered floor my object or a different one? Glad to see you cross posted this. Looks good, but I'd suggest using real road lines in the future
  • lightkeeper%s's Photo

    Thank you all for the responses!

     

    @ Shotguns?, gdb; yes, that's me on reddit! I started in that a while back, it certainly helped me get back into the game.

     

    I'll be putzing around with the paths a bit and see what can make it a little more interesting

     

    @Choctopian: I'll give that clock a little more lift, and dial down the floor.

     

    @inthemanual: it's a foot-path tile floor, no idea who made it. in regards to the road lines, they aren't actually road-lines. It's a low curb that can be driven over, but rumbles so you know you're on it. They are all over the place here in Chicago and make good traffic calming and directing devices. Idea is the first lane is bus/taxi only.

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