Screenshot / a shitty #fbf featuring shotguns

15 Comments

  • Comment System%s's Photo
    comment below
  • G Force%s's Photo

    If only you didn't use such weird objects I could have finished this building correctly. Forever bothers me when I look at this park.

  • GammaZero%s's Photo

    suck weird

  • csw%s's Photo

    Please give yourself some credit. You're your worst critic and I happen to think this screen is pretty great. 

  • chemist%s's Photo

    Your work always had my interest, nice shotty.

  • Sulakke%s's Photo

    This area is ruined by complexity. The architecture is way too busy. Would have been so much better if you had removed 15% of the objects.

  • alex%s's Photo

    Looks pretty nice to me... I love the subtlety in the colours.

  • Dimi%s's Photo
    It's not bad at all, it's just way too messy. Like Sulakke says, just too many objects. But I like how you try to use less common objects, that's what makes it original.
  • Liampie%s's Photo
    I think the restaurant was one of the few places in your H2H run whete the complexity did work. I really like that building and the colours.
  • Xeccah%s's Photo

    the thing is, and i dont know if this is a good or bad thing, but i get ocd as shit when building and has to get every single detail right. I actually get bothered as hell when i build something from a ref pic and i dont have 100% of the details added in the picture. RCT is bad at translating it though, and it's why poe was so messy

  • Ver-co%s's Photo

    One of your best screens. It's interesting.

  • Xeccah%s's Photo

    I feel as though you guys mix up messiness and complexity a lot. All of the details are readable here, but they are overwhelming. Consider me a maximalist.

  • Louis!%s's Photo

    I don't think its messy. Its just over detailed, by a lot.

  • chemist%s's Photo


    I feel as though you guys mix up messiness and complexity a lot. All of the details are readable here, but they are overwhelming. Consider me a maximalist.

     

    I had the same problem before, lol i just use alot less detail. 

  • G Force%s's Photo

    The Pizza Pasta building itself was fine.  The rest might have been a bit over detailed and over dense.  Personally never really had a problem with it, except for maybe the building between the Pizza Pasta and the Coaster.  Always felt a bit out of scale and overdone for its purpose.  Could have been a bit smaller and simpler to balance the area a bit more.

  • Dimi%s's Photo

    I feel as though you guys mix up messiness and complexity a lot. All of the details are readable here, but they are overwhelming. Consider me a maximalist.


    I would say this screen is messy, but not complex. Complexity is when something becomes very difficult to understand, like "how did he do this". I understand everything you did here. Messiness to me is when it's hard to focus on something or when it's incoherent as a whole, and that can be due to many reasons, too many details and layers is only one of them. That's what happend to me in this screen, it's hard to focus on because it has too many diffent objects crammed in a small place. But as I said, mesiness is often but not always a bad thing.

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