Screenshot / Da glitch

14 Comments

  • Comment System%s's Photo
    comment below
  • GammaZero%s's Photo

    wat

  • Liampie%s's Photo
    How would the transfer track work?
  • Bubbsy41%s's Photo
    Not enough steel roofs.
  • Lagom%s's Photo

    Is that a new fence? I need it badly.

  • nicman%s's Photo

    ^Fence? that fence is just the park border in the default parks.

  • nicman%s's Photo
    How would the transfer track work?

     

     

    I didn't use a transfer track. I just made a vertical section using a new merge, set the mode to boat hire. For some reason in boat hire mode, it stops when it reaches the end of a track and makes the first car turn backwards for some reason. So then I just removed the merge and it had a look that it was floating.

     

    I used openrct2, no invisible track by using crooked house track type.

     

    Overall makes it look like a glitch.

  • GammaZero%s's Photo

    I didn't use a transfer track.

    Whoosh
  • Xeccah%s's Photo

    =JOKE=>

     

     

     

     

    nicman

  • Jaguar%s's Photo

    I don't get why this is tagged as 'Atrocious Work'... the jagged irregular fence is one thing but there's a sharp contrast between the weeded landscape and the smooth hills, This park is like one's mind; it contains a rugged and poorly maintained landscape evocative of the hardships we conceal within ourselves every day. Like the smooth green hills on the outside, however, we often have to put on a 'face' per se, a smooth, stoic, and deceptive facade to hide our fears, our traumas, our inner chaos that gnaws at us like the fence gnaws at the landscape.

     

    However, this is only scraping the surface of nicman's postmodern masterpiece. This affectionately titled 'Da glitch' is representative of a relapse in judgement and makes this apparent through a coaster train travelling in midair. The green and red cars, symbolic of envy, anger, and perhaps arrogance, decided to take a leap of faith and travel off of the tracks similar to the impulsive decisions we make when one is not there to judge.

     

    Alas, the train is too heavy to take flight and the dark inertia within the mind is unable to withstand the gravity of emotional toll and character flaws. Nicman represents the repercussions of risk in this portrait, at one moment, you're soaring in the air, envisioning your wild fantasies... but soon you're down to Earth again, and the impact hits quite hard. Nevertheless these experiences show us who we really are and distort our visions in ways we couldn't imagine, this is represented by the front car of the train facing backwards as it hits the ground in a gravity and logic defying manner. Perhaps it's simply a moment of shame before bracing the impact; perhaps it's insanity. It's safe to say, however, that once the car, representative of the primal urges of risk, hits the ground, it will remain hidden in the dark recesses of one's inner landscape, as they prepare to focus on their dull, docile, and domesticated outer facade; waiting for the next chance to take a risk and sooth the marred landscape of their mind.

     

    This is an image for the ages! Well done nicman!

  • Jappy%s's Photo

    ^ Give this guy an award for Comment of the Year.

  • X7123M3-256%s's Photo

    For some reason in boat hire mode, it stops when it reaches the end of a track and makes the first car turn backwards for some reason.


    That is not a glitch. That is exactly how boat hire mode is supposed to work. Try building a boat ride with an incomplete track and see what happens.
  • Liampie%s's Photo


    I think your analysis hits the nail on the head, thematically this screen is indeed a masterpiece. However it seems to prioritise substance over style, and in the end it just comes off as pretentious and trying hard.
  • nin%s's Photo

    needs more finish

  • Coasterbill%s's Photo

    How would the transfer track work?

     

     

    I'm so sorry to bump this stupid screen but holy shit I almost died laughing.

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